I'd like to convert the basic EB traits system for use in the vanilla game, or as a starting point for other mods. To do it, one must reverse our culture swap and remove all the triggers that refer to EB-only traits. I guess this would include the seasons (since we have 4 turns/year), as well as any triggers with the "SettlementName" condition. All the ancillaries and such based on the years would need to either be converted to 2 turns/year or be used in a 4tpy mod. Any traits that are obtained from the campaign script would no longer be valid, and triggers that refer to them would have to be removed (UnitSize, for example).
If somebody wants to take this on as an unofficial project, I'd be happy to assist in an advisory capacity. I think the worst part is just that it would be time-consuming. I'm a bit pressed at the moment, trying to fix traits/ancillaries bugs for the patch. :sweatingb Anybody interested in this should start a thread in the
unofficial projects forum and I can get you the latest files and help you figure this out.