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Thread: Startpos.esf and Regions.esf

  1. #1

    Default Startpos.esf and Regions.esf

    Files seem to be the same as in Napoleon so modding will be known up to point. Here is Hatakeyama faction made playable in the classic way. All elements are there but not shown though. End turn button also is not functional. I'll keep update with more news. Needless to say that I remembered forst Shogun, how these 20 years passed anyway?

    Spoiler Alert, click show to read: 


    EDIT:

    Finally it was not difficult to make it truly playable:

    Spoiler Alert, click show to read: 


    Matsuda clan:

    Spoiler Alert, click show to read: 

    Kikkawa clan:

    Spoiler Alert, click show to read: 

    Sogo clan:
    Spoiler Alert, click show to read: 

    Urakami clan:
    Spoiler Alert, click show to read: 


    Miyoshi clan:
    Spoiler Alert, click show to read: 

    Kono clan:
    Spoiler Alert, click show to read: 

    Bessho clan:
    Spoiler Alert, click show to read: 
    Last edited by husserlTW; April 18, 2011 at 04:38 AM.




  2. #2

    Default Re: Startpos.esf and Regions.esf

    (Reserved)




  3. #3

    Default Re: Startpos.esf and Regions.esf

    (Reserved.)




  4. #4

    Default Re: Startpos.esf and Regions.esf

    (Reserved..)




  5. #5

    Default Re: Startpos.esf and Regions.esf

    (Reserved...)




  6. #6

    Default Re: Startpos.esf and Regions.esf

    Good job!

  7. #7

    Default Re: Startpos.esf and Regions.esf

    Great work!

  8. #8
    CoconutFred's Avatar Senator
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    Default Re: Startpos.esf and Regions.esf

    Wow, +rep!


    So NTW tools work?

  9. #9
    Inevitability won
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    Default Re: Startpos.esf and Regions.esf

    No.

    Just fixed the ESF editor for Shogun earlier this morning.

  10. #10

    Default Re: Startpos.esf and Regions.esf

    from where i can download the campaign demo

  11. #11

    Default Re: Startpos.esf and Regions.esf

    Quote Originally Posted by ALFAJI View Post
    from where i can download the campaign demo
    Steam

    Historian - all things Viking Son of absinthia

  12. #12

    Default Re: Startpos.esf and Regions.esf

    Regarding the startpos.esf I noticed a difference between the region_slot_array in ETW and NTW, and S2TW. In ETW and NTW if a building has been built then the information in the 'building_manager' is as follows:

    Building's health (100 = undamaged)
    Building type
    Faction owning this building
    Faction's Government type

    However in S2TW they've added another row at the start that represents the total number of buildings that have been built in the campaign (there are 298 preconstructed buildings at the start of S2TW). This may be to tell the AI when a castle has been upgraded because castles start out at level 1 or 2, so they have 4-5 empty building slots.

    So in S2TW the region_slot_array is as follows:

    Constructed Building Number
    Building's health (100 = undamaged)
    Building type
    Faction owning this building
    Faction's Government type

    So for all modders if you're going to upgrade the starting position of a faction make sure to give the new buildings a 'Constructed Building Number' that isn't being used.
    Last edited by uanime5; March 15, 2011 at 02:34 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  13. #13

    Default Re: Startpos.esf and Regions.esf

    I made Portugal playable but it's located in a strange far place and i cannot see how can access the island. Can you give me infos how it is appeared in game because I have not met them in my game (I play slowly...)?

    Spoiler Alert, click show to read: 


    Also Important:

    If somebody has a save with many regions conquered please upload it here so I can fix Fog of War.
    Last edited by husserlTW; March 16, 2011 at 02:52 PM.




  14. #14

    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Is it possible to make more factions playable in the full version then? Seeing as you have to click a coat of arms for it to pick a faction, i imagined there'd be some issues?
    http://www.gamersgate.com?caff=1905421
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  15. #15

    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Yes it is, I'll make Shogun Total Factions with all playable.




  16. #16

    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Quote Originally Posted by husserlTW View Post
    Yes it is, I'll make Shogun Total Factions with all playable.
    You're my heroe

  17. #17

    Default Re: Startpos.esf and Regions.esf

    can u post a save of that portugese base?

  18. #18

    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Quote Originally Posted by husserlTW View Post
    Yes it is, I'll make Shogun Total Factions with all playable.
    Sounds good mate I'll keep an eye on this topic then
    http://www.gamersgate.com?caff=1905421
    Support GamersGate! The cheaper solution to online gaming. Note, when clicking the link above you'll be giving me a "blue coin" score (Discounts). If you have no interest in such, use the following link: http://www.gamersgate.com

  19. #19

    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Quote Originally Posted by husserlTW View Post
    Yes it is, I'll make Shogun Total Factions with all playable.
    Awesome!

  20. #20
    Inevitability won
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    Default Re: Startpos.esf and Regions.esf - Please See my Request

    Husserl, use..

    scripting.game_interface:grant_faction_handover("faction to give regions to", "faction to take regions from", 0, 0, context)

    ..to hand over the provinces of all the nations to the nation you want, you can thus create a savegame with all regions owned this way.

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