This was much needed, thanks for the tweak! I also agree, horse running speed shouldn't be significantly affected. Samurai should be slightly slower than Ashigaru. Awesome anyhow.
Horses are running too slowly.
Good work - this was much needed. Do you think you'll be able to do likewise for the full game and for the naval battles? They're far too fast right now.
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium
Is this gonna work with the actual game, or will you make a new one?
“My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
- Ramsay Snow
Stop playing !
Do it for Releaseversion
Maybe you guys would try test this mod on full game and if not then it doesn't.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
It works with the full game for me.
same here, at least in custom battles. for me -20% seems fine. thanks again Yarkis
Got this mod and love it, but i've been getting nothing but desynch's on multiplayer. Do you know if you have to remove this in order to play on multiplayer?
Canada? I don't even know what street it's on.
Al 'Scarface' Capone
of course you will have to remove it, because your opponent will have a different file so your are not actually playing the same game
Thank you!
Alright thank you very much
Canada? I don't even know what street it's on.
Al 'Scarface' Capone