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Thread: SS6.4 Early Era - Kinghts Of Steal

  1. #1
    Sogesu's Avatar Campidoctor
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    Default SS6.4 Early Era - Kinghts Of Steal

    Mode: Stainless Steel 6.4 - Early Era
    Setting: Savage AI, Disable Real Recruitment; VH/VH
    Map unveiled: Every 5 turns
    Admin: Sogesu
    Co-admin: Any Volunteer plz !?

    Players:

    France - Playeraka
    HRE - Hurin
    Byzantium - Sogesu
    Moors - Gladius_Maximus
    Lithuania - tavix
    Norway - Mihajlo
    Kwarezm - Core-i7-inside


    Turks - Tonno decisively defeated by Byzantine - Sogesu and subjected to AI in turn 12
    Denmark - Makrell [Dead] defeated by Norway -Mihajlo in turn 10
    Spain - Arkh [Dead] defeated by Moorish - Gladius_Maximus
    Egypt - Visorslash [Dead] King died caused countries rebellious in turn 8
    Jerusalem - Ionehoe [Dead] defeated by Fatimid &Turks - Visorlash & Tonno in turn 7.


    Rules
    1.Basic
    - No reloading turns
    - Turns must be played within 24h,and player can get an 12h extension
    - If player does not play his turn in 24h,and does not ask for extension he will be subbed
    - PM next player on the move


    2.City
    - Only military and religious buildings can be destroyed after 4 turns controlled.
    - Buildings can't be destroyed if under sieged.


    3.Battles
    - Player vs Player battles must be auto-resolved and screen-shots must be posted as evidence of auto-resolve
    - Enemy armies can be killed off within a turn (
    attacker surround the enemy armies). But this rule is not applied on ships.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points. This isn't applied for troops routing into forts, settlements and ships.
    - Balista only for wooden walls

    4.Sea&Ports
    -If port is blocked,ships can not be constructed in it (if there are 9 or less ships that are blocking the port this rule is not applied)
    -Ships in blocked port can not leave it unless they defeat the blocking fleet
    -No attacking ships inside ports


    5.Crusades&Jihads
    - Can be called from the start of the turn 3
    - Armies that join the Crusade/Jihad can only move directly to the target (any exploit of the movement points is not allowed)

    - Armies in Crusade/Jihad can attack other cities,but they must be on the way of the army (blocking path)
    - 3 full flags (from one nation) are allowed to join Crusade or Jihad...
    -
    Human players can not join Crusades/Jihads on the turn that Crusade/Jihad has been called

    6.Agents
    - Spy can open any gates
    - Assassins can not kill family members...
    - No merchant stacking (several merchants with army in a fort)


    7.Diplomacy
    - No allying Pope and giving provinces in war zone
    - When u get a province from other player u have to dismiss every unit...(u can leave 3 to control public order)



    Turn 1:




    Turn 5:


    Last edited by Sogesu; May 16, 2011 at 10:25 AM.

  2. #2
    Core-i7-inside's Avatar Domesticus
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    ThiefKnight of Steal

  3. #3
    Sogesu's Avatar Campidoctor
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Now lets rock! GOOD LUCK ALL OF US

    Denmark up.
    Last edited by Sogesu; November 14, 2012 at 07:47 AM.

  4. #4
    Mihajlo's Avatar Centenarius
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    start? woo hoo!

  5. #5
    Makrell's Avatar The first of all fish
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Fatimids
    Last edited by Makrell; November 14, 2012 at 01:57 PM.

  6. #6
    Arkh's Avatar Civis
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Does someone have news of Visorslash ? Did you PM him ?

  7. #7
    Makrell's Avatar The first of all fish
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    aussies sleep when we are awake, so have patience

  8. #8
    -=KingXami=-'s Avatar Biarchus
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    NO free spots here?

  9. #9
    tavix's Avatar Vicarius
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Sorry mate , we restarted this 5 times , i cant resist another one .
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  10. #10
    Tonno's Avatar Protector Domesticus
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Quote Originally Posted by tavix View Post
    Sorry mate , we restarted this 5 times , i cant resist another one .
    I think he can just join...Add him with console...?
    But we can not remove players...
    "For after the their baptism the Croats made a covenant, confirmed with their own hands and by oaths sure and binding in the name of St. Peter the apostle, that never would they go upon foreign country and make war on it, but rather would live at peace with all who where wiling to do so; and they recived from the same pope of Rome a benediction on this effect, that if any other foreigners should come against the country of these same Croats and bring war upon it, then might God fight for the Croats and protect them, and Peter the disciple of Christ give them victories."
    Constantine Porphyrogenitus >>De Administrando Imperio<<

  11. #11
    tavix's Avatar Vicarius
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Add a new player is difficult because he will gain the AI money bonus . Remove players is easy.
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  12. #12
    Tonno's Avatar Protector Domesticus
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Quote Originally Posted by tavix View Post
    Add a new player is difficult because he will gain the AI money bonus . Remove players is easy.
    I thought it other way...
    "For after the their baptism the Croats made a covenant, confirmed with their own hands and by oaths sure and binding in the name of St. Peter the apostle, that never would they go upon foreign country and make war on it, but rather would live at peace with all who where wiling to do so; and they recived from the same pope of Rome a benediction on this effect, that if any other foreigners should come against the country of these same Croats and bring war upon it, then might God fight for the Croats and protect them, and Peter the disciple of Christ give them victories."
    Constantine Porphyrogenitus >>De Administrando Imperio<<

  13. #13
    Sogesu's Avatar Campidoctor
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Quote Originally Posted by tavix View Post
    Add a new player is difficult because he will gain the AI money bonus . Remove players is easy.
    It is true. When I tried to add factions by console so that we can play in order but I realized that AI factions are gifted more troops than players. In every next turn, AI is granted more money.

    So this list should be fixed against new ones unless there are any dropped out.

  14. #14
    Sogesu's Avatar Campidoctor
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    @ Tonno,

    You can sub Visorlash from now pls.

  15. #15
    Sogesu's Avatar Campidoctor
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Anyway, For the challenge, I think that we need more 2 human factions; one from the North-East of the map (Kiev, Novgorod or Cuman) and the last in the middle (Hungary or Poland).

    How do you think that I will open for spare slots? I will exclude the extra troops at these beginning.

  16. #16
    Praeses
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Playing.

  17. #17
    Praeses
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    What will the infidels do?

    Turks.
    Last edited by Visorslash; November 09, 2012 at 06:33 PM.

  18. #18

    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Quote Originally Posted by Visorslash View Post
    What will the infidels do?
    Yes, what will Turks do

  19. #19
    Praeses
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Exactly my line of thinking.

  20. #20
    Makrell's Avatar The first of all fish
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    Default Re: SS6.4 Early Era - Kinghts Of Steal - succeeded from Tonno's hotseat.

    Turks should allly denmark and fight injustice

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