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Thread: ESF Editor 1.4.8

  1. #81
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by gatorreefer View Post
    Or you could just start your campaign, find the memloc for your money with Cheat Engine. Then give yourself whatever amount you want. Takes about 30-40 seconds to give yourself 80,000,000 koku.
    No no, not that I want to give myself just a bit more money to have for investment, to start with around 20.000 koku.

    Can I use the 1.48 ESF on my startpos file without any problem?
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  2. #82
    vietanh797's Avatar Domesticus
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    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by Basileos Leandros I View Post
    So if I want to add more cash to my starting treasury, using ESF Editor will crash my game or corrupt my save?

    I want to edit before i start the campaign.
    esf editor work fine with changing the age or money
    also work if you want to extent the duration an effect that your faction have(e.g: +100% art from 8 turn to 20 or 100)
    work if you want to give your units some exp or may be even fill up the rank for dead soldiers
    Empire II and Medieval III pls

  3. #83

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by Basileos Leandros I View Post
    No no, not that I want to give myself just a bit more money to have for investment, to start with around 20.000 koku.
    80,000,000 was just an example. You can give yourself an extra 10 koku if you want.

  4. #84

    Default Re: ESF Editor 1.4.8

    Will there be update soon? I have some problems with copy-pasting or duplicating anything inside the saves, as it seems to corrupt the saves all the time. Strangest thing is that I am actually doing exactly same copy-paste opeartion for different unit(s) that worked fine before. Also the 1.4.6 version (I am currently using, as the 1.4.8 seems to corrupt the saves without exception every time I do anything) seems to have strage tendency of changing the portrait entries of the characters without touching that entry on some occasions...

  5. #85
    vietanh797's Avatar Domesticus
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    Default Re: ESF Editor 1.4.8

    Just save it as a new save
    sometimes its work for me
    Empire II and Medieval III pls

  6. #86

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by vietanh797 View Post
    Just save it as a new save
    sometimes its work for me
    Nope, again gives the same error as before. Also for some reason it saves them into format .empire_save instead of the usual .save format.

    Here is the error if it says anything:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: Unsupported value type: 239 at: 0
    at EsfEditor.Parser.EsfParser.ValueParser(IEsfNode parent)
    at EsfEditor.Core.EsfObjects.EsfSingleNode.Parse()
    at EsfEditor.Parser.TitleParser.GetTitle(IEsfNode node, List`1& children)
    at EsfEditor.Forms.EsfEditorForm.treeView_AfterExpand(Object sender, TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.OnAfterExpand(TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.TvnExpanded(NMTREEVIEW* nmtv)
    at System.Windows.Forms.TreeView.WmNotify(Message& m)
    at System.Windows.Forms.TreeView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3615 (GDR.050727-3600)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    EsfEditor 1.4.6
    Assembly Version: 1.4.6.0
    Win32 Version: 1.4.6.0
    CodeBase: file:///C:/Games/Total%20War%20Shogun%202/EsfEditor%201.4.6.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    a0b5kur2
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  7. #87

    Default Re: ESF Editor 1.4.8

    Hey All,

    Has anybody attempted to use the ESF editor to alter character names by any chance?

    I have tried it various times, sometime it works, sometime it does not, I extracted the names pack file to ensure names like Hidetada are in and whether they are specified for an individual clan or Japanese.

    Would be great if anyone could let me know if they have had any success with this.

    Cheers.

  8. #88

    Default Re: ESF Editor 1.4.8

    PPle having problems edditng the patch startpos (latest) with ESF 1.48 use the link posted 2 pages back by Anastasios for ESF 1.46 it works fine.

    Linky: http://go.redirectingat.com/?id=3054...754%26page%3D3

    Just though id mention as it took me awhile to track it down last nite.
    Last edited by Dogmeat; April 08, 2011 at 01:03 AM.

  9. #89
    Oldgamer's Avatar My President ...
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    Default Re: ESF Editor 1.4.8

    I can confirm that version 1.4.6 will not corrupt the savegames.

    The only thing that I've done is to change the treasury for a single clan, but there was no CTD upon loading. I use Windows 7 Premium Home Edition, and the only mod I'm using is Darth's (which I recommend, because it allows you to switch from ultra- and normal-size units, or back to vanilla size units and stats).

    Thanks for the link, Dogmeat!

  10. #90

    Default Re: ESF Editor 1.4.8

    1.4.6 seems to allow once to copy-paste or duplicate entries and after that it will start to corrupt saves when duplicating or copying entries. This is happening atleast for many people by my knowledge. It has also changed the picture references for some generals or children without any warning, so it is adviceable to keep copy of the orginal file for copying later the orginal references if this happens.

  11. #91
    Thorn's Avatar Artifex
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    Default Re: ESF Editor 1.4.8

    Where can I get the 1.4.6 version?, I cant find it anywhere..

    Thanks!

    Edit: I just found it.., I was some how blind...

  12. #92
    vietanh797's Avatar Domesticus
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    Default Re: ESF Editor 1.4.8

    really we need a new update ESF editor that won't have those kind of bugs
    Empire II and Medieval III pls

  13. #93

    Default Re: ESF Editor 1.4.8

    I've got corrupted saved games, using 1.4.8.

    Changing trrns per year to 8 using Save in the same file.
    System.NullReferenceException: Object reference not set to an instance of an object.
    at EsfEditor.Parser.TitleParser.TitlesInValues(List`1 vals, Boolean& found)
    at EsfEditor.Parser.TitleParser.GetTitle(IEsfNode node, List`1& children)
    at EsfEditor.Forms.EsfEditorForm.treeView_AfterExpand(Object sender, TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.OnAfterExpand(TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.TvnExpanded(NMTREEVIEW* nmtv)
    at System.Windows.Forms.TreeView.WmNotify(Message& m)
    at System.Windows.Forms.TreeView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Changing trrns per year to 12 using Save As in different file.
    System.Exception: Unsupported ESF type
    at EsfEditor.Parser.EsfParser..ctor(String filename)
    at EsfEditor.Core.EsfObjects.EsfFile..ctor(String filePath)
    at EsfEditor.Forms.EsfEditorForm.OpenFile()
    at EsfEditor.Forms.EsfEditorForm.openSavegameToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

  14. #94

    Default Re: ESF Editor 1.4.8

    I've got corrupted saves on 1.4.8 AND 1.4.6.
    i've tried a range of changes, but i'm most interested in deleting certain entries (yes, I know what i'm doing) and changing finances. still crashing...
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  15. #95

    Default Re: ESF Editor 1.4.8

    EsfEditor 1.4.6,work fine.no ctd and can save!!
    http://forums.totalwar.org/vb/local_...75&linkid=8783

  16. #96
    preachercheeze's Avatar Biarchus
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    Default Re: ESF Editor 1.4.8

    After a crash with the 1.4.6 I can't open the ESF again... it runs fine and shows up in the task bar, but the window won't open for me... I tried to Alt+Tab and klick the icon, but it refuses to show up... And the 1.4.8 always crashes and doesn't change my starting money...


    what to do?


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  17. #97

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by preachercheeze View Post
    After a crash with the 1.4.6 I can't open the ESF again... it runs fine and shows up in the task bar, but the window won't open for me... I tried to Alt+Tab and klick the icon, but it refuses to show up... And the 1.4.8 always crashes and doesn't change my starting money...


    what to do?

    Delete ESF
    reboot , download a new esf 1.4.6 , put it somewhere else than before, it should work
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  18. #98

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by preachercheeze View Post
    After a crash with the 1.4.6 I can't open the ESF again... it runs fine and shows up in the task bar, but the window won't open for me... I tried to Alt+Tab and klick the icon, but it refuses to show up... And the 1.4.8 always crashes and doesn't change my starting money...


    what to do?
    Yep i've had that with other games. Just open it straight from the zip.
    Also, i've still got crashes with save games using 1.4.6 AND 1.4.8. can anyone tell me:
    1) Why this is happening, and
    2) How to NOT HAVE CRASHES?

    Cochrane
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    For He who sheds His blood with me shall be my Brother ♠





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  19. #99

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by Kepuli View Post
    Hello.

    When I try change amount of money that my faction has in Shogun savegame file, it becomes corrupted and game crashes when I try load it.

    Any ideas?
    Which value do you change to change the amount of money? I've looked and cant find the right one.

  20. #100

    Default Re: ESF Editor 1.4.8

    Quote Originally Posted by trundley View Post
    Which value do you change to change the amount of money? I've looked and cant find the right one.
    hi,
    I tried to change the amount of money in:

    savegames/NAME
    CAMPAIGN_ENV
    CAMPAIGN_MODEL
    WORLD
    FACTION_ARRAY
    FACTION_ARRAY (the first one)
    FACTION_ECONOMICS

    But when I try to load the savegame it crashes.

    Any one know how to do change the amount of money?

    Best regards...

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