ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 2.4 beta3 updated 31.7.11


AUM-SHO 2.4 beta3 is available below and fully works with the latest patch/DLC. Not yet working with the latest patch


AUM-SHO adds 11 custom units (+ 6 special clan versions) and 4 customized vanilla units to Shogun 2.

AUM-
SHO unlocks 7 vanilla units and 7 vanilla ships.

AUM-SHO is playable in single and multiplayer.


AUM-SHO custom units
Spoiler Alert, click show to read: 

AUM-SHO customized encyclopedia files:
Spoiler Alert, click show to read: 

All units use a customized encyclopedia HTML file. You can open these pages in three ways.

1. (in-game) open the custom battle screen and select a custom unit by right-clicking

2. (in-game) open the campaign recruitment queue and select a custom unit by right-clicking

3. (not in-game) browse with your Windows Explorer to the directory below and open the file "AUM-SHO.html" with a browser

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia

You'll see the link "AUM-SHO" in the lower right corner of all custom pages. This is the index file where you can browse through all custom units.

These customized encyclopedia files are not linked within the "normal vanilla unit index lists" as I don't touch the vanilla encyclopedia.

Bow Warrior Monks Cavalry - Bogenkavallerie Kriegermönche - (80 horses) - unit_variant model by SWISS HALBERDIER and icons by JFC (unit_variant model inspired from HEDGE KNIGHT)
Spoiler Alert, click show to read: 

normal version


re-textures version



This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 4

art:
shogun_military_bow_bow_expertise

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Archery_1_Archery_Dojo

resources:
horses

religion:

rel_buddhist

abilities:
cantabrian_circle
warcry
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

Yari Warrior Monks
- Yari Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD (unit_variant model inspired from HEDGE KNIGHT)
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit:
4

art:
shogun_military_spear_way_of_the_spear

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Yari_1_Drill_Yard

religion:
rel_buddhist

abilities:

pike_wall_formation
pike_square_formation
rapid_advance
warcry

No-Dachi Warrior Monks - No Dachi Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 3

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:

SHO_Sword_2_Nodachi

religion:
rel_buddhist

abilities:

banzai
warcry

Great Guard Bow Cavalry - Grosse Garde Bogenkavallerie - (80 horses) unit_variant model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans but the Takeda have an improved special version.

unit limit: 2

art:
shogun_military_bow_kyujutsu_mastery

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:
SHO_Archery_3_Bow_Master_Dojo

resource:
horses

abilities:
cantabrian_circle
second_wind
rapid_advance
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

Naginata Ronin - Naginata Ronin - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans.

unit limit: 4

art:
shogun_military_core_strategy_of_defence

buildings:

SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:

none

abilities:
pike_wall_formation
rapid_advance

Bow Ronin - Bogenschützen Ronin - (140 men) unit_variant model by SWISS HALBERDIER and icons by TINROD
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans.

unit limit: 4

art:

shogun_military_core_strategy_of_attack

buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:
none

abilities:
flaming_arrows_ability
pavisse_deployable

Naginata Ashigaru - Naginata Ashigaru - (200 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans but the Oda have an improved special version.

unit limit:
8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
pike_wall_formation

Arquebusiers Samurai - Arkebusen Samurai - (100 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans.

unit limit: 6

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal

required special building:
none

abilities:
rank_fire
rapid_volley
bamboo_wall

projectile:
aum_shogun_arquebusier

longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times

equipment:
aum_shogun_arquebusier

oversized_teppo / shogun_katana_2

Christian Matchlock Samurai - Christliche Luntenschloss Samurai - (120 men) - unit_variant model by SAENGSAWANG and icons by JFC
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans if they convert to Christianity.

unit limit: 4

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_1_Chapel

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_christian_samurai

shogun_teppo / shogun_katana_2

Tachi Samurai - Tachi Samurai - (160 men) - unit_variant model by SWISS HALBERDIER and icons from the unused vanilla unit
Spoiler Alert, click show to read: 

normal version


re-textures version


This unit is recruitable for all clans but the Shimazu have an improved special version.

unit limit: 6

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo

required special building:
none

abilities:
banzai
rapid_advance

equipment:
aum_shogun_tachi_samurai

shogun_katana_3

Nanban Matchlock Mercenaries - Europäische Luntenschloss Söldner - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
Spoiler Alert, click show to read: 

normal and re-textures version


This unit is recruitable for all clans if they convert to Christianity.

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:

rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:

aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortuntalely there is no European sword assignable)

AUM-SHO includes these four original vanilla units customized by me. I created these units to control the costs, stats, abilities, building requirements, behavior and issues with the unlocking process of the vanilla units.
Spoiler Alert, click show to read: 

Takeda Great Guard - Grosse Garde der Takeda - (80 horses) - uses the vanilla unit_variant model and icon
Spoiler Alert, click show to read: 

Screenshot will follow

unit limit: 4

art:
shogun_military_spear_sojutsu_mastery

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:
SHO_Yari_2_Naginata_Dojo

resource:
horses

abilities:
rapid_advance
second_wind
stand_firm
wedge_formation

Samurai Retainers - Samurai Gefolge - (100 men) - uses the vanilla unit_variant model and icon
Spoiler Alert, click show to read: 

This unit is recruitable for all clans.

unit limit: 3

art:
shogun_military_sword_sword_expertise

buildings:

SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:

SHO_Sword_1_Sword_School

abilities:
rapid_advance
garrison_police_bonus

Onna Bushi - Onna Bushi - (100 women) - uses the vanilla unit_variant model and and fixed icons by JFC
Spoiler Alert, click show to read: 


This unit is recruitable for all clans.

unit limit:
2

art:
shogun_military_spear_spear_expertise

buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
SHO_Yari_2_Naginata_Dojo

abilities:

pike_wall_formation
rapid_advance
second_wind
garrison_police_bonus

Loan Sword Ashigaru - Lehnsschwert Ashigaru - (180 men) - unit_variant model and icons from the vanilla unit
Spoiler Alert, click show to read: 


This unit is recruitable for all clans besides the Ikko-Ikki. The Ikko-Ikki have an own vanilla version since the latest Shogun patch.

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none

Unlocked vanilla units
Spoiler Alert, click show to read: 

These units below can be recruited in the single player custom battle and campaign.

These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.


Naginata Warrior Monk Cavalry

This unit is normally only available for the Ikko-Ikki.

requires the "SHO_Yari_2_Naginata_Dojo" and a temple:

> Normal buddhist clans
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

> Ikko-Ikki clan
SHO_Ikko_Temple_2_Jodo_Shinshu_Monastery
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji

Spoiler Alert, click show to read: 

Matchlock Warrior Monks

This unit is normally only available for the Ikko-Ikki.

requires the special building "Gunsmith" and a temple:

> Normal buddhist clans
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

> Ikko-Ikki clan
SHO_Ikko_Temple_2_Jodo_Shinshu_Monastery
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji

Spoiler Alert, click show to read: 

Warrior Nuns

This unit is normally not available for the Ikko-Ikki.

requires a temple building:

> Normal buddhist clans
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

> Ikko-Ikki clan
SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery
SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji



Katana Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_attack is required.
Spoiler Alert, click show to read: 

Yari Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_defence is required.
Spoiler Alert, click show to read: 

Ronin unit recruitment (market)
Spoiler Alert, click show to read: 


Katana Wako

requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
Spoiler Alert, click show to read: 

Bow Wako
requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
Spoiler Alert, click show to read: 

Wako unit recruitment (pirate cove)
Spoiler Alert, click show to read: 



Unlocked vanilla ships
Spoiler Alert, click show to read: 

These ships below can be recruited in the single player custom battle and campaign.

These ships are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

The Black Ship

unlocked in the custom battle and campaign

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)
Spoiler Alert, click show to read: 

Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)
Spoiler Alert, click show to read: 

Mori Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Red Seal Trade Ship

unlocked in the custom battle (already exists in vanilla campaign)

Trade Ship


unlocked in the custom battle (already exists in vanilla campaign)
Spoiler Alert, click show to read: 

Wako Medium Bune

unlocked in the custom battle and campaign

"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.
Spoiler Alert, click show to read: 

Wako Trade Ship

unlocked in the custom battle and campaign

"SHO_Port_2_Trading_Port"
"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.
Spoiler Alert, click show to read: 

Added abilites to vanilla units
Spoiler Alert, click show to read: 

All these abilities can be used in the single player custom battle and campaign. In the campaign you have to research for example the "pike square formation". The ability "wedge formation" must be researched within the General's skill tree.

All abilities below are added to the units. No ability has been removed and all keep their original skills.


- all Generals use wedge formation, rapid advance and second wind

- increased the aura radius of the Generals (vanilla = 75 / AUM-SHO or original DMS = 100)

Spoiler Alert, click show to read: 

- Great Guard unit uses stand firm and rapid advance (the technology shogun_military_spear_sojutsu_mastery is required)
Spoiler Alert, click show to read: 

- all Hero units (Sword, Yari, Naginata, Bow) use rapid advance
Spoiler Alert, click show to read: 

- Katana Samurai use rapid advance
Spoiler Alert, click show to read: 

- all Yari units use pike wall formation and pike square formation (the normal Yari Ashigaru can't use the square formation)
Spoiler Alert, click show to read: 

Spoiler Alert, click show to read: 

- all Naginata units use pike wall formation
Spoiler Alert, click show to read: 

- all Matchlock Warrior Monks use rank fire
Spoiler Alert, click show to read: 

- Fire Rocket units use rank fire
Spoiler Alert, click show to read: 

- Katana Ronin use rapid advance
Spoiler Alert, click show to read: 

- Ninjas use rapid advance
Spoiler Alert, click show to read: 

- Samurai Retainers use rapid advance
Spoiler Alert, click show to read: 

- Naginata Warrior Monks Cavalry use war cry
Spoiler Alert, click show to read: 

- Onna Bushi use pike wall formation, rapid advance and second wind
Spoiler Alert, click show to read: 

- Warrior Nunsuse pike wall formation, rapid advance and second wind

- Yari Ronin use rapid advance, pike wall formation and pike_square_formation

Changed special abilites (vanilla and custom units)
Spoiler Alert, click show to read: 

- included the "aum_van_unit_special_abilities" table which controls several options of the extra unit abilities. These changes work for vanilla and custom units.

These arrow abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability


These "bow/matchlock" abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

range_effect
rapid_volley


These "war cry" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

warcry
warcry_naval


These "inspire" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

inspire_unit
inspire_unit_naval


If you don't want these changes you can delete the complete "aum_van_unit_special_abilities" table with the PFM.

Bow re-textured
Spoiler Alert, click show to read: 

ToonTotalWars Retextured Bow mod has been included. The bows are now historically correct and they aren't red anymore.

Thanks and credits to ToonTotalWar for his work.


Installation
Spoiler Alert, click show to read: 

AUM-SHO is fully compatible with the latest patch from 27.5.11

AUM-SHO
is fully playable with DARTH VADER's DarthMod: Shogun (DMS) and with ToonTotalWar's Shogun 2: All In One Mod.

AUM-SHO can be used with quite all other mods too.

AUM-SHO can be used with all save-games and it isn't needed to start a new campaign.


Here is the explanation of the four versions:
Spoiler Alert, click show to read: 
All four versions contain the same core DB tables and you can switch without problems between all versions.

I called the ".pack" files in both versions (VAN/DMS) the same that you can easily switch between the "normal" and "re-textures" version without editing the script file.

> AUM-SHO vanilla

This is the same version as you know from earlier releases.

mod aum_sho_mod.pack;


> AUM-SHO vanilla re-textures

This special version must be used with FTMCH's re-textures.

http://www.twcenter.net/forums/showthread.php?t=435960

mod aum_sho_mod.pack;


> AUM-SHO-DMS

This is the same version as you know from earlier releases.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


> AUM-SHO-DMS re-textures

This special version must be used with FTMCH's re-textures.

http://www.twcenter.net/forums/showthread.php?t=435960


mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;

1.
download
aum_sho_mod*.7z and one UPC language file

2. unzip the file using 7zip.

3. copy the aum_sho_mod*.pack and the UPC language file to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data


4. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images.

No vanilla files will be overwritten and no conflicts with other mods appear.

> Copy the AUM-SHO.html from "encyclopedia" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia


> Copy all aum_*.html files from "encyclopedia\units" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units


> Copy all aum_*.png files from "encyclopedia\content_images\units\large" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large


5. copy the user.script.txt to this folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts

If you have a custom "user.script.txt" file already, then put the AUM-SHO entry on top of the list.

Whenever updating/saving the user.script.txt make sure that the file is not being saved in ANSI format. It should be saved in Unicode format or else S2 will not read the script.

There is an example script file in the mod included which you can use. Below is a detailed explanation of the script file.


6. please create a backup of your save game folder: (optional but recommended)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games


All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.

AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign.

But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.


> I recommend to place AUM-SHO on top in the script file.

Spoiler Alert, click show to read: 
It is important if you use the "aum_sho_mod_dms.pack" that you put this in your script file:

mod aum_sho_mod_dms.pack;


It is important if you use the "aum_sho_mod.pack" that you put this in your script file:

mod aum_sho_mod.pack;

These two names must be the same otherwise S2 crashes because it doesn't find the AUM-SHO mod file.

VANILLA script
Spoiler Alert, click show to read: 
mod aum_sho_mod.pack;

DARTHMOD-SHOGUN script
Spoiler Alert, click show to read: 

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


Please edit all script files in the special DMS script folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts\DMS

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts\DMS

The normal "user.script.txt" in the normal script folder "The Creative Assembly\Shogun2\scripts" gets overwritten if you activate/deactivate other configurations in the DMS launcher.

Please check the normal script file too, if AUM-SHO-DMS and DMS don't launch.

All-in-One / DARTHMOD-SHOGUN / AUM-SHO-DMS script
Spoiler Alert, click show to read: 
mod aum_sho_mod_dms.pack;
mod Toons_Shogun2.pack;
mod darthmod_shogun.pack;

All-in-One and Shogun Realism 2 script
Spoiler Alert, click show to read: 
mod aum_sho_mod.pack;
mod Toons_Shogun2_Realism.pack;

> Important UPC-SHO language file information (unit names and descriptions)
Spoiler Alert, click show to read: 
I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the AUM-SHO mod files on the first page.

If you use an English installation, then you don't need the UPC-SHO and it's optional. The unit names are directly included into the mod file and load properly. But you can profit from several minor text fixes if you use the UPC-SHO too.

If you use a non-English language version, then you must use the UPC-SHO because these languages can't load the included custom entries in the mod pack. I've discovered this issue recently.

English > UPC-SHO is optional

German, French, Spanish, Italian, Russian, Polish, Czech > UPC-SHO is required to see the unit names

De-installation
Spoiler Alert, click show to read: 
Just delete the aum_sho_mod*.pack in your SHO data directory and remove the AUM-SHO entry in your script file.

AUM-SHO Multiplayer
Spoiler Alert, click show to read: 

AUM-SHO is fully playable in multiplayer.

Both players must have the same AUM-SHO version installed for multiplayer.

Just place the mod file into your SHO data directory and add the script file like described above.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data

All available multiplayer battles will be shown in the list. The multiplayer battle list will show an info-message if you don't have the same version installed.

AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho

AUM-SHO changelog
Spoiler Alert, click show to read: 

AUM-SHO 2.3 - 5.6.11
Spoiler Alert, click show to read: 

- AUM-SHO and UPC-SHO are fully compatible with the newest patch/DLC from 27.5.11

- updated both AUM-SHO re-textures versions with all required "Ikko-Ikki" entries and files

- added the missing vanilla recruitment card icons of the "Ikko-Ikki Loan Sword Ashigaru". The last patch didn't include any recruitment icons as this unit shouldn't be recruitable according to the vanilla rules.

- the "Naginata Warrior Monk Heroes" and the "Warrior Monk Nuns" are finally recruitable in the custom battle and campaign since the last patch.

*** You need to buy the DLC that you can play the "Ikko-Ikki" ***


- included ToonTotalWar's "Bow Re-texture" mod. The bows are now historically correct and they aren't red anymore. Thanks and credits to ToonTotalWar for his work.

- re-balanced slightly a few costs, upkeeps and stats in the AUM-SHO-VAN and AUM-SHO-DMS versions. I will optimize this again after extended playing and testing of the new patch/DLC of course.

- included all gameplay and balancing changes of DMS 2.35 in AUM-SHO-DMS

- fixed and optimized several entries in the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment

- adapted the custom projectile "aum_shogun_arquebusier" to the latest vanilla patch and DMS versions

- re-balanced the "Naginata Ashigaru" and "Loan Sword Ashigaru" slightly that they are more different

- added several vanilla and custom units to the roster of the "Ikko-Ikki"
Spoiler Alert, click show to read: 

Thanks and credits to RADIOUS for his quick fix idea.

> Custom units:

all Warrior Monks units
Ronin (bow/naginata)
no Samurai units besides the Samurai Retainers (recruitable version)
no Christian units

> Vanilla units:

several cavalry units
Ronin (yari/katana)
Pirates (bow/katana)
Warrior Nuns
Onna Bushi
Ninjas
no Samurai units besides the Samurai Retainers (garrison version)
no Christian units

If you want to remove these assigned units from the "Ikko-Ikki" then you can read my "How to customize AUM-SHO" tutorial on the first page.

> aum_units_to_groupings_military_permissions
remove the "ikko_ikki" rows from my custom units

> aum_van_units_to_groupings_military_permissions
remove the "ikko_ikki" rows from the unlocked vanilla units

- removed the vanilla "Bow Ronin" from the "Ikko-Ikki" as my own custom unit "Bow Ronin" is already assigned (they would have two Bow Ronin versions if not fixed)

- added some missing entries of new vanilla units to the table "aum_van_unit_to_unit_abilities_junctions"

- fixed the recruitment of the "Warrior Monk Nuns" for all clans

- the new vanilla unit "Warrior Monk Nuns" can use "rapid_advance", "second_wind" and "pike_wall_formation"

- the vanilla unit "Yari Ronin" can use "rapid_advance", "pike_wall_formation" and "pike_square_formation"

- the customized vanilla unit "Onna Bushi" and the "normal vanilla garrison" version can additionally use "pike_wall_formation"

- added some missing entries to several units in these tables regarding the patch/DLC:
aum_building_units_allowed = custom units
aum_van_building_units_allowed = unlocked vanilla units


*** Temporary religion fix because of the last patch/DLC ***

Spoiler Alert, click show to read: 
- temporarily removed several religion requirements of custom and vanilla units because of the new religion "rel_ikko" from the Ikko-Ikki. Otherwise these units can't be recruited by the Ikko-Ikko clan.

I will create special versions of my custom Warrior Monks for the Ikko-Ikki to solve this "religion" issue and to bring back their proper religion requirements. I will create a customized version of the "Matchlock Warrior Monks" as the last patch/DLC assigned this unit only to the "Ikko-Ikki" (the encyclopedia page shows the vanilla Ikko-Ikki entry at the moment).

> removed the required religion "rel_buddhist" from these custom Warrior Monk units:

aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Inf_Spear_Yari_Warrior_Monks
aum_Inf_Sword_Nodachi_Warrior_Monks

> removed the required religions "rel_buddhist" and "rel_ikko" from these unlocked vanilla Warrior Monk units:

Cav_Spear_Naginata_Warrior_Monk_Cavalry (removed rel_buddhist)
Inf_Missile_Matchlock_Warrior_Monks (removed rel_ikko)

- the unlocked vanilla unit "Takeda Great Guard" has been removed from AUM-SHO. CA removed this special unit of the "Great Guard" from the Takeda in the last patch. To solve the problems with this unit I decided to create a customized version (like SR, OB, LSA of AUM-SHO). This unit uses the same textures and icons as the vanilla equivalent.

>>> Takeda Great Guard (80 horses)

unit_variant model and icons from VANILLA

unit limit: 4

art:
shogun_military_spear_sojutsu_mastery

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo


required special building:
SHO_Yari_2_Naginata_Dojo

resource:
horses

abilities:
rapid_advance
second_wind
stand_firm
wedge_formation

AUM-SHO 2.2 - 21.5.11
Spoiler Alert, click show to read: 

- re-balanced the costs, upkeeps and stats of several vanilla and custom units in both versions

- re-balanced the costs/upkeeps of the "Ronin" vanilla and custom units in both versions. The "Ronin" units can be recruited in 1 turn, but they have higher costs and upkeeps.

- included all gameplay and balancing changes of DMS 2.2 in AUM-SHO-DMS

- introduced two new special AUM-SHO versions which can be used with FTMCH's amazing re-textures

http://www.twcenter.net/forums/showthread.php?t=435960


Here is the explanation of the four versions:


All four versions contain the same core DB tables and you can switch without problems between all versions.

I called the ".pack" files in both versions (VAN/DMS) the same that you can easily switch between the "normal" and "re-textures" version whithout editing the script file.

> AUM-SHO vanilla

This is the same version as you know from earlier releases.

mod aum_sho_mod.pack;


> AUM-SHO vanilla re-textures

This special version must be used with FTMCH's re-textures.

mod aum_sho_mod.pack;


> AUM-SHO-DMS

This is the same version as you know from earlier releases.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


> AUM-SHO-DMS re-textures


This special version must be used with FTMCH's re-textures.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


Huge thanks to ToonTotalWar for his initial idea, valuable help and intensive testing work! +rep

Thanks a lot to FTMCH for his amazing textures which my AUM-SHO units can use now! +rep

AUM-SHO 2.1 - 13.5.11
Spoiler Alert, click show to read: 

- AUM-SHO is fully compatible with the new patch from 13.5.2011

- because of the name changes in the patch you need the UPC-SHO that these units don't appear with the "Ikko-Ikki" name (Loan Sword Ashigaru / Matchlock Warrior Monks). If you or the CAI have recruited these units already, then the names of these recruited units will stay "Ikko-Ikki". All new recruited units will have fixed names.

- the "Naginata Warrior Monk Heroes" and the "Warrior Monk Nuns" are not properly recruitable in the campaign and custom battle screen. I don't touch these units as they are somehow locked for the upcoming DLC.

- re-balanced several costs and stats in the AUM-SHO-VAN and AUM-SHO-DMS versions. I will optimize this again after extended playing and testing of course.

- re-arranged all unlocked and custom units in the custom battle screen to their appropriate rows

- re-activated the custom unit "Onna Bushi" in the custom battle screen as CA included scalable rows

- re-activated the vanilla ship "Red Seal Trade Ship" in the custom battle screen as CA included scalable rows

- increased the recruitment time of the "Great Guard Bow Cavalry" to 3 like the normal "Great Guard"

- decreased the recruitment time of the "Shimazu Tachi Samurai" to 1

- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment

- updated all custom HTML encyclopedia files with the updates of the patch (links and added info texts). I included a new credits section too.

- the new vanilla "Ronin" building assignments of the patch have been removed as they conflict with the AUM-SHO assignments. CA assigned the Katana/Yari/Bow Ronin units to buildings, as I did already earlier in AUM-SHO.

- the "castle level 2" building requirement has been removed from all Ronin units:

aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin
Inf_Spear_Yari_Ronin (vanilla unit)
Inf_Sword_Katana_Ronin (vanilla unit)

- these unlocked vanilla ships require now the religion "rel_catholic" because it was changed in the patch. They already require the "Nanban Quarter" in AUM-SHO which needs Christianity too.

Galleon_The_Black_Ship
Galleon_Caravel
Galleon_Caravel_Mori

- the unlocked vanilla "Loan Sword Ashigaru" has been removed from AUM-SHO

I created a custom version of the "Loan Sword Ashigaru". Therefore I can fully control their behavior and this unit doesn't conflict with the "vanilla" equivalent which is only activated for the "Ikko-Ikki". This unit uses the same textures and icons as the previously unlocked vanilla equivalent.

- these custom "Warrior Monks" are now available for the "Ikko-Ikki" too:
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Inf_Spear_Yari_Warrior_Monks
aum_Inf_Sword_Nodachi_Warrior_Monks

- removed the "flaming_arrows_ability" from these custom units as they were too powerful with this ability:
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi

If you want this ability back you can add it in this table: aum_unit_to_unit_abilities_junctions
Just clone a row and add "flaming_arrows_ability".


> Nanban Matchlock Mercenaries (120 men)


unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortunately there is no European sword assignable)


> Loan Sword Ashigaru (180 men)

unit_variant model and icons from VANILLA

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none

AUM-SHO 2.0 - 3.5.11
Spoiler Alert, click show to read: 
- re-balanced several costs and stats in the AUM-SHO-VAN version
- re-balanced several costs and stats of the custom and unlocked vanilla units in the AUM-SHO-DMS version to the latest changes of DMS 2.0. All technical/gameplay changes of the units are adapted too.

The costs/upkeeps of the special clan versions of the custom units are balanced like in vanilla or either DMS. The costs in the custom battle screen are higher than the normal equivalents. But the costs/upkeeps are decreased in the campaign.

- all custom HTML files are updated to the internal values of the DB tables (AUM-SHO-DMS version). Probably I will release later the updated HTML files for the AUM-SHO-VANILLA version too, but it's very time consuming and I did want to release AUM-SHO 2.0 as soon as possible.

- optimized several abilities of all custom units in the "aum_unit_stats_land" table
- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment
- decreased the experience that the custom and unlocked vanilla units receive from the buildings. I don't like the idea that it is possible to "train" experience from start. The units should earn the experience on the battlefield.

- these custom AUM-SHO units are now assigned to more groups according to the vanilla "Ronin" assignments: (japan, buddhist_rebels, ikko_ikki)

aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin

- the technology requirements of these units have been changed to reflect their needed skills and to spread them more over the tech tree:

> shogun_military_spear_sojutsu_mastery
Cav_Spear_Great_Guard (vanilla unit)
Cav_Spear_Great_Guard_Takeda (vanilla unit)

> shogun_military_bow_kyujutsu_mastery
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda

> shogun_military_bow_bow_expertise
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi

> shogun_military_sword_sword_expertise
aum_Inf_Sword_Samurai_Retainers

> shogun_military_spear_spear_expertise
aum_Inf_Heavy_Onna_Bushi

> shogun_military_core_strategy_of_attack
Inf_Sword_Katana_Ronin (vanilla unit)
aum_Inf_Missile_Bow_Ronin

> shogun_military_core_strategy_of_defence
Inf_Spear_Yari_Ronin (vanilla unit)
aum_Inf_Heavy_Naginata_Ronin

- the "Bow Warrior Monks Cavalry" and "Great Guard Bow Cavalry" use now the normal projectiles abilities:
flaming_arrows_ability
whistling_arrows_ability

- fixed the recruitment of the "No-Dachi Warrior Monks"
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Sword_2_Nodachi

- the costs and stats of the unlocked vanilla unit "Loan Sword Ashigaru" have been optimized. This unit was too strong in vanilla.

- the custom AUM-SHO unit "Samurai Retainers" uses now a different unused Katana sword

- re-arranged these units in the custom battle rows to make space for the new custom units

Samurai Retainers = artillery category
Naginata Ronin = bow category
Onna Bushi = removed from custom battle because there is no space left

- added new icons for the "Bow Warrior Monks Cavalry" by JFC

- added new encyclopedia images for the "Bow Warrior Monks Cavalry", "Naginata Ronin" and "Great Guard Bow Cavalry" by JFC

- included fixed icons of the "Onna Bushi" by JFC

- four new custom units

> Naginata Ashigaru (200 men) (+ Oda version)

unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
pike_wall_formation

> Arquebusiers Samurai (100 men)

unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 6

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal

required special building:
none

abilities:
rank_fire
rapid_volley
bamboo_wall

projectile:
aum_shogun_arquebusier

longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times

equipment:
aum_shogun_arquebusier

oversized_teppo / shogun_katana_2

> Christian Matchlock Samurai (120 men)

unit_variant model by SAENGSAWANG and icons by JFC

unit limit: 4

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_1_Chapel

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_christian_samurai

shogun_teppo / shogun_katana_2

> Tachi Samurai (160 men) (+ Shimazu version)

unit_variant model by SWISS HALBERDIER and icons from the unused "Tachi" vanilla unit

unit limit: 6

art:
shogun_military_sword_way_of_the_sword

buildings:
SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo

required special building:
none

abilities:
banzai
rapid_advance

equipment:
aum_shogun_tachi_samurai

shogun_katana_3

AUM-SHO 1.9 - 18.4.11
Spoiler Alert, click show to read: 
- optimized the costs/stats balance of several custom AUM-SHO units

- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment

- added the suffix "_aum" to all custom "unit_variant" files and icons to increase the compatibility to future unit mods which probably use the same unit_ID name

- checked again the disappearing problem of the "Samurai Retainers" and "Onna Bushi" at siege battles

- checked again the disbanding problem in the campaign of the "Samurai Retainers" and "Onna Bushi"

- removed the unused standard bearer unit_variant from the "Bow Warrior Monks Cavalry"

- the unlocked vanilla unit "Naginata Warrior Monks Cavalry" requires the religion "rel_buddhist"

- all custom "Warrior Monks" require the religion "rel_buddhist"

- these units below are now selectable in a different row in the custom battle to make space for the custom units in other rows. The "unit_type" and "unit_class" aren't changed and the AI can fully control them as normal. This change only affects the used row in the custom battle screen.

Katana Ronin, Yari Ronin (vanilla) > bow
Naginata Warrior Monks Cavalry (vanilla) > artillery
Onna Bushi (AUM-SHO) > artillery

- included the "aum_van_unit_special_abilities" table which controls several options of the extra unit abilities. These changes work for vanilla and custom units (thanks to Drake178 for his various column explanations).
Spoiler Alert, click show to read: 

These arrow abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability

These "war cry" abilities can be used at the start of the battle immediately.

warcry
warcry_naval

These "bow/matchlock" abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

range_effect
rapid_volley


These "inspire" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

inspire_unit
inspire_unit_naval

If you don't want these changes you can delete the complete "aum_van_unit_special_abilities" table with the PFM.

- all custom "Warrior Monks" have an improved special "Uesugi" version now

Uesugi Bow Warrior Monks Cavalry
Uesugi Yari Warrior Monks
Uesugi No-Dachi Warrior Monks

- three new custom units
Spoiler Alert, click show to read: 

> Great Guard Bow Cavalry (80 horses) (+ Takeda version)

unit limit: 2

art:
shogun_military_bow_bow_expertise

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:
SHO_Archery_3_Bow_Master_Dojo

resource:
horses

abilities:
cantabrian_circle
second_wind
rapid_advance
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

> No-Dachi Warrior Monks (160 men) (+ Uesugi version)

unit limit: 3

art:
shogun_military_sword_way_of_the_sword

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Sword_2_Nodachi

religion:
rel_buddhist

abilities:
banzai
warcry

> Bow Ronin (120 men)

unit limit: 4

art:
shogun_military_bow_way_of_the_bow

buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:
SHO_Castle_2_Stronghold

abilities:
flaming_arrows_ability
pavisse_deployable

If you use any other language than English you need the UPC-SHO to see the unit names.

Thanks a lot to TINROD, JFC and LUCKYLEWIS for their awesome custom icons!

Bow Warrior Monks Cavalry by LUCKYLEWIS

Yari Warrior Monks by TINROD

No-Dachi Warrior Monks by TINROD

Bow Ronin by TINROD

Naginata Ronin by JFC

Great Guard Bow Cavalry by JFC

AUM-SHO 1.8 - 10.4.11
Spoiler Alert, click show to read: 

Two versions of AUM-SHO 1.8 have been released:

1. Normal vanilla version = aum_sho_mod.pack

This version can be used with vanilla, minor mods and compilation mods. If you use a compilation mod like SR2 or TROM3, then simply load this compilation above AUM-SHO in your script file. In this case the compilation mod overwrites the vanilla unit changes of AUM-SHO.


2. Darthmod: Shogun (DMS) / Shogun 2: All In One Mod version = aum_sho_mod_dms.pack


This version is adapted to DARTH VADER's Darthmod: Shogun (DMS) and ToonTotalWar's All-in-One mod.


> Important UPC-SHO language file information (unit names and descriptions)

I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the AUM-SHO mod files on the first page.

If you use an English installation, then you don't need the UPC-SHO and it's optional. The unit names are directly included into the mod file and load properly. But you can profit from several minor text fixes if you use the UPC-SHO too.

If you use a German, French or Spanish version, then you must use the UPC-SHO because these languages can't load the included custom entries in the mod pack. I've discovered this issue recently.

English > UPC-SHO is optional

German, French, Spanish > UPC-SHO is required

All other languages > needs testing if the unit names appear. If they don't, please try the English, German, French or Spanish UPC version.


> Installation instructions

1. copy the "aum_sho_mod*.pack" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data


2. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images:

No vanilla files will be overwritten and no conflicts with other mods appear.

> copy the "AUM-SHO.html" from "encyclopedia" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia


> copy all "aum_*.html" files from "encyclopedia\units" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units


> copy all "aum_*.png" files from "encyclopedia\content_images\units\large" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large


3. copy the "user.script.txt" to this folder:

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts

If you have a custom "user.script.txt" file already, then put the AUM-SHO entry on top of the list.


4. copy the "AUM_SHO_army_setup_1_8" file to this folder: (optional)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\army_setups

This step is optional. If your custom battle screen crashes, then please remove this file again. It's a temporary test solution for the "unit limit in the custom battle" problem and I need some feedback. A note if you deactivate AUM-SHO, it's logically that the custom battle setup can't be loaded.

5. please create a backup of your save game folder: (optional but recommended)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games

All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.

AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign.

But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.


> Technical changes:
- all db tables which change the vanilla units use this prefix "aum_van_*". All db tables with custom units use this prefix "aum_*". It's now easy to see which table is for vanilla units and which is for AUM-SHO units
- all custom unit names and descriptions are directly included in the "aum_units.loc" table in the mod file. The UPC-SHO can be used additionally to fix some minor vanilla text errors (detailed information about the languages is above)
- customized encyclopedia "AUM-SHO" index page, "HTML" files and images for all custom units have been made (only English)

These encyclopedia "HTML" files and pictures must be placed manually in this folder below, because they can't load internally from the mod (detailed information is above). No vanilla files will be overwritten and no conflicts with other mods appear.

C:\Program Files\Steam\steamapps\common\total war shogun 2\data\encyclopedia

Just right click on the unit icon and the custom in-game AUM-SHO encyclopedia info shows up. In the right bottom corner is a link to the "AUM-SHO" index site.

> Known Issues of the "HTML" files and unit names:
- all encyclopedia "HTML" files are only in English
- the AUM-SHO encyclopedia files display the costs and stats of the AUM-DMS-All-in-One version. But there are little differences regarding the vanilla version. If you move your mouse over the unit card, then the "real" in game costs and stats of the vanilla version show up (the only difference at the moment is the different melee value which the custom unit "Bow Warrior Monks Cavalry" shows).

The shown costs and stats in the encyclopedia are not directly assigned or linked to the "real" in game db tables. These infos must be manually updated in each version of AUM-SHO if an unit value changes.

> Unit related changes:
- the costs, upkeeps and unit limits have been optimized for the unlocked vanilla units
- the vanilla unit "Naginata Warrior Monk Cavalry" can use "war cry"
- "Katana Ronin" and "Yari Ronin" are recruitable at market level 2,3,4 and they require at least a castle level 2 (unit limit 4 / turns to build 2)
- "Katana Wako" and "Bow Wako" are only recruitable at the pirate buildings
- "Mori Nanban trade ship" is unlocked in custom battle
- "Red Seal trade ship" has been removed from custom battle to make space for the missing "Cannon Bune" ("unit limit in the custom battle" problem)
- "Yari Ronin" has been removed from custom battle to make space for the custom units ("unit limit in the custom battle" problem)

- the unlocked vanilla "garrison" units "Samurai Retainers" and "Onna Bushi" have been removed from AUM-SHO

I created own custom versions of these vanilla "garrison" units in AUM-SHO. Therefore I can fully control their behavior and they don't conflict with the "vanilla" equivalents. They use the same textures as their vanilla equivalents at the moment (detailed information is below).

- The new custom "Onna Bushi" unit is not available in custom battle because of the missing "Katana Hero" ("unit limit in the custom battle" problem)

> AUM-SHO custom units
Spoiler Alert, click show to read: 

Bow Warrior Monks Cavalry (80 horses)

unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (unit_variant model inspired by HEDGE KNIGHT)

unit limit: 4

art:
shogun_military_bow_way_of_the_bow

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Archery_1_Archery_Dojo

resources:
horses

abilities:
cantabrian_circle
warcry
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability


Yari Warrior Monks (160 men)

unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (icon in the campaign recruitment queue will be fixed soon)

unit limit: 4

art:
shogun_military_spear_way_of_the_spear

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Yari_1_Drill_Yard

abilities:
pike_wall_formation
pike_square_formation
rapid_advance
warcry


Naginata Ronin (120 men)


unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (icon in the campaign recruitment queue will be fixed soon)

unit limit: 4

art:
shogun_military_spear_way_of_the_spear

buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:
SHO_Castle_2_Stronghold

abilities:
pike_wall_formation
rapid_advance


Samurai Retainers (100 men)

unit limit: 3

art:
shogun_military_sword_way_of_the_sword

buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
SHO_Sword_1_Sword_School

abilities:
rapid_advance
garrison_police_bonus


Onna Bushi (100 women)


unit limit: 2

art:
shogun_military_spear_way_of_the_spear

buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
SHO_Yari_2_Naginata_Dojo

abilities:
rapid_advance
second_wind
garrison_police_bonus

AUM-SHO 1.7 - 4.4.11
Spoiler Alert, click show to read: 
- changed all table names from "aum_*" to "aum_van*" to make it clear that these tables change "vanilla" units
- decreased the experience that the unlocked vanilla units get from the buildings
- "Katana Samurai" can now use "rapid_advance"
- "Loan Sword Ashigaru" can be recruited at all castle buildings
- "Naginata Warrior Monks Cavalry" are assigned to the correct "SHO_Yari_2_Naginata_Dojo" (in vanilla they are assigned to "SHO_Yari_1_Drill_Yard")
- "Katana Ronin" and "Yari Ronin" are recruitable at all market buildings but there has to be at least the castle building level 2 in the region

- unlocked these three vanilla units in the custom battle and campaign

"Inf_Sword_Samurai_Retainers" are recruitable at all castle buildings
"Inf_Heavy_Onna_Bushi" are recruitable at these castle building levels (2,3,4,5)
"Cav_Spear_Great_Guard_Takeda" are recruitable at the "SHO_Cavalry_3_Bajutsu_Master" and "SHO_Cavalry_4_Legendary_Bajutsu_Dojo"

- unlocked these six vanilla ships in the custom battle and campaign

"Galleon_The_Black_Ship"
> "SHO_Port_4_Nanban_Quarter"

"Galleon_Caravel"
> "SHO_Port_4_Nanban_Quarter"

"Trade_Ship_Red_Seal_Ship"
> same recruitment like in vanilla "SHO_Port_4_Drydock"

"Trade_Ship_Trade_Ship"
> same recruitment like in vanilla

"Trade_Ship_Wako_Trade_Ship"
> "SHO_Port_2_Trading_Port" "SHO_Port_3_Military_Port" "SHO_Port_4_Drydock" "SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

"Medium_Ship_Wako_Medium_Bune"
> "SHO_Port_3_Military_Port" "SHO_Port_4_Drydock" "SHO_Port_3_Nanban_Trade_Port" "SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

- included the "aum_van_units" table which optimizes the costs, upkeeps and recruitment limits of these units below. This will prevent the CAI to spam these units.

Unit_ID Unit_Limit SP/MP
Inf_Spear_Yari_Ronin 6
Inf_Sword_Katana_Ronin 6
Inf_Sword_Katana_Wako 4
Inf_Missile_Bow_Wako 4
Inf_Sword_Samurai_Retainers 4
Inf_Heavy_Onna_Bushi 3
Cav_Spear_Naginata_Warrior_Monk_Cavalry 6
Galleon_The_Black_Ship 2
Galleon_Caravel 6 (Nanban Trade Ship)
Trade_Ship_Red_Seal_Ship 0
Trade_Ship_Trade_Ship 0
Trade_Ship_Wako_Trade_Ship 6
Medium_Ship_Wako_Medium_Bune 4

- The in-game encyclopedia is fully independent and doesn't recognize the changed DB table costs automatically.

Shogun 2 "Language/Encyclopedia"

AUM-SHO 1.6 - 30.3.11
Spoiler Alert, click show to read: 
- unlocked the "Loan Sword Ashigaru" unit in the campaign (thanks to Agostinos for his valuable informations)

requires a sword school building:
"SHO_Sword_1_Sword_School"
"SHO_Sword_2_Nodachi"
"SHO_Sword_3_Master_Dojo"
"SHO_Sword_4_Legendary_Dojo"

- fixed the "Ronin" unit recruitment (thanks to Agostinos for his information about the related db table and thanks to Radious for his valuable feedback)
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

- both "Wako" units can be recruited at the "Pirate" and "Sake" buildings:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
"SHO_Stealth_1_Sake_Den"
"SHO_Stealth_2_Gambling_Hall"
"SHO_Stealth_3_Criminal_Syndicate"
"SHO_Stealth_4_Mizu_Shobai"

AUM-SHO 1.5 - 28.3.11
Spoiler Alert, click show to read: 
- unlocked these vanilla units in the campaign

These units below can be recruited in the single player custom battle and the campaign.

I tried to unlock several other vanilla units like the "Loan Sword Ashigaru" and "Onna Bushi" too. But it didn't work and I know from my ETW/NTW experience that there is a column in the inaccessible "units_table" which controls the availability. The "Samurai Retainers" can be unlocked in the campaign but they have no costs, upkeep and unit limit. Therefore they would really mess up the recruitment of the CAI.

These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

Katana Ronin
Yari Ronin

Both Ronin units are recruitable at the market-building-chain:
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

Katana Wako
Bow Wako

Both Wako units are recruitable at the pirate-building-chain:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"

Naginata Warrior Monk Cavalry
requires the "Yari drill building" and a temple:

"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

Matchlock Warrior Monks
requires the special "Matchlock maker building" and a temple:

"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

Medium Bune Wako (only available in the single player custom battle)

AUM-SHO 1.4 - 25.3.11
Spoiler Alert, click show to read: 
- changed the pack type format to the normal "mod" type. Please activate AUM-SHO with the user.script.txt.
- increased the "aura radius" of the Generals (thanks and credits to DARTH VADER for his idea in DarthMod: Shogun / AUM-SHO fully works with DMS)
- unlocked these vanilla units in the single player custom battle

These units below can be recruited in the single player custom battle. They are not available in the campaign yet (besides the Nag.W.M.Cav for the Uesegi). The related table which is needed to recruit these units in the campaign is not accessible yet.

I tried to unlock several other vanilla units like the "Onna Bushi" or "Samurai Retainers" too. But it didn't work and I know from my ETW/NTW experience that there is a column in the inaccessible "units_table" which controls the availability in custom battle.

These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

Katana Ronin
Yari Ronin
Naginata Warrior Monk Cavalry
Katana Wako
Bow Wako
Medium Bune Wako

All these abilities can be used in the single player custom battle and the campaign. In the campaign you have to research for example the "pike square formation". The ability "wedge formation" must be researched within the General's skill tree.

All abilities below are added to the units. No ability has been removed and all keep their original skills.

AUM-SHO 1.3 - 18.3.11
Spoiler Alert, click show to read: 

- updated the "aum_unit_to_unit_abilities_junctions" table to the release version of Shogun 2 and the recent patch
- all Fire Rocket units use "rank_fire"
- Onna Bushi use "rapid_advance"

AUM-SHO 1.2 - 9.3.11
Spoiler Alert, click show to read: 

> Normal version (patch_aum_sho_mod.7z)
- added the abilities of two missing Generals
- "Naginata Warrior Monk Hero" unit uses "rapid_advance"
- "Naginata Samurai" uses "rapid_advance"
- "Sword Katana Ronin" uses "rapid_advance"
- all "Yari" units use "pike_wall_formation"

> pike_square_formation test version = (patch_aum_sho_mod_pike_square.7z)

- contains all changes of the normal version above
- all "Yari" units except the "normal Yari Ashigaru" can use "pike_wall_formation" and "pike_square_formation". The "normal Yari Ashigaru" can only use "pike_wall_formation".

I played several full battles created with Mitch's amazing Battle Creator to test the "pike_wall_formation" and "pike_square_formation" deeply.

It looks like the Battle AI (BAI) can't really handle it well. I saw the BAI using the "pike_wall_formation" sometimes. But I never saw the BAI using the "pike_square_formation".

Please give me some feedback if the BAI uses these formations in your battles.

AUM-SHO 1.1 - 5.3.11
Spoiler Alert, click show to read: 

- optimized the abilities of several vanilla units:
- enhanced the "General" units with "rapid_advance" and "second_wind"
- enhanced the "Great Guard" unit with "stand_firm" and "rapid_advance"
- "Samurai Retainers" use "rapid_advance"
- all "Naginata" units use "pikewall_formation"
- all "Ninja" units use "rapid_advance"

AUM-SHO 1.0 - 3.3.11
Spoiler Alert, click show to read: 

The first version of AUM-SHO has been released.

- optimized the abilities of several vanilla units in this table
aum_unit_to_unit_abilities_junctions

How to customize AUM-SHO
Spoiler Alert, click show to read: 


You need the Pack File Manager tool to edit AUM-SHO.

How to remove "unlocked vanilla" or custom units completely from AUM-SHO
Spoiler Alert, click show to read: 

Delete the unit that you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions
aum_units_to_groupings_military_permissions

Unlocked vanilla units:
aum_van_units_to_exclusive_faction_permissions
aum_van_units_to_groupings_military_permissions

How to activate/deactivate custom units in custom battle
Spoiler Alert, click show to read: 

- open the table "aum_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to activate/deactivate "unlocked vanilla" units in custom battle
Spoiler Alert, click show to read: 

- open the table "aum_van_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to remove the added abilities of the vanilla units completely from AUM-SHO
Spoiler Alert, click show to read: 

- delete the complete table "aum_van_unit_to_unit_abilities_junctions"


How to remove the "pike_square_formation" or any other ability
Spoiler Alert, click show to read: 

- open the table "aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units

- open the table "aum_van_unit_to_unit_abilities_junctions" = unlocked vanilla units

Delete the highlighted rows.


How to remove "unlocked vanilla" or custom units from the campaign buildings
Spoiler Alert, click show to read: 

- open one of these tables below and delete the related unit entries

aum_building_units_allowed = custom AUM-SHO units

aum_van_building_units_allowed = unlocked vanilla units

How to remove the changed vanilla special abilities
Spoiler Alert, click show to read: 

- remove the table "aum_van_unit_special_abilities"

How to remove the technology requirements of the unlocked vanilla and custom units
Spoiler Alert, click show to read: 

- open one of these tables below and delete the related unit entries

aum_unit_required_technology_junctions = custom AUM-SHO units

aum_van_unit_required_technology_junctions = unlocked vanilla units

How to change the "General aura radius"
Spoiler Alert, click show to read: 

- open the table "aum_van_kv_morale" and change the general_aura_radius value

Vanilla is set to 75
AUM-SHO (both versions) and DMS are set to 100

I updated my tutorial below. Each section contains an info text under the title. There you can see which AUM mods (ETW/NAP/SHO) can be edited with the example.

http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods

Problems and known issues
Spoiler Alert, click show to read: 


If you have any comments or problems you can give me feedback here in this thread.

If you have problems with AUM-SHO, then please report these informations below that I can help you better and faster.

It would be very helpful if you provide screenshots of your data folder, script folder and script file.
Spoiler Alert, click show to read: 

If you use Windows 7 you can use the small application which is called "Snipping Tool". With this tool you can easily create screenshots and point with the mouse exactly which area you want to include in the screenshot.

FRAPS is also a good and free screenshot/movie maker tool.

Or you could do it the old way:
Activate your wanted window by clicking it. Press these keys "ALT + PRINT SCREEN" and open your used Image Viewer tool. Then just paste the content and you have your screenshot.

> What to do if AUM-SHO doesn't load:
Spoiler Alert, click show to read: 

In the "aum_sho_mod*.7z" is an example "user.script.txt" file included. Please copy this file to your S2 script folder:
Spoiler Alert, click show to read: 
XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts

If you have other mods installed you can add their lines into it. You have to check the proper names of these lines too. If there is a wrong entry in the script file then S2 crashes.

> What to do when S2 crashes if you click in the main menu on the custom battle button:
Spoiler Alert, click show to read: 

Delete all files in these two folders below:

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\army_setups

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\battle_preferences


> How to re-download changed "vanilla" files and verify the integrity of the game:
Spoiler Alert, click show to read: 

> Open Steam > click on "my games" > right-click on Shogun > left-click on "properties" > then look for the "Local files" tab > "Verify the integrity of the game cache"

There you can re-check the "integrity of your Shogun" files. It takes some time, but after updating you have again all proper vanilla files.

> What to do if you don't see any unit names:
Spoiler Alert, click show to read: 

You have to install one UPC-SHO language file into your S2 data directory. Please be sure that only one language file is loaded at the same time in your directory. Please delete all older UPC-SHO or other language files from other mods that are in there.

> Known issues:

- the info pop-up of the castle buildings and the legendary temple building don't show up if too many units are assigned. You can still use right-click and look at the related info in the encyclopedia. This issue is related to all mods which add units to the castle and temple buildings. CA didn't make the info pop-up scalable.

- language file issues related to all other languages than English. We modders can now integrate our unit names directly into the mod file. But this does only work if the player uses the English language file option in Steam. All other languages don't display the included unit names of a mod. Therefore I created the special UPC-SHO language packs.

- all custom AUM-SHO units are only linked in the special "AUM-SHO.html" encyclopedia page which is selectable on each individual custom unit page in the lower right corner. Just right click on a custom AUM-SHO unit in the custom battle screen or the campaign recruitment queue to see the custom encyclopedia page. If you browse through the normal "unit lists", then the custom units don't show up because I didn't changed the vanilla encyclopedia files.

- customized HTML encyclopedia files can't be integrated directly into the mod file. That's not a problem, but it would have been good if possible. The player has to manually copy/paste the customized AUM-SHO HTML files into the related folders.

- there is a "sound issue with wrong unit speeches" if you click on a custom unit. This problem is there since Empire/Napoleon and unfortunately there is no solution and all unit pack mods have this problem.

- all mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again. AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign. But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.

Modders
Spoiler Alert, click show to read: 

Everybody can use my mod for his personal use and fully customize it.

Please send me a personal message with the link of your mod to ask for permission to integrate my custom units. I don't give permission to other "unit mods" at the moment as I don't want to have just more AUM-SHO clones around. You must have modding experience. Permission is given to big compilation and gameplay mods.

But you can use all unlocked vanilla units. You can use all tables with aum_van_* for your mod. Please give me credits in your thread and send me a pm.

Permission to use my AUM-SHO has been given to these modders:
Darth Vader - Shogun 2 Darthmod (DMS)
ToonTotalWar - Shogun All-in-One mod (AIO)
DaVinci - Shogun 2 Realism (S2R)

Radious - Gameplay/Units mod
General Malaise - Gameplay/Units mod
Thorn - DMS gameplay submod

If you are a skinner/modeler who wants to offer me his textures/icons, then I will include them into my mod and give you credits for sure.

Credits
Spoiler Alert, click show to read: 

AUM-SHO Team
Spoiler Alert, click show to read: 

Swiss Halberdier - Creator of AUM-SHO
Under the Patronage of l33tl4m3r

Thanks a lot to my helpers! +rep

LuckyLewis
- all screenshots on this site
- beta testing

JFC
- custom AUM-SHO unit icons
- beta testing

Tinrod
- custom AUM-SHO unit icons

ToonTotalWar
- re-textured historical bows
- initial idea of the special versions which can be used with FTMCH's re-textures
- valuable help and intensive beta testing of the special versions

SaengsaWang

- custom unit_variant model of the "Christian Matchlock Samurai"
- beta testing

Takeda Shingen, Ecka65, Mr Kami, Radious and Syntax for beta testing.

Others
Spoiler Alert, click show to read: 


Thanks a lot to Darth Vader, The Hedge Knight, ToonTotalWar, Radious and Agostinos for the valuable and informative discussions we have.

Thanks a lot to these TWC members! +rep

taw
for his several tools DB<->TSV converter unit_variant <-> txt converter and very useful feedback on the forum

Lord Maximus, Porphyr and husserlTW for their new Pack File Manager for Shogun.

The Hedge Knight for his tutorial Using Taws Tools On Windows and very useful feedback on the forum. And of course for his awesome "Uniform Variant Pack" which inspired me to create the unit_variant models.

Agostinos for his tutorial Unit editing with Hexeditor and his valuable information about several DB tables

Darth Vader for his permission to use the "Generals aura enhancement" and for his DarthMod: Shogun

ToonTotalWar for his Shogun 2: All In One Mod and the Retextured Bow mod

FTMCH for his amazing re-textures which my AUM-SHO units can use now in the two special versions

.Mitch. for his Battle Creator and very useful feedback on the forum

husserlTW for his resources Startpos.esf and Regions.esf and very useful feedback on the forum

just for his tool ESF Editor and very useful feedback on the forum

The whole Total War Center Team for hosting the best site about Total War Games and allowing us to share our passion with others

The fantastic Total War Community for all the infos, discussions, resources and mods

Creative Assembly for creating the awesome Total War Series

Swiss Halberdier's projects
Spoiler Alert, click show to read: 

Additional Units Mod - Empire (AUM-ETW)

Additional Units Mod - Napoleon (AUM-NAP)

Additional Units Mod - Shogun (AUM-SHO)

Unit Pack Compatibility Project - Empire (UPC-ETW) English - German - French - Spanish > founding member with applelover

Unit Pack Compatibility Project - Napoleon (UPC-NAP) English - German - French - Spanish > creator

Unit Pack Compatibility Project - Shogun (UPC-SHO) English - German - French - Spanish - Italian - Russian - Polish - Czech > creator

ORNAMENTUM for Darthmod > I've created a Darthmod version of these unit mods released by Danova + Ahiga + Johan217

Unit Limit in the UI recruitment queue > started a thread about this problem on TWC and on the