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Thread: ESF Editor 1.4.8

  1. #141
    Miles
    Join Date
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    Default Re: ESF Editor 1.4.8

    Really hope they modify the ESF Editor soon, i hate this low turn limit

  2. #142

    Default Re: ESF Editor 1.4.8

    I can upload my 4TPY mod if you want. It's a beta at best because the seasonal effect_bundles don't disappear every turn so they stack and the wheel gets confused about what season it is, but it does accurately change the year every 4 turns and people age like they're supposed to!

  3. #143
    Miles
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    Default Re: ESF Editor 1.4.8

    Sure i'll happily give to a go! Is it easy to uninstall?

  4. #144

    Default Re: ESF Editor 1.4.8

    yeah you just have to re-edit your user.script

  5. #145
    Kinjo's Avatar Taiko
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    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by daniu View Post
    I doubt I'll have something usable before mid April.
    Good luck! I'm glad somebody is trying to pick up the mantle.

  6. #146

    Default Re: ESF Editor 1.4.8

    is there anyway to change turns per year now? or change the number of units in a stack? as of now none of the esf editors work... anyone working on this?

  7. #147

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by jompezipper View Post
    is there anyway to change turns per year now? or change the number of units in a stack? as of now none of the esf editors work... anyone working on this?
    read recent posts.

  8. #148

    Default Re: ESF Editor 1.4.8

    When will a new ESF Editor compatible be available?? Has someone any idea??

  9. #149
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: ESF Editor 1.4.8

    http://www.twcenter.net/forums/showthread.php?t=530797

    That gives you a tutorial on how to get to editable data of the startpos.esf. It's a bit long-winded and potentially confusing (I tried to limit that as much as possible) but it's the only up-to-date way to edit .esf files.


    On another note, this thread shouldn't really be stickied. The 1.4.8 build is very unreliable and it's now outdated .

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  10. #150
    Kinjo's Avatar Taiko
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    Default Re: ESF Editor 1.4.8

    Daniu said he might have something by mid April.

  11. #151

    Default Re: ESF Editor 1.4.8

    Short update:
    I'm rewriting esf editing from scratch because the whole approach was unstable and unfit for the new format, so things aren't exactly lightning-fast.
    The ESF types (as defined by their first two bytes) are the pre-FotS ABCE and ABCF, and the new ABCA.
    Right now, I managed to read ABCE, so it's still reading ABCF, saving both and a GUI to go just to be up to what was working before I started.
    However, being able to read ABCE at all means that my framework should be finished now, and adding the other formats should be faster.

    Next step will be reading ABCF; when I have that, the new software should be able to read all previous ESFs.
    This is when I will start a preliminary GUI; when this is finished, I'll need people to open their ESFs with it to verify that their files are read ok.
    After that, I'll add saving of ESF. This will require more testing, I'll probably automate most of that though.

    Only then will I start working on including ABCA.
    I'm not entirely sure I'll manage all of this until next weekend.

    When all of this is through and rudimentary editing works, I'll start a new thread for the new editor.
    Tools: PFM 4.1 - EditSF 1.2.0
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  12. #152
    Inevitability won
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    Default Re: ESF Editor 1.4.8

    Awsome stuff man!

  13. #153

    Default Re: ESF Editor 1.4.8

    Yay so excited!

  14. #154

    Default EditSF

    Okay no automated testing and I don't think I'll include any after all.
    This should open all previous ESFs, i.e., replays, save games and startpos.esf.

    The initial open dialog will pop up until you have selected a file that can be opened.
    You can right-click the tree view to open another file.
    Complex files can take some time to load (10 seconds and more for save games, didn't try startpos).
    You can not edit the files nor have I included support for the new ABCA format yet.

    If anyone has a file that could be opened with the EsfEditor but not with EditSF, let me know.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
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  15. #155
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: ESF Editor 1.4.8

    Wow. I did not think we'd ever have an ESF Editor equivalent again. I'll take a good look at this very soon . Yet again, thank you very much for all the hard work .

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  16. #156

    Default Re: EditSF

    Quote Originally Posted by daniu View Post
    You can not edit the files nor have I included support for the new ABCA format yet.
    Wait sorry, does this mean that right now this only handles the pre-FOTS-patch format of files? So we can only test it if we have old files?

  17. #157

    Default Re: ESF Editor 1.4.8

    Here's a new build, all formats (ABCE, ABCF, ABCA) supported.
    Read only.

    Will automatically extract the compressed section of an ABCA esf in a file called decompressed_section.esf.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  18. #158
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: ESF Editor 1.4.8

    This is some excellent progress. If I could draw your attention to something...

    In the old ESFEditor, there was a "diplomacy_relationship_attitudes_array" inside every instance of "diplomacy_relationship", sitting alongside "regular_payments", "allied_in_war_against" and "hostages", as such:
    Spoiler Alert, click show to read: 

    That can no longer be seen, as such:
    Spoiler Alert, click show to read: 

    This was a beautiful, beautiful part of the old EsfEditor. Hopefully this is just an implication of EditSF being in the early stages of development. Oh, and perhaps it's a good idea to start your own thread (and eventually tell a moderator that ESFEditor is out of date).

    Good luck, mate!

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  19. #159

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by Anton III View Post
    In the old ESFEditor, there was a "diplomacy_relationship_attitudes_array" inside every instance of "diplomacy_relationship", sitting alongside "regular_payments", "allied_in_war_against" and "hostages"[...]
    This was a beautiful, beautiful part of the old EsfEditor. Hopefully this is just an implication of EditSF being in the early stages of development.
    Not that I know of... from what I can tell, it's not there anymore.
    Is it there if you export the file to xml with taw's converter?
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
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    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  20. #160

    Default Re: ESF Editor 1.4.8

    Can someone do me a favor and post an attachment containing
    - a post-FotS replay file
    - a post-FotS save file and
    - the latest startpos.esf?
    I'm trying to continue development right now but don't have access to my gaming computer, and I need some files to test with.

    The sooner the better.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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