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Thread: ROME VICI TOTAL WAR 0.88 !!!!!JUST RELEASED!!!!

  1. #21
    Spike's Avatar Primicerius
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    Default Re: Roma Vice Total war 0.87 release

    yeah, the weapons is somehow similar with Cartman's a**l probe

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  2. #22
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Yes in fact this is a self portrait of me lol
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  3. #23
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    As some of you may know, we are working on implementing sea battles onto our upcoming version, just to let you know huge progress has already been made, thanks to few people of whom we will name later, we will have a script with it fully implemented with new ships for all factions to battle it out, it will be really cool and hopefully quite popular
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  4. #24
    Skull's Avatar Campidoctor
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    Default Re: Roma Vice Total war 0.87 release

    Quote Originally Posted by jmilan77 View Post
    As some of you may know, we are working on implementing sea battles onto our upcoming version, just to let you know huge progress has already been made, thanks to few people of whom we will name later, we will have a script with it fully implemented with new ships for all factions to battle it out, it will be really cool and hopefully quite popular
    I hope it works out well....
    A bomb's a bad choice for close-range combat.

  5. #25
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Yep it's nearly done just got to implement it will b brilliant
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  6. #26
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    Default Re: Roma Vice Total war 0.87 release

    And I think we made special battle maps for the sea battles as well

  7. #27
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Yes that can be done imediatly when it's implented I think isn't it pharoah
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  8. #28
    Skull's Avatar Campidoctor
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    Default Re: Roma Vice Total war 0.87 release

    Cant wait...
    I am just affraid that it will be like Elephant VS Elephant where they just run and crush into each other and...that is it...

    HEY,I found out something strange...while skulking some threads long ago,i saw that someone said that wardogs can swim in vannila...
    Last edited by Skull; June 19, 2011 at 04:11 PM.
    A bomb's a bad choice for close-range combat.

  9. #29
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    Default Re: Roma Vice Total war 0.87 release

    ooh linky please?

  10. #30
    Skull's Avatar Campidoctor
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    Default Re: Roma Vice Total war 0.87 release

    Quote Originally Posted by pharoh View Post
    ooh linky please?
    Cant find it.I saw it somewhere not so long ago...
    A bomb's a bad choice for close-range combat.

  11. #31
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    I cant remember off the top of my head but i think the basic physics were this, If the ship rams another, that is an instant kill and the ship sinks, the other way of sinking ships is to use the onager and ballitas aboard your ship, or use your archers aboard as well, I"ll get back to you on this though. Whatever happens though its gonna be cool, and if people dont like the way the ships move or how it works, you can pretty much say that someone will make a sub mod or something that will change the files to work differently, especially now that all the hard ground work and that has been accomplished now

    This image here shows you the onager, dont worry about the phallangists there, that was some stuff while we were in testing, but it give you the idea about onagers and ballistas.



    I can post some more soon but that was one that was serculating around forums
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  12. #32
    Skull's Avatar Campidoctor
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    Default Re: Roma Vice Total war 0.87 release



    WOW...What are these Pikemen doing?
    A bomb's a bad choice for close-range combat.

  13. #33
    Finch's Avatar is Deadpool
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    Default Re: Roma Vice Total war 0.87 release

    Quote Originally Posted by Skull View Post


    WOW...What are these Pikemen doing?
    catching some fish!

    Great work Roma Vice Total war team!

  14. #34
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Thanks all for your comments, I will upload some pics of the new ships soon, one of them i think is from finch, so thanks for that mate, if you would like to see previews on things we are doing you can go to our forum here:http://exilian.co.uk/forum/index.php?board=83.0
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  15. #35

    Default Re: Roma Vice Total war 0.87 release

    Canīt believe what I see... Sea Battles?????????

  16. #36
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Yep it's all bin done now just got be implemented with our new ships
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  17. #37

    Default Re: Roma Vice Total war 0.87 release

    this is modfolded right?

  18. #38
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Yes it is mod foldered
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  19. #39
    Skull's Avatar Campidoctor
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    Default Re: Roma Vice Total war 0.87 release

    Wow...release in just few days...
    A bomb's a bad choice for close-range combat.

  20. #40
    jmilan77's Avatar Decanus
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    Default Re: Roma Vice Total war 0.87 release

    Ah sorry not to dash your hopes, it's 0.88 that is out in a few days, 0.89 the version with included sea battles is out in August hopefully, with included specific settlements, 8 new factions, brand new map concentrating on a different area and much more. sorry if I disappointed anyone there if u have any questions about any aspect of our mod please don't hesitate in asking
    Mod Leader for Roma Vici Total War
    Current release: 0.88

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