What we need is some more unit textures as well - even given the limited amount of units, the textures are a bit too samey.
What we need is some more unit textures as well - even given the limited amount of units, the textures are a bit too samey.
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium
I agree higher tier units should bloody well know some advanced tactics even wo researching them, tech tree if i had my druthers is for retroactively teaching scrub units how to use advanced abilities. Or the more likely fix is reworking the tech trees entirely and reducing some of the learning periods for some skills greatly like basic tactical skills.
Fact that long campaign you will never max out a tree less you focus entirely on one of the other, is silly, and it is near impossible to focus on say military tree since your econ will not be able to prop up your advanced units recruitment and upkeep costs not afford you the build slots to create calvary katana users and speciliazed monks etc.
Far as units themselves go i would like to see named ronin, might take some research and maybe just some fudging of dates and whatnot, but guys like miyamoto musashi etc as hireable ronin, that would act like mercenary hero units. Or even named merc hero units that would pledge themselves to your cause if your honor and policies matched their ideals.
GIving ninja spears and yari and etc i do not like since they are stealthy assasins that would be poorly armored and fast moving or should be, i would rather see their stealth abilites on the field buffed so most of the time they are not detected when approaching targets even walking, and quite frankly i find ninjas rather tedious to use anyway since you have to walk them everywhere and wait while they try to get into position, hence i rather dislike them for anything but seige defense where i can hide them along the walls for a nasty surprise, maybe a walking speed buff if possible so they can move faster at stealthy walk speeds.
Hello newguy, all listed abilities on the first page are added to the units. No ability has been removed and all keep their original skills.
Hello Choki, I will make the "Loansword Ashigaru" units recruitable in the campaign after it's possible to edit the required db table.
Unfortunately today I don't have much time to be online and I will answer all other open questions and suggestions tomorrow.
If all goes well then I will release AUM-SHO 1.4 tomorrow. I will include the first few unlocked vanilla units for the single player custom battle.
AUM-SHO is fully playable with DARTH VADER's new DarthMod: Shogun.
Cheers
Swiss Halberdier
Last edited by Swiss Halberdier; March 25, 2011 at 11:51 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Eager now dam............
You are this far already do you have a life ? dam i barely get time to go outside and drink on weekends xD.
ok thanks a lot!!! I love your mod
Thanks guys! Yes I have a real life and therefore I can't answer today all questions.
Spoiler Alert, click show to read:
Hello to all AUM-SHO players,
today I released AUM-SHO 1.4 and here is the changelog.
Spoiler Alert, click show to read:
AUM-SHO is fully playable with DARTH VADER's new DarthMod: Shogun.
AUM-SHO is fully playable in multiplayer. Both players must have the same AUM-SHO version installed for multiplayer.
AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho
I joined our TWC clan here: Total War Center Steam Clan for TWS2.
I updated the first page with all information and with the screenshots from LuckyLewis. Thanks a lot for your screens! +rep
Cheers and enjoy AUM-SHO 1.4!
Swiss Halberdier
Last edited by Swiss Halberdier; March 25, 2011 at 03:46 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
GIGGGGIIIIITTTYYYYYYYYYY !
yes !
YES!
Thank you you dont know how much i am spazing out right now thank you so much for your efforts swiss thank you !
I really mean thank you i cant rep i have infraction points sorry but added you to list i am going to do a nice video with your mod is it ok with your permissions ? my channel has 76 thousand views at the moment .............?
Splendid
Thank you very much, Sir!
Feedback.
The new units are awesome i lined up some katana wako or samurai wako whatever you prefer to call them and pinned 3 ranks on there shoulders so they will stand a better chance they marched over the hill with just there armour no extra padding you can see there massive arms ! awesome i then started to engage my enemy 4 sets of ashiguru 4 sets of warrior monks 2 sets of samurai hero ! and my men did an excellent job however i lost the battle but it was one hell of a fight !.
That's from 1 unit you gave me more units to mess with the overall look of the units are excellent i dont think anyone other from swiss can do any better .
Overall 1.4 is awesome this will keep me going for months now thank you very much.
.
Great stuff keep it up mate XD
PS: possible to make Ninjas on battlefiled never to retreat ?
You mean an ability?
I think swiss does that kind of thing for this mod but yes if for an ability it could be done for example morale is very high high enough for ninjas to die to the last man the ability could be called something on the line of .......
Never Back Down
Silent Death
Ninja war cry - With the ninja doing some kind of move with this obviously.
Anyway whatever you want im not that great with coming up with names sorry.
I Love you!!! The New units are great!
awesome! Terimakasih! (Thank you)
Great work Swiss! Thank you!
Your reality sir, is lies and balderdash, and I'm happy to say that I have no grasp of it whatsoever!
I like the new units added, is it possible to add others like the onna bushi? For boats: is it possible to add for custom battle, the black ship and others models of boats (european, commercial etc.)?
thanks!
Last edited by panzerschreck; March 26, 2011 at 12:18 PM.
Thanks a lot to all of you!
Hello MAG, my official screenshot and movie maker is LuckyLewis. If you want to do a video you can do that of course and please send me the link.
Thanks MAG! I must clarify this here. I didn't create or re-texture these new unlocked units. These units are normal vanilla units, but they're very rare in the campaign and didn't show up in the custom battle too.
Thanks Whitewolf! These required changes are located in the unaccessible tables "units" and "unit_stats_land".
Thanks panzerschreck! As I wrote in my chamgelog I tried to unlock several other vanilla units like the "Onna Bushi", "Samurai Retainers" and several ships (european, comercial) too. But it didn't work and I know from my ETW/NTW experience that there is a column in the unaccessible "units_table" which controls the availability in custom battle.
Today our famous tool creator taw has released a new version of his DB<->TSV converter which makes several new db tables accessible. I can edit now the important table "building_units_allowed". In this table I can define the relations between campaign buildings and units.
AUM-SHO 1.4 is fully playable with DARTH VADER's new DMS 1.2.
I recommend to place AUM-SHO on top in the script file:
mod aum_sho_mod.pack;
mod darthmod_shogun.pack;
Cheers
Swiss Halberdier
Last edited by Swiss Halberdier; March 26, 2011 at 04:52 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
would it be possible to add the european ships to the naval battle in custom battles?
Thanks swiss i meant upload it on my channel sorry not be your movie maker .
It will take a while as i need to book some holidays at work .
Thanks swiss have a nice weekend.
what are the string names for the add-on units: i only need the names for the wako units and the naginata monk cav.
Anyway, I assume that naginata warrior monk cavalry is also not recruitable in the campaign? I tried and couldnt find them