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Thread: Lord Hamilton's Unit Workshop

  1. #121
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Since Frenchy is creating knights after the 1st crusade for SS here is my help.
    Knights and nobles

    Normanoenglish knight from 1066 to 1220 (english knights delayed to adopt modern equipement).
    Aymer de Valence (noble of early 13th century).
    Bavarian knight 13th century (nottice the open helmet that we aften see in sergeants).
    Edmound Crouchback (english noble)
    English knight and King
    English knight 2
    King of France John II
    English knight of 13th century.
    Kourt de Neigny (french noble)
    German knight of 13th century
    German knight of northern Italy 1250-1300.
    English longbowman
    Prince John Eltam
    Sir Robert de Setvans 1306ad

    The "nobles" canbe the basis of captains or generals,heirs etc...

    For the Italian knights see my sig.
    Good luck!
    Last edited by AnthoniusII; March 11, 2011 at 11:26 AM.
    Freedom of Faith in Islam.

    Ας εχουν λοιπον, την πληρη και απολυτη ασφαλεια ,οσον αφορα τη ζωη τους ,τους ναους τους , τις πεποιθησεις τους και ολους τους προς προσκυνηση τοπους που κατεχουν τωρα εντος και εκτος της πολης. Οι υπολοιποι χριστιανοι θα ερχονται ως απλοι προσκυνητες και θα υπαγονται στον Πατριαρχη Ιεροσολημων.
    So..let them (Roman Orthodox christians) have full and absolute safety for their lives, their temples, their beliefs and to all worship sites currently held within and outside the city.
    The rest of the Christians will come as ordinary pilgrims and subject to the Patriarch of Jerusalem.
    Achtiname (decree) of Capliph Muʿāwiyah ibn ʾAbī Sufyān 658AD
    "This is a message from Muhammad ibn Abdullah, as a covenant to those who adopt Christianity, near and far, we are with them. Verily I, the servants, the helpers, and my followers defend them, because Christians are my citizens; and by Allah! I hold out against anything that displeases them. No compulsion is to be on them. Neither are their judges to be removed from their jobs nor their monks from their monasteries. No one is to destroy a house of their religion, to damage it, or to carry anything from it to the Muslims' houses. Should anyone take any of these, he would spoil God's covenant and disobey His Prophet. Verily, they are my allies and have my secure charter against all that they hate. No one is to force them to travel or to oblige them to fight. The Muslims are to fight for them. If a female Christian is married to a Muslim, it is not to take place without her approval. She is not to be prevented from visiting her church to pray. Their churches are to be respected. They are neither to be prevented from repairing them nor the sacredness of their covenants. No one of the nation (Muslims) is to disobey the covenant till the Last Day (end of the world)."
    Achtiname of Muhammad The Prophet

    Pechenegs are here![click it]

  2. #122
    karaislam's Avatar Kei kihei
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    frenchy also i need much a muslim crossbowmen unit.except ayyabid ajnad there is no any nice muslim crossbow around.

  3. #123
    Shashu
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    wow didnt knew the muslims in those times used crossbows, never seen one of em using one in all pictures and movies and documentaries, but at the end im full of hollywood =P.

  4. #124
    Andrew1994's Avatar Sōkō yumi
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Are these units compartible with ss6.4?






  5. #125
    Polycarpe's Avatar Back into action!
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by Andrew1994 View Post
    Are these units compartible with ss6.4?
    With any mod, as long you do the steps to include them

  6. #126
    dmcraanen's Avatar Taihō no heishi
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    fantastic! will the feudal knights also have different skins for every faction? I'd love for Scotland to get some upgrades. Whenever you see fit; could you overhaul some units there? I know a lot of people have been bothered by the kilts so perhaps you could fix that into their traditional yellow tunics or so? for the rest the scots army in medieval times was largely like that of england, save for some less horsemen and bowmen as far as im aware. would be grand! once again, i am majorly impressed.

  7. #127
    Suspended by Request
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by dmcraanen View Post
    fantastic! will the feudal knights also have different skins for every faction? I'd love for Scotland to get some upgrades. Whenever you see fit; could you overhaul some units there? I know a lot of people have been bothered by the kilts so perhaps you could fix that into their traditional yellow tunics or so? for the rest the scots army in medieval times was largely like that of england, save for some less horsemen and bowmen as far as im aware. would be grand! once again, i am majorly impressed.
    Look for the BG submod.

  8. #128
    dmcraanen's Avatar Taihō no heishi
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    BG submod?

  9. #129
    Polycarpe's Avatar Back into action!
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by dmcraanen View Post
    BG submod?
    Follow my signature mate

  10. #130
    Shashu
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    bump
    hows work guys?

  11. #131
    Reno Melitensis's Avatar Sōkō no yari
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    I am trying to include these skins in SS 6.4 and I followed what Overlord had writen, sadly I am recieving an error "Medieval total war has encountered an error......" and then ctd. Do I have to delete any models or I am missing something. I have done this with EB on RTW but MTW is a bit complicated for my brain. Any help will be greatly appriciated.

    Cheers.

  12. #132
    karaislam's Avatar Kei kihei
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    i see ur mind stayed with these units.if im not busy i could deal with them and make u a zip loader folder.

    look at my profile.a guy asked me and i explained there with codes.

  13. #133
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by Reno Melitensis View Post
    I am trying to include these skins in SS 6.4 and I followed what Overlord had writen, sadly I am recieving an error "Medieval total war has encountered an error......" and then ctd. Do I have to delete any models or I am missing something. I have done this with EB on RTW but MTW is a bit complicated for my brain. Any help will be greatly appriciated.

    Cheers.
    This can be caused if you counted symbols in some line wrong. In the model.db file there's a certain number at the beginning of each line, which corresponds to the amount of symbols in it. So, if you have mistaken somewhere, the game won't start. There are some lines though, where you shouldn't count all the symbols. You should go to Mod Workshop forum and find the info there.

  14. #134
    Reno Melitensis's Avatar Sōkō no yari
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Well after some hard mind thinking I manged to make the Norman knights work. Now a little question, where I am going to overwright in the models_battle the dismounted_norman_cavalry, beacause I am having a ctd when the textures are loaded for battle?

    Thanks, Cheers

  15. #135
    karaislam's Avatar Kei kihei
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    as far as i remember there must be norman knights unit in sicily.at least in vanilla so i am sure.u can make it even turkish sipahi lancers.just find the soldier which u want to change but it must be cavalry sure.for example sicilian norman knights.

    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    14 norman_knights
    1 4
    42 unit_models/_Units/georgia/miles_lod0.mesh 121
    42 unit_models/_Units/georgia/miles_lod0.mesh 900
    42 unit_models/_Units/georgia/miles_lod0.mesh 2500
    42 unit_models/_Units/georgia/miles_lod0.mesh 6400
    2
    6 sicily
    64 unit_models/_Units/georgia/textures/mailed_knight_sicily.texture
    71 unit_models/_Units/georgia/textures/mailed_knight_sicily_normal.texture
    45 unit_sprites/sicily_Norman_Knights_sprite.spr
    5 slave
    64 unit_models/_Units/georgia/textures/mailed_knight_sicily.texture
    71 unit_models/_Units/georgia/textures/mailed_knight_sicily_normal.texture
    44 unit_sprites/slave_Norman_Knights_sprite.spr
    2
    6 sicily
    53 unit_models/AttachmentSets/kite_knight_sicily.texture
    60 unit_models/AttachmentSets/kite_knight_sicily_normal.texture 0
    5 slave
    53 unit_models/AttachmentSets/kite_knight_sicily.texture
    60 unit_models/AttachmentSets/kite_knight_sicily_normal.texture 0

    i made a folder called georgia inside open another folder as textures.send the mesh into georgia send the textures into georgia-textures send the attach textures into attachments.count the charecters so.

    u ll begin from red place.ur code must be similar.this is what i used for my mod.its frency norman knights.
    Last edited by karaislam; March 18, 2011 at 05:28 PM.

  16. #136
    Lord Hamilton's Avatar Treun anns a' chath
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by Jorge Juan View Post
    bump
    hows work guys?
    Honestly, it's been kinda slow lately. I've had a lot of real life work over the past few weeks, and it's been taking up a lot of my time. Hopefully I'll be able to show some new stuff soon

  17. #137
    Reno Melitensis's Avatar Sōkō no yari
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Thanks karaislam, I am trying to include these units into SS. So far the Norman Knights for Egland and Sicily work fine. Frenchy included the Norman knights on foot, and these used the same texture as the mounted Knights. I modified the Miles profile in the model_battle, and now i am having a ctd. I would like to know if it is correct, becasuse when only the knights where included, the Miles texture when loaded for battle where all mixed up. Again thx for your help.

    Cheers.

  18. #138
    karaislam's Avatar Kei kihei
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by Reno Melitensis View Post
    Thanks karaislam, I am trying to include these units into SS. So far the Norman Knights for Egland and Sicily work fine. Frenchy included the Norman knights on foot, and these used the same texture as the mounted Knights. I modified the Miles profile in the model_battle, and now i am having a ctd. I would like to know if it is correct, becasuse when only the knights where included, the Miles texture when loaded for battle where all mixed up. Again thx for your help.

    Cheers.
    when my mod out try it too please.there are much more.

  19. #139
    karaislam's Avatar Kei kihei
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Quote Originally Posted by Reno Melitensis View Post
    Thanks karaislam, I am trying to include these units into SS. So far the Norman Knights for Egland and Sicily work fine. Frenchy included the Norman knights on foot, and these used the same texture as the mounted Knights. I modified the Miles profile in the model_battle, and now i am having a ctd. I would like to know if it is correct, becasuse when only the knights where included, the Miles texture when loaded for battle where all mixed up. Again thx for your help.

    Cheers.
    also show the code here lets check.there are many modders here.

  20. #140
    Reno Melitensis's Avatar Sōkō no yari
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    Default Re: Frenchy's Unit Workshop: DISMOUNTED NORMAN KNIGHTS RELEASED

    Sorry to bother you again, Norman Miles and Miltes have been modded in. Now I am trying the Spear militia. The shield texture is ok but only the heads are visible, any idea what I am doing wrong.

    Cheers.

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