You will be expected to recruit and bring to battle troops you recruit in your territory. The troops possible are as follows:
Infantry:
- Peasant Levy (1,000 men, Cost: 100 Time: 1 day) - utter , but make good meat shields
- Spearmen (1,000 men, Cost: 300 Recruitment time: 2 days) - Cheap, simple, good swarming cavalry, but will mostly get mauled by better troops in prolonged melee.
- Sergeant Spearmen (1,000 men, Cost: 500 Recruitment time: 2 days) - slightly more expensive, can hold their own in melee and are good vs. cavalry.
- Light Men at Arms (1,000 men, Cost: 800 Time: 2 days) - Professional warriors from the lower class, these men are not quite as skilled as Mercenaries, but cheaper
- Mercenary Swordsmen (1,000 men, Cost and upkeep: 1,000 Recruitment time: 2 days)- more expensive than spearmen, and have higher upkeep, basic melee troops with sword and shield.
- Zwei Hander (1,000 men, Cost: 1,500 Recruitment time: 3 days) - Men equipped with 2 handed swords, excellent shock troops
- Men at Arms (1,000 men, Cost: 1,500 Time: 3 days) - Commoners and Nobles alike fight on foot. these men are well armored and versetile. Put money into research for new armor to increase their deadliness (and price)
- Halberdier Men at Arms. (1,000 men, cost: 1,700, Time: 3 days) Men armed with Halberds, they are better than spearmen on the defensive, and can be useful in the attack as well.
- Dismounted Knights (1,000 knights and squires, Cost: 2,500 Recruitment time: 4 days) - Expensive, but are pretty elite and will excel in combat versus lower tier troops, but are vulnerable to cavalry. Put money into research for new armor to increase their deadliness (and price)
- Dismounted Nobles (500 nobles and retainers, Cost: 5,000 Recruitment time: 5 days)- Extremely expensive, these troops are more than just elite, but they are also less numerous than other units. Put money into research for new armor to increase their deadliness (and price)
Archers:
- Peasant Archers (1,000 men, Cost: 400 Time: 4 days) - crap, but good at sending lots of pointy things towards the enemy quickly
- Crossbowmen (1,000 men, Cost: 300 Time: 2 days) - cheaper than peasant archers, and easier to recruit, can punch through armor, yet slow to reload
- Archers (1,000 men, Cost: 900 Time: 4 days) - Expensive but rather deadly, these soldiers will wade the enemy down with continuous fire, though not deadly against knights and nobles.
- Mercenary Pavise Crosbowmen (1,000 men, Cost: 1,200 Time: 4 days) - moderately priced, slightly higher upkeep than archers, but able to focus deadly fire on enemy troops, especially useful against heavily armored knights and noblemen. Also resistant to eemy ranged troops due to the large shields on their backs.
Cavalry:
- Mounted Sergeants (1,000 men, Cost: 2,000 Time: 3 days) Standard medium/light cavalry.
- Mercenary Horsemen (1,000 men, Cost: 3,000 Time: 3 days) Slightly more expensive, but heavier than Mounted Sergeants.
- Men at Arms (1,000 men, Cost: 3,500 Time: 3 days) Nolbes and commoners on horse. well protected and well armed, they do not have the elan of knights, but they will do a good job. Put money into research for new armor to increase their deadliness (and price)
- Knights (1,000 men, Cost: 5,000 Time: 4 days) You know these guys Put money into research for new armor to increase their deadliness (and price)
- Noble Cavalry (500 men, Cost: 7,000 Time: 5 days) Nobles and their retinue, the elite of your cavalry. Put money into research for new armor to increase their deadliness (and price)
Navy:
- Cogs (cost: 3,000, Time: 3 days) Basic ships that are essentialy flowing castles for archers to fire at other ships. Nothing Important.
- Holks (Cost 5,000, Time: 4 days) bigger floating castles with better protection for the archers
yea that's it, navies weren't much back then....
|