Are there any problems people might be noticing with this mod - crashes, FPS drops etc?
Are there any problems people might be noticing with this mod - crashes, FPS drops etc?
Would it be possible to increase the armour of Warrior Monks? I remember when I played Shogun 1 at a friends' house those guys were the best units in the game. I find myself rarely using them now due to the vulnerability of archers.
Didn't Monks in that period have better armour than the Samurai? I remember someone saying that, or perhaps I read it somewhere.
Know I have like 5 posts here, but awesome job Swiss! Hope you or someone else will find those db tables!
Nice job with the new units. Does the AI recruit them as well?
Great mod, really missed the sword ashiguru unit in SP. Though one thing, shouldn't the naginata warrior monk cavalery require naginata dojo?
I saw DaVinci's Realism Mod recently added Naginata Ashigaru, could you add these in when you have the time? I'm sure plenty of people would love having those guys at their disposal.
Thanks flopsies! Yes the modding process will be much easier with the fully working PFM.
Hello Dagda and GhirYear, yes I know this problem and it will be fixed in my upcoming AUM-SHO 1.7.
Hello rebirthofman, do you use any other mods or compilations? Does it crash in custom battle or in the campaign battle?
Hello SoC, no there are no known issues or CTD's so far besides the post above. Yes the AI recruits these unlocked vanilla units and I will tweak the unit limits in my upcoming release.
Hello Dalkar, the related column is in the unaccessible "unit_stats_land" table. Yes I saw the awesome work of the SR2 team!
Thanks Merwanor! CA assigned to the "Naginata Warrior Monk Cavalry" the Yari Drill building, a temple and additionally horses. So that's a vanilla bug in my opinion. They should use a "Naginata Dojo".
Here is my preview changelog of the upcoming AUM-SHO 1.7.
Spoiler Alert, click show to read:
Unfortunately I found a problem in the custom battle screen during my tests last evening. I unlocked two vanilla units and then I saw that there is a problem in the custom battle and Avatar recruitment queue.
Spoiler Alert, click show to read:
Cheers
Swiss Halberdier
Last edited by Swiss Halberdier; April 01, 2011 at 05:28 PM.
Winner of the 2010 award: [Empire] Favourite Unit Pack
ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW) 3.2
Winner of the 2010 award: [Napoleon] Favourite Unit Pack
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) 2.3
Unit Pack Compatibility Project - Empire UPC - Napoleon UPC - Shogun
[Tutorial] Customize unit packs Combine several language packs How to create a custom unit in NTW [Resource] Shogun 2 "Language/Encyclopedia" Under the Patronage of l33tl4m3r
Yep, I'm getting the units recruited by the AI now. One thing though: Ronin. If you can recruit them, don't they just become ordinary Samurai? Shame there are no mercenaries in this game, as Ronin make perfect mercenaries.
Unit limits are coming? Oh dear. Well, hopefully the PFM gets the ability to edit files sometime soon so I can edit those out. Good work on everything else though!
The Monks of Cool, whose tiny and exclusive monastery is hidden in a really cool and laid-back valley in the lower Ramtops, have a passing-out test for a novice. He is taken into a room full of all types of clothing and asked: Yo, my son, which of these is the most stylish thing to wear? And the correct answer is: Hey, whatever I select.
-- (Terry Pratchett, Lords and Ladies)
I love this mod and the work you do, however, it really kind of throws the balance out of whack especially with how the AI prioritizes recruitment. It also makes a few normal units obsolete when you can recruit, for example, wako katana units who are just about as good as samurai. Ronin also have low upkeep for how ridiculously good they are.
I'm looking forward to further updates, hopefully you will take some steps towards balancing things. Thank you for your work.
I found the issue was another mod I had running all is well thanks for the awesome mod Swiss!
Good that you solved the problem and thanks for your nice words Rebirth!
Hello SoC, I will add mercenaries as custom units later.
Hello Metallikat, yes this issue in the recruitment queue of the custom battle screen is really a very bad thing for all mods which unlock vanilla units or add custom units.
Thanks a lot for your nice words about my work! Yes I will balance the unlocked units as I wrote in my post above.
AUM-SHO 1.7 will include the "aum_units" table which optimizes the recruitment limits of the related units. This will prevent the CAI to spam these units.
Here are some pictures of LuckyLewis from my latest beta. Thanks a lot my friend and +rep for your work!
Spoiler Alert, click show to read:
Last edited by Swiss Halberdier; April 02, 2011 at 12:52 AM.
Winner of the 2010 award: [Empire] Favourite Unit Pack
ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW) 3.2
Winner of the 2010 award: [Napoleon] Favourite Unit Pack
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) 2.3
Unit Pack Compatibility Project - Empire UPC - Napoleon UPC - Shogun
[Tutorial] Customize unit packs Combine several language packs How to create a custom unit in NTW [Resource] Shogun 2 "Language/Encyclopedia" Under the Patronage of l33tl4m3r
Can I download beta?![]()
I never stop wonder how a couple of small things can mean so much.Once again good job on this mod.Sir,i take my hat off.Go on with doing this,let the force be with you.Cau
Thank you for the Update!!
Is there any possibility of a playable takeda great guard in SP?
great, expexting 1.7!
dont know if this has been asked before but is this compatible with Darthmod?
Please check out my texture mods
http://www.twcenter.net/forums/showthread.php?t=445039
http://www.twcenter.net/forums/showt...40#post9698040
Nice to see that you consider people advices / request / whatever so much in consideration and to continue to work like that on this.
Some quick question though:
When you say that Loan Sword Ashigaru are recruitable in the castle you only mean the building (who's a fort at lvl1) or do you actually mean the Castle who's the 3rd upgrade of the fort (not intending to be a pain in the ass just to know what's what).
Same question for the the Samurai Retainers & the Onna Bushi plus two.
Is the limit fixed at X or is it dependent of the number of town you've got under control ?
Some personal thoughts:
IMHO Onna Bushi should only be avalaible from Castle (3rd upgrade) while Samurai Retainers & Loan Sword Ashigaru should be directly avalaible in the Fort. Samurai Retainer & Onna Bushi should see their limitation follow the number of town you own, so 1 of each for 1 town, 2 for 2 etcetc (while keeping the fact that Onna Bushi can't be trained if your town isn't a Castle or Citadel).
PS: You could even set the Onna Bushi limitation at 2 for 1 in the Castle and at 3 or 4 for 1 in the Citadel to compensate the need of an advance building.
Last edited by KaMy; April 02, 2011 at 08:25 AM.
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