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Thread: FreePlay Campaigns - All Factions Playable!

  1. #41
    Protector Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Well it works for me without any hitches.

    +Rep

  2. #42
    Barkhorn1x's Avatar Biarchus
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    Default Re: [MOD] FreePlay Campaign

    Quote Originally Posted by Mikelus Trento View Post
    With all due respect to the modder and his creativity, and those thinking this is "awesome" and giving reps, how do you think CA feels about the campaign being unlocked before the game is released? Do you think they will be more or less likely to release demos in the future.

    Sometimes that which seems initially wonderful winds up having unintended consequences.
    Oh please. Demo's have been modded since MTW and guess what? CA still releases demo's. As large as the membership of these boards is they are merly a small fraction of overall players. And that is who the demo is targeted to.

    Get over yourself.

    +1 rep to Mitch
    "Après moi le déluge"


  3. #43

    Default Re: [MOD] FreePlay Campaign

    Quote Originally Posted by Ragga View Post
    Has anyone tested this out yet??? I'm still at work, but am going to DL this when I get home if all is stable
    Yes, it works! here is one screenshot of my current campaign. I made an alliance with Kono to fight the powerful Miyoshi clan.


  4. #44

    Default Re: [MOD] FreePlay Campaign

    I attacked and won over the last settlement for the tutorial, and that ended the campaign.

    Is it possible to change that, or do I just save that castle to the end?

  5. #45
    Dragooon's Avatar Centenarius
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    Default Re: [MOD] FreePlay Campaign

    Quote Originally Posted by Mikelus Trento View Post
    With all due respect to the modder and his creativity, and those thinking this is "awesome" and giving reps, how do you think CA feels about the campaign being unlocked before the game is released? Do you think they will be more or less likely to release demos in the future.

    Sometimes that which seems initially wonderful winds up having unintended consequences.
    The thing is, hardly most of the content is in there. One cannot "unlock" all the features(full on battles, full campaign map, a lot of other stuff) because its simply not present there. I doubt we're going to piss of CA that easily.

    BTW, I'd kill to play the siege battle(As is, I'm fine with it) in any way possible with maximum difficulty and no advisor popping in.

  6. #46
    Ballacraine's Avatar Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Well, true to my sig. I might have mucked it up.

    I finished the original tutorial campaign & put this pack in.
    Campaign was greyed out.
    No problem I think, & delete save games.

    Now new, continue & load campaign are all greyed out.

    Nevermind, I played through the once anyway.

    Balla.
    In faecorum semper, solum profundum variat.

  7. #47

    Default Re: [MOD] FreePlay Campaign

    awesome job!
    the community beat ca in beeing nasty

  8. #48
    Inevitability won
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    Default Re: [MOD] FreePlay Campaign

    Quote Originally Posted by Ballacraine View Post
    Well, true to my sig. I might have mucked it up.

    I finished the original tutorial campaign & put this pack in.
    Campaign was greyed out.
    No problem I think, & delete save games.

    Now new, continue & load campaign are all greyed out.

    Nevermind, I played through the once anyway.

    Balla.
    You have to start a new campaign. I don't understand why the options to start the campaign would be greyed out.

  9. #49
    Ballacraine's Avatar Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Yes I deleted savegames just in case that was it, but now all three options are greyed out.

    Balla.
    In faecorum semper, solum profundum variat.

  10. #50
    gord96's Avatar Domesticus
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    Default Re: [MOD] FreePlay Campaign

    don't you play the demo campaign by going into the tutorial? New Campaign was always grayed out if i recall correctly.

  11. #51
    Dynamo11's Avatar Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Nice work Mitch!


  12. #52
    Ballacraine's Avatar Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Well done, Gord.

    You are absolutely correct!

    Thanks for that!

    Balla.
    In faecorum semper, solum profundum variat.

  13. #53

    Default Re: [MOD] FreePlay Campaign

    great job Mitch , question Mitch , would it be possible to mod the historical battle that way that you could deploy you're own army like you want ? maybe even with different units? + rep

  14. #54

    Default Re: [MOD] FreePlay Campaign

    Awesome work man. Love how the demo is getting modded already

    And if I can't fight the battles, I might as well make each unit a realistic number. Idk. But it'll make doing the autoresolves with 20,000 on each side more interesting personally.

  15. #55

    Default Re: [MOD] FreePlay Campaign

    the tutorials are not cempletly away
    in battles they are still there and the army is still another as the one recruited

    you can fix that?

  16. #56

    Default Re: [MOD] FreePlay Campaign

    thats awesome

    +rep
    Common sense removed due being Disruptive.

  17. #57
    Jimakos1966's Avatar Civis
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    Default Re: [MOD] FreePlay Campaign

    Please m8 ! Unlock the 3 battle limit !!!!!!!

    +rep

  18. #58
    pajomife's Avatar Protector Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Good work.
    I guess that in almost 6GB there are many stuff to explore

  19. #59

    Default Re: [MOD] FreePlay Campaign

    Mitch, you are my hero!
    Downloading now.

  20. #60
    RO Citizen's Avatar Protector Domesticus
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    Default Re: [MOD] FreePlay Campaign

    Awesomely brilliant, sir! +rep

    Btw, Mitch, WW1 total conversion mod in TWS2?
    [Col] RO Citizen

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