Ok guys. Time for you to test the AI. (Even if that AI is demo AI)
- The battle is a 100% unscripted battle.
- You can also deploy your units as you see fit.
CA have said there isn't the full AI in the demo.
I belive there is the Battle AI within the demo.
All of the tables needed for the AI to exist are there within the data.pack.
It's unfathomable to think that any of the remaining neccesary stuff like code in the .exe would not be included in the very thing that is meant to be convincing people to buy your product.
An AI is a complete structure, if you will; a whole entity that works with everything you create of it, you can't just not include parts of it you'd have to go to big lengths to do that, and more to the point, in something trying to convince people to buy the game, why would you not include the best AI you have to sell your game even more?
Best foot forwards and all that.
Its completely illogical at best.
'The Hedge Knight has editted for me a largely flat open map editted from the Historical Battle map.
With a custom made fair/equal battle and all the scripts removed, we should see what the AI is capable of, even if it's not capable of its full potential in the demo and I turn out to be a complete nutjob.
Though that battle will come a bit later. The scripting is more complex there.
So please, try out the mod below, and report back your findings on the AI.
Remember! I have zero clue if the AI will even react. You should probably expect them to stay in their castle until you arrive at their doors, so don't discount them right away.
UNSCRIPTED SIEGE BATTLE - DOWNLOAD
UNSCRIPTED SEKIGAHARA HISTORICAL BATTLE - DOWNLOAD
TO INSTALL AND USE
Place file in your data folder.
Start game.
Select the historical battle.