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Thread: Movement Speed Reduction - NEW v2.0

  1. #21

    Default Re: Movement Speed Reduction

    Quote Originally Posted by J.B. View Post
    Will this work with custom battle mods?
    Yes.

  2. #22

    Default Re: Movement Speed Reduction

    Spank you!

  3. #23

    Default Re: Movement Speed Reduction

    This was much needed, thanks for the tweak! I also agree, horse running speed shouldn't be significantly affected. Samurai should be slightly slower than Ashigaru. Awesome anyhow.

  4. #24

    Default Re: Movement Speed Reduction

    Horses are running too slowly.

  5. #25

    Default Re: Movement Speed Reduction

    Quote Originally Posted by Mithiras View Post
    Horses are running too slowly.
    I came here to say the same. Only used 30%. Probably prefer 20%. In 30% horses running too slow. Can you split the speeds?

  6. #26

    Default Re: Movement Speed Reduction

    Good work - this was much needed. Do you think you'll be able to do likewise for the full game and for the naval battles? They're far too fast right now.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  7. #27

    Default Re: Movement Speed Reduction

    I will improve the mod when I have the full game, probably releasing some other stuff like moral and fatigue changes too. Also, I would like to lenghten the combat a bit by giving units higher armor/defensive values, but we have no access to the files yet.

  8. #28

    Default Re: Movement Speed Reduction

    Great, I cannot play without it!

  9. #29

    Default Re: Movement Speed Reduction

    Quote Originally Posted by Yarkis View Post
    I will improve the mod when I have the full game, probably releasing some other stuff like moral and fatigue changes too. Also, I would like to lenghten the combat a bit by giving units higher armor/defensive values, but we have no access to the files yet.
    Wonderful news! I'll be keeping an eye on this. Anything to prolong the eye-candy.

  10. #30
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Movement Speed Reduction

    Quote Originally Posted by Yarkis View Post
    I will improve the mod when I have the full game, probably releasing some other stuff like moral and fatigue changes too. Also, I would like to lenghten the combat a bit by giving units higher armor/defensive values, but we have no access to the files yet.
    Great news,i wouldnt want to play it without this modified tweak,and looking very much forward to the other value changes,thanks Yarkis,+rep

  11. #31
    KozCDVI's Avatar Domesticus
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    Default Re: Movement Speed Reduction

    Is this gonna work with the actual game, or will you make a new one?

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  12. #32

    Default Re: Movement Speed Reduction

    Stop playing !
    Do it for Releaseversion

  13. #33
    The Sweeper's Avatar Miles
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    Default Re: Movement Speed Reduction

    Quote Originally Posted by KozCDVI View Post
    Is this gonna work with the actual game, or will you make a new one?
    Just going to echo this.. Is this working atm with the full game?

  14. #34
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Movement Speed Reduction

    Maybe you guys would try test this mod on full game and if not then it doesn't.

  15. #35
    SirAndrewD's Avatar Civis
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    Default Re: Movement Speed Reduction

    It works with the full game for me.

  16. #36

    Default Re: Movement Speed Reduction

    same here, at least in custom battles. for me -20% seems fine. thanks again Yarkis

  17. #37
    Don_yuri's Avatar Libertus
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    Default Re: Movement Speed Reduction

    Got this mod and love it, but i've been getting nothing but desynch's on multiplayer. Do you know if you have to remove this in order to play on multiplayer?
    Canada? I don't even know what street it's on.
    Al 'Scarface' Capone

  18. #38

    Default Re: Movement Speed Reduction

    of course you will have to remove it, because your opponent will have a different file so your are not actually playing the same game

  19. #39
    Erik Hammarstrom's Avatar Foederatus
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    Default Re: Movement Speed Reduction

    Thank you!

  20. #40
    Don_yuri's Avatar Libertus
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    Default Re: Movement Speed Reduction

    Alright thank you very much
    Canada? I don't even know what street it's on.
    Al 'Scarface' Capone

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