Mode: Stainless Steel 6.4 - Early Era
Setting: Savage AI, Disable Real Recruitment; VH/VH
Map unveiled: Every 5 turns
Admin: Sogesu
Co-admin: Any Volunteer plz !?
Players:
France - Playeraka
HRE - Hurin
Byzantium - Sogesu
Moors - Gladius_Maximus
Lithuania - tavix
Norway - Mihajlo
Kwarezm - Core-i7-inside
Turks- Tonno decisively defeated by Byzantine - Sogesu and subjected to AI in turn 12
Denmark- Makrell [Dead] defeated by Norway -Mihajlo in turn 10
Spain- Arkh [Dead] defeated by Moorish - Gladius_Maximus
Egypt- Visorslash [Dead] King died caused countries rebellious in turn 8
Jerusalem- Ionehoe [Dead] defeated by Fatimid &Turks - Visorlash & Tonno in turn 7.
Rules
1.Basic
- No reloading turns
- Turns must be played within 24h,and player can get an 12h extension
- If player does not play his turn in 24h,and does not ask for extension he will be subbed
- PM next player on the move
2.City
- Only military and religious buildings can be destroyed after 4 turns controlled.
- Buildings can't be destroyed if under sieged.
3.Battles
- Player vs Player battles must be auto-resolved and screen-shots must be posted as evidence of auto-resolve
- Enemy armies can be killed off within a turn (attacker surround the enemy armies). But this rule is not applied on ships.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points. This isn't applied for troops routing into forts, settlements and ships.
- Balista only for wooden walls
4.Sea&Ports
-If port is blocked,ships can not be constructed in it (if there are 9 or less ships that are blocking the port this rule is not applied)
-Ships in blocked port can not leave it unless they defeat the blocking fleet
-No attacking ships inside ports
5.Crusades&Jihads
- Can be called from the start of the turn 3
- Armies that join the Crusade/Jihad can only move directly to the target (any exploit of the movement points is not allowed)
- Armies in Crusade/Jihad can attack other cities,but they must be on the way of the army (blocking path)
- 3 full flags (from one nation) are allowed to join Crusade or Jihad...
- Human players can not join Crusades/Jihads on the turn that Crusade/Jihad has been called
6.Agents
- Spy can open any gates
- Assassins can not kill family members...
- No merchant stacking (several merchants with army in a fort)
7.Diplomacy
- No allying Pope and giving provinces in war zone
- When u get a province from other player u have to dismiss every unit...(u can leave 3 to control public order)
Turn 1:
Turn 5: