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Thread: Fixed AI Custom Battle - 100% Unscripted

  1. #1
    .Mitch.'s Avatar Fighting Inevitability
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    Icon10 Fixed AI Custom Battle - 100% Unscripted

    Fixed AI Custom Battle - 100% Unscripted


    First, check out my Battle Report of my first battle with this mod, if you haven't already. It will highlight the basics of what/when/where/how/why.


    Second, DOWNLOAD it and have a go for yourself.


    Third, DO NOT come rushing back here like some 6 year old cause you want to be the first to post you beat the AI "caus ur so l33t"... it's sad and you'll look like an idiot.


    Fourth, Play on a Hard Setting. Remeber that Hard/Very Hard are the ones designed to be Hard. That's what we are after here, a hard AI. Normal and Easy probably won't pose a challenge. If your playing on Normal or god forbid you play on Easy, you have no right to critisize the AI.


    Finaly, Enjoy it! My first battle with this was one of the most fun battles I'v had in Total War for a long time. Mainly because I lost.




    TO INSTALL

    1) Extract the .pack file.
    2) Place the .pack in your Data folder.
    3) Remove all other Battle mods.
    4) Play the game!


    Thanks to 'The Hedge Knight for editting the flat land.
    Attached Files Attached Files
    To each his own - Left is right - and sanity is but an illusion.

  2. #2
    Miles Invictus's Avatar Barred from the Local
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Fantastic - will give it a stab now and let you know how it turns out!
    Creator of the RTW overhaul "Ab Urbe Condita" (v2)


    -----------------------------------------------------------------------------
    Quote Originally Posted by legate View Post
    An old soldier once said to me that nuclear weapons keep the peace because the rich have nowhere to hide.

  3. #3
    Neoton's Avatar Ishiyumi no shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    +rep! You are amazing!

    I must spread, before repping you again...

  4. #4
    Yari-hei
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    yes!!

  5. #5
    Yari-hei
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    3rd post! opps

    sorry about double post, too excited
    Last edited by Silverfern; March 01, 2011 at 10:15 AM. Reason: double post :S

  6. #6
    EvilMonk3y's Avatar Kabe difendā
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Yay

    Thanks Mitch

  7. #7
    Yotsu's Avatar Murakawa
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Thank you! Testing now :-) Hope I will lose

  8. #8
    ♔Oggie♔'s Avatar Senshi
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Siunds good Mitch old chap I'll most certainly try it out.

  9. #9
    Shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Downloading now , Im assuming that we run the historical battle?
    This way my brothers! There's the prey! I love it when they run

  10. #10
    Neoton's Avatar Ishiyumi no shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    ^Yes, but the rivers aren't there any more(can't say the same for the docks )
    The AI is amazing, I am waithing for 18th(my local shop is too slow)! And I was about to beat it, but my general got into the big melee and... mass rout!
    BEST AI EVER!

  11. #11
    Shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Thanks , Im just testing now ... they look too clever
    This way my brothers! There's the prey! I love it when they run

  12. #12
    Birk's Avatar Sōkō yumi
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    What did you do?

    I kinda fixed the AI here too, but all i did was changing the army width.




    Last edited by Birk; March 01, 2011 at 10:40 AM.

  13. #13
    ravno's Avatar Ikko-Ikki
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Well Done!

    Great experience!

    Tested in on hard. My setup was pure defence all Ashigaru Bowmen (walls setup) in the first line right and left flanked by a spearman unit. The weak point was the far right flank where the Bowman wasnt secured by Spearman. For compensation i setup 2 units of cav nearby, left flank was just reinforced by one cav unit. The AI attacked very coordinated and when he cames into arrow distance the yari cav broke formation and attack both flanks. I was very surprised and couldnt effort the cav right in time to intercept the yaris. They do alot of damage but the line stood! so my cavalry charged right into the yari backs and salughter them. At the same time the AI started a concentrated attack on the left flank. Iquickly gather all samurais and countertattack them while the spearmans from the right charge them in the flank. My line holds! And when the cavalry joins too the fight was decided.

    I guess the key to win was the moral and fighting boost ability from my shogun. On a normal setup i really would have lost the hole match by the first yari encounter.

  14. #14
    apo_hd's Avatar Ikko-Ikki
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Why Birk is playing Day battle, and the one I've dl from Mitch's post was night fight?

  15. #15
    Yari-hei
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    i lost too darn had to sent in my archers as melee units cuz my other units got mauled so badly

  16. #16
    apo_hd's Avatar Ikko-Ikki
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Quote Originally Posted by Silverfern View Post
    i lost too darn had to sent in my archers as melee units cuz my other units got mauled so badly
    Yeah, units are routing too fast, moral drops, even with General at the back inspiring them and the battle going even - so why its dropping . I can't understand that...

  17. #17
    .Mitch.'s Avatar Fighting Inevitability
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Quote Originally Posted by apo_hd View Post
    Why Birk is playing Day battle, and the one I've dl from Mitch's post was night fight?
    Birks screenshots are in an older version of my mod where the battle was still set to day.
    To each his own - Left is right - and sanity is but an illusion.

  18. #18
    jw1089's Avatar Ishiyumi no shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    I just played two rounds of your mod here, first one I lost, second one I won, both on Hard difficulty. definitely a significant improvement over previous games; it will certainly be a challenge to win campaigns if the campaign ai is as aggressive as it is in the campaign mod. As for the battles, I saw how you noted the ai executing logical flanking maneuvers, ( the enemy cav actually switched targets a couple times mid charge, as I had cav and yari samurai coming from two directions). their main infantry body split into two directions, which in the first battle, I thought was odd, but they systematically circumvented my line, routing units in the process. In the second battle, I was more aggressive, charging spears followed by katanas, but the infantry battle was still split into 2 sections, which I was only able to hold together with the generals inspire ability. Ieyasu himself got involved in the melee in the center, and I countered with my own general, killing him. Very satisfying battle, there was a very tangible ebb and flow to the battle, in the sense of feeling if you're winning/losing, and it was tip at the drop of a hat, a quality I havent really yet seen in a total war game. Im looking forward to the custom editor, and I'm also up for giving more feedback.



    Keeper of the FAITH

  19. #19
    Wimmer
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    Well Just downloaded the MOD and played the battle on hard.

    I formed up on the defensive, Spear Ashigaru in front, spread long and thin in a spear wall, archers behind them with screens. the general behind them.

    Yari Samurai unit on each flank along with two katana samurai. Two cav on the right flank, two on the left.

    The AI formed into three narrow coloums during the advance then split into a roughly equivilent battle line to my own. The enemt yari cav suddenly charged my right flank but my yari sumurai simply used thier "sprint" ability to intercept one, the other was mown down by fire arrows and aborted its charge leaving 60% of the unit dead on the ground, smouldering. My Samurai easily beat the cav and engaged a mob katana samurai with two of my own such units supporting.

    I was engaged along the whole line, with the exception of one katana unit, one cav unit so I simply rolled the flank and within about 10 seconds the entire enemy army broke and ran.

    If I am honest, with the exception of the sudden, and well timed cav charge, the AI was pretty simplistic, it simply ran at me and engaed in a massive brawl, with a single cav charge beforehand.

    I would suggest, that if the AI had a more balenced force, with more cav at its desposal it would fair better and have more options availible to it.

    It seems to look at your army, and note "they have more cav, must engae so the cav cant be used to break up my formations, charge!"

    The overall timing, maenuevering and execution of attacks was much, much smoother than I have seen from AI before, but no more inventive in its tactics than the AI of previous TW games.

  20. #20
    pointwolf's Avatar Shashu
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    Default Re: Fixed AI Custom Battle - 100% Unscripted

    I play all the battles on VH. Is it me or they are pretty easy. There was one close one. I expect more in the final release. But if you don't flank you will loose.

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