EB Animations Pack Beta version 0.81
Features:
-contains 13 new skeletons and around 800 new animations.
-various fixes to the vanilla animations.
-the jumping animations have been removed.
-4 different scaled skeletons to historically reflect the differences of heights of the various soldiers of different nations.
-there are 2 compatible versions with 1.2 and 1.5/6.
The current available skeletons are:
Two handed foot pike/sarisae skeleton:
There are two version of this skeleton related to unit:
-one is to be used on non-phalanx units wich is the fs_thp_f_spearman and the other is fs_thp_f_spearman_p.
Variants:
fs_thp_f_spearman, fs_fast_thp_f_spearman and fs_thp_f_spearman_p.
-the fs_thp_f_spearman has two
Two handed mounted pike/xyston skeleton:
fs_thp_m_spearman
Overhand foot spearman:
There are two version of this skeleton related to unit:
-one is to be used on non-phalanx units wich is the fs_o_f_spearman and the other is fs_o_f_spearman_p(wich isn't avaible yet, will be in soon).
Variants:
fs_o_f_spearman, fs_fast_o_f_spearman and fs_o_f_spearman_p.
Overhand mounted spearman:
fs_o_m_spearman
Swordsman barb skeleton:
This a slash and stab combined animation but the slashes predomine by 7 to 2.(this is only avaible for 1.5/6)
Variants:
fs_swordsman_barb, fs_fast_swordsman_barb, fs_semi_fast_swordsman_barb and fs_slow_swordsman_barb.
This is a slashing animation where the unit will only slash realistically as you would with a round tip sword. This animation is also ideally suited for Axemen units.
Variants:
fs_swordsman_barb_slash, fs_fast_swordsman_barb_slash, fs_semi_fast_swordsman_barb_slash and fs_slow_swordsman_barb_slash.
Gladius:
This animation is a historical realistic animation based off the way Romans fought in close battle. There are 3 stab moves in the animation, groin, stomach, and throat. At all times the units will keep shields in a protective position.
Variants:
fs_gladius and fs_fast_gladius.
Two handed swordsman:
This animation is good for models with claymore style swords that require a handling of both hands close together. Again this is a slash only animation.
fs_2h_swordsman
New foot archer:
This animation has a more accurate pull of the string and faster draw time. Also the bow is held upright when in firing position, unlike the vanilla.
Variants:
fs_foot_archer, fs_fast_foot_archer and fs_semi_fast_foot_archer.
New mounted archer:
This animation is a historically based animation of how mounted archers would of held the bow and fire with it.
fs_mounted_archer
Pilum:
Now the unit's throw the javelins/pila 30% faster but the rest of the javelinmen animations are not changed.
fs_pilum
Mounted standar bearer:
fs_m_bearer
New skeletons for chariots and elephants:
This animation allows elephants to have javelinmen instead of archers:
fs_big_elephant_rider_javelinman
fs_forest_elephant_rider_javelinman
Javelinman skeleton for chariots:
This animation allows chariots to have javelinmen:
fs_chariot_javelinman
There are also seated driver skeletons for chariots wich are followed by the seated suffix:
fs_chariot_javelinman_seated
fs_chariot_sword_seated
fs_chariot_archer_seated
Notes:
Every skeleton has 4 different scaled sizes which are determined by the suffix at the end of the skeleton's name, for example the fs_swordsman:
fs_swordsman_small
fs_swordsman
fs_swordsman_big
fs_swordsman_verybig
Some animations like the foot overhand, two handed pike and so on requires adjustment to the model, so its not user friendly to add to any model without adjustments to the holding of the weapons.
Download:
EB Animations Pack 1.5/6 compatible.
EB Animations Pack 1.2 compatible.
Permission:
This animation pack is available only for personal use and it was initially designed to work with EB. For uses in other mods it requires permission of EB and so it's suggested to PM/mail any EB member and ask permission from EB modding team for the usage this animation pack in your mod.
Installation:
Simply extract the contents of the archive over the files in the data/animations folder also
inside the archive there is a list with all of the skeletons.
Known issues:
-some of the animations have not been changed since it would have messed the unit's formations like the march animation of the fs_gladius and fs_thp_f_spearman, again this is caused due to a bug in the cas tool and it's not fixable.(This means they will use Vanilla animation sections for marching and moving, this allows even bug free movement)
Version history:
v0.81 temporary fix to the overhand and gladius wich had problems to keep the formation after they march or had ran(the march and run anims are from the vanila spearman), temporary fix with rider dissapearing to the new mounted skeletons(now they use the vanila cav die anim), added a new swordsman skeleton and the problem with the fliping animations has been fixed thanks to Vercingetorix.
v0.8 new gladius, overhand, skeleton and two handed pike skeletons and some various fixes to the vanila and new ones
v0.7 oficial release in the ob for eb
The animation pack isn't 100% bug free and so any requests, fixes, suggestions not only to the new animations but also to the vanilla ones are warmly welcomed. Please place you suggesting in an intelligent manner and detail a possible bug or CTD issues in this thread. Especially test these animations in campaign battles as usually CTD’s may show up in the campaign battles over the custom battles.