Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 101

Thread: 7.0 The new generation .

  1. #61
    Indefinitely Banned
    Join Date
    Oct 2010
    Posts
    773

    Default Re: 7.0 The new generation .

    Quote Originally Posted by Ishan View Post

    About the other factions like CC said there is a faction limit to it and infact i can remove and add a new faction say Sweden and it's a day work for me but the thing is there are already some guys who are on it and these things require permissions and such so that's why it delays such a thing.
    ...there's hope that Creative Assembly might give us permission? That would be aaaawesoooome. As would seeing a Sweden faction

  2. #62
    Ishan's Avatar At your service!
    Join Date
    Aug 2008
    Location
    Jammu & Kashmir, India
    Posts
    21,406

    Default Re: 7.0 The new generation .

    Quote Originally Posted by Théoric HämmerHörde View Post
    ...there's hope that Creative Assembly might give us permission? That would be aaaawesoooome. As would seeing a Sweden faction
    Lol no not CA but Caesar Clivus aka CC the creator of bftb mod it has Sweden as an addon.

  3. #63
    guyverlance's Avatar Kirā
    Join Date
    Jul 2010
    Posts
    258

    Default Re: 7.0 The new generation .

    Quote Originally Posted by Ishan View Post
    There are a 2 major changes i will be implementing in SS, players shall see them soon not gonna tell what it is now but one is something totally new and players would simply love the new feature atleast i think it that way.
    Other is something that will make the battles a bit more realistic but implementing this one is very hard and a long task.

    Other minor bugs are being fixed by the team, banners, silver units, ghost units, rivers and such that have been reported by the players. Then there is a texture overhaul that will make the game smooth as it's predecessor 6.1. It's already done by gracul but still needs some testing so that we don't get a battle CTD.

    Gracul and Wolfslayer are also working on some cool things which i'm not at the liberty to revel yet as it's not final yet and is a big task.
    CC is wrapping up the bftb mod for 6.4 afaik then with his help we will remove and redo a lot of units texture wise(vanilla ones).

    Everybody in the team is working and doing their best they will also implement PB's Latest version of RR\RC in the main installation AFAIK.

    So that's all about it for the current things being done.

    Edit:-
    Post deleted, no personal comments please keep it civil.

    now that, that is a major MAJOR PATCH! oh goodie! cant wait...

  4. #64
    White Hand's Avatar Ishiyumi no shashu
    Join Date
    May 2010
    Location
    Italy
    Posts
    689

    Default Re: 7.0 The new generation .

    Say so much so that there will be new news and then denied everything.
    It makes no sense.


  5. #65
    guyverlance's Avatar Kirā
    Join Date
    Jul 2010
    Posts
    258

    Default Re: 7.0 The new generation .

    no? how come? giving hint doesnt mean giving evidence, right? errrr i suppose you mean wrong

  6. #66
    prima legio's Avatar Supai
    Join Date
    Mar 2010
    Posts
    332

    Default Re: 7.0 The new generation .

    news or not news,patch or not patch,stainless stell is a wonderful (and i think the best)mod.

  7. #67
    Kirā
    Join Date
    Jan 2010
    Location
    Mumbai, India
    Posts
    230

    Default Re: 7.0 The new generation .

    Well i think there is going to be a major change in the M2TW forums soon.. DOTS is finally going to catch up and overthrow SS and TATW's monopoly.. like a coup d'état... but i can say is DOTS gameplay is way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way more interesting than SS gameplay... Vive le Dominion de l'Epée ..


    I had posted a long time in the M2TW forums is that when we have such amazing modders and all of them making different mods why cant they all get together and make a Super Mod... if the combined intelligence of the K.K , C.C gracul , Ishan ,Resserection , Hross , Meneth and others of the team then think what a wonderful mod it would make...

    P.S. Not that i mean any disrespect or any sort of provocation/insult/hurt to the team of S.S.

  8. #68
    ShockBlast's Avatar Baitai kihei
    Join Date
    Mar 2008
    Location
    European Union , Romania , Constanta
    Posts
    2,980

    Default Re: 7.0 The new generation .

    DOTS in not even out.



  9. #69
    Point Blank's Avatar Samurai
    Join Date
    Jan 2007
    Posts
    10,558

    Default Re: 7.0 The new generation .

    Quote Originally Posted by neha123 View Post
    Well i think there is going to be a major change in the M2TW forums soon.. DOTS is finally going to catch up and overthrow SS and TATW's monopoly.. like a coup d'état... but i can say is DOTS gameplay is way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way way more interesting than SS gameplay... Vive le Dominion de l'Epée ..


    I had posted a long time in the M2TW forums is that when we have such amazing modders and all of them making different mods why cant they all get together and make a Super Mod... if the combined intelligence of the K.K , C.C gracul , Ishan ,Resserection , Hross , Meneth and others of the team then think what a wonderful mod it would make...

    P.S. Not that i mean any disrespect or any sort of provocation/insult/hurt to the team of S.S.
    It won't have much effect on TATW. With a lot of those guys that's all they play.
    Last edited by Point Blank; February 24, 2011 at 06:06 AM.
    --------------------------------------------------------------------------
    Real Combat 2.0 for Stainless Steel, then Third Age, coming soon...
    Automated unit stat generator kit will be available for any mod.

  10. #70
    Kirā
    Join Date
    Jan 2010
    Location
    Mumbai, India
    Posts
    230

    Default Re: 7.0 The new generation .

    Quote Originally Posted by ShockBlast View Post
    DOTS in not even out.
    well it will be out soon..
    Plus its not that it wont be phenomenal .. dots is going to be a terrific performance...
    Plus i just wish if DOTS and SS got merged together.... SS has the most intense feedback as per now and excellent team... DOTS has features that have never been put before.... if these two get merged then think of the brilliance the supermod will produce.. i always wish that if two modding teams should work together...
    would it be possible that DOTS could be a parent mod and the Team of SS could somehow make a better SS related sub mod in terms of RR/RC and other minor changes.... atleast try to think this out for the near future... its not like its not possible... or is it

  11. #71
    Ishan's Avatar At your service!
    Join Date
    Aug 2008
    Location
    Jammu & Kashmir, India
    Posts
    21,406

    Default Re: 7.0 The new generation .

    Quote Originally Posted by neha123 View Post
    well it will be out soon..
    Plus its not that it wont be phenomenal .. dots is going to be a terrific performance...
    DoTS is the longest mod in development on TWC it's been going on for like a decade now.
    Performance? They both are based on the same 3d engine performance is the same.
    Quote Originally Posted by neha123 View Post
    Plus i just wish if DOTS and SS got merged together.... SS has the most intense feedback as per now and excellent team... DOTS has features that have never been put before.... if these two get merged then think of the brilliance the supermod will produce.. i always wish that if two modding teams should work together...
    I will quit the SS team if that happens. Won't say anything further.
    Do you have some links to the features that DoTS provides that no mod has introduced before?

  12. #72
    Point Blank's Avatar Samurai
    Join Date
    Jan 2007
    Posts
    10,558

    Default Re: 7.0 The new generation .

    One of the positives of DoTS is that it has a single team pulling in the same direction. SS has submods going all over the place. However, you could just as well says that is a strength of SS.
    --------------------------------------------------------------------------
    Real Combat 2.0 for Stainless Steel, then Third Age, coming soon...
    Automated unit stat generator kit will be available for any mod.

  13. #73
    Ishan's Avatar At your service!
    Join Date
    Aug 2008
    Location
    Jammu & Kashmir, India
    Posts
    21,406

    Default Re: 7.0 The new generation .

    Quote Originally Posted by Point Blank View Post
    One of the positives of DoTS is that it has a single team pulling in the same direction. SS has submods going all over the place. However, you could just as well says that is a strength of SS.
    I agree however after it's released same thing will happen for it, people will pick out things that the majority of the fans would like to change and submods will follow.

  14. #74
    Point Blank's Avatar Samurai
    Join Date
    Jan 2007
    Posts
    10,558

    Default Re: 7.0 The new generation .

    Yeah sure, the sub-mod thing is because SS has been out a while.
    --------------------------------------------------------------------------
    Real Combat 2.0 for Stainless Steel, then Third Age, coming soon...
    Automated unit stat generator kit will be available for any mod.

  15. #75
    ShockBlast's Avatar Baitai kihei
    Join Date
    Mar 2008
    Location
    European Union , Romania , Constanta
    Posts
    2,980

    Default Re: 7.0 The new generation .

    Quote Originally Posted by neha123 View Post
    well it will be out soon..
    Plus its not that it wont be phenomenal .. dots is going to be a terrific performance...
    Plus i just wish if DOTS and SS got merged together.... SS has the most intense feedback as per now and excellent team... DOTS has features that have never been put before.... if these two get merged then think of the brilliance the supermod will produce.. i always wish that if two modding teams should work together...
    would it be possible that DOTS could be a parent mod and the Team of SS could somehow make a better SS related sub mod in terms of RR/RC and other minor changes.... atleast try to think this out for the near future... its not like its not possible... or is it
    I am sure it will be an AWESOME mod mate but SS is out for many years and i don't think it will overtake SS as the second mod but it will be nice to have it and i for one will play DotS.

    Who knows maybe KK will go all Ape-like and implement some things form DotS in the 7th coming.



  16. #76
    Suspended by Request
    Join Date
    Feb 2010
    Location
    Limerick, Ireland
    Posts
    25,420

    Default Re: 7.0 The new generation .

    Quote Originally Posted by neha123 View Post
    spam!
    I had posted a long time in the M2TW forums
    spam!
    You have 177 posts
    You joined in Jan 2010.

  17. #77
    Kirā
    Join Date
    Jan 2010
    Location
    Mumbai, India
    Posts
    230

    Icon11

    Quote Originally Posted by Ishan View Post
    DoTS is the longest mod in development on TWC it's been going on for like a decade now.
    Performance? They both are based on the same 3d engine performance is the same.

    I will quit the SS team if that happens. Won't say anything further.
    Do you have some links to the features that DoTS provides that no mod has introduced before?
    Really have you never checked the DOTS feature
    Check out the FAQ pages :-
    http://www.twcenter.net/forums/showt...09#post9042709
    http://www.twcenter.net/forums/showthread.php?t=427020
    http://www.twcenter.net/forums/showt...356096&page=20

    read Hross and Resurrection's Posts

    The new features that have been implemented are not present in any mod ( none that i have played )

    Quote Originally Posted by Hross View Post
    We've been getting SOOOO many questions recently. Which is really nice but we can't really keep up with it all. It's been a long time since the Grand Preview and a lot of people are taking that as the gospel for what the mod is going to be like. Things have changed a lot since then- pretty important things too like factions!
    Anyway, here is a list of a lot of basics that we will try and keep you updated on. But mainly just shut up and read


    -------------------------------------------------------------------------------------------------------

    FEATURES
    Our Grand Campaign is the main feature of DotS enabling players to experience the Middle Ages in the most authentic and atmospheric way the engine can allow

    • Civil War A dynamic new system of rebellions that combines scripting and traits. Civil wars are not like your normal appearance of rebels, in Dominion- these large scale rebellions represent the actual historical problems a medieval king faced- the enemy within! If your Faction leader is lacking in proper authority and one of your nobles has greater authroity and low enough loyalt he will slowly begin to conspire against you. Worse than that- he will start to influence your other nobles to join his cause- BEFORE the rebellion finally breaks out! You will have to keep an eye on your own generals and control the politics of your own faction and its nobles, balancing power as best you can. A general's rise in titles or command can easily upset that balance and lead to toppling your faction leader and breaking your kingdom apart.
    • Claimed Regions Multiple claims on a single region, even if a region is rebel, attacking a region that is historically claimed by another faction (even one you are at peace with) can start a war. Be careful how you expand your faction's realms!
    • Hundreds of PSFs Permanent Stone Forts, you've seen these in game as the kind of camps your generals can build along with watchtowers. In Dominion your generals will no longer be able to build forts, but all across the map there will be HUNDREDS of permanent Stone Forts (castles, villages and towns) which we have pre-placed and these represent all the historical places (cities and some major castles) we didn't have room for in the hard-coded limit of 199 settlements. These can be sieged, garrisonned and even produce titles and income for your generals! Indestructible forts with custom strat map appearance and custom battlemaps
    • Permanent PSF Garrison A trait fires on an occupying army once it attacks a PSF to immobilise a few units to keep them settled as a garrison, this will also double allowing a set income from the 'fort' which represents the historical types of trade and tax income that city produced historically. Basically the nearest you can get to extra settlements.
    • Advanced Family Trees Accurate large-scale family trees of ruling families in 1080, many dating back over 100 years including many branches of related noble houses representing the complex relationships of a king with his own rival nobility.
    • Historical Armies Accurate placement and composition of standing armies and garrisons in 1080
    • Historical Region/Settlement Names Accurate names of all regions and their capitals, that change according to which faction controls them.
    • 500 all new historical Units 500 new unit entries (total overhaul of vanilla) using a mix of vanilla, the best cooperative mods and our own excellent units (Sumskilz, Pacco, Leif_Eriksson)
    • Historical Name Lists Accurate name lists in vernacular languages and orthography
    • Faction Transitions Allowing factions to "transit" to another incarnation or another faction overcoming hard-coded limit of factions
    • Anti-king / Anti-pope the mighty HRE gets its COMEUPPANCE!
    • All units generals Making all units generals with traits, loyalty and other stats, strengths and weaknesses
    • Advanced historical Tech Tree New and accurate tech-tree allowing for historical development of regions
    • Dynamic government System Numerous government system options such as three types of government: homeland, autonomy, colony to allow for more realistic control of your regions. As well as many other unique systems such as representing Italian republics and communes, Spanish Reconquista and German 'Drang noch Osten'.
    • 199 Historical Regions Accurate borders, capitals, PSFs and their positions and other features of regions.
    • Historical Geography Features Accurate geography to allow for more strategic gameplay and to force use of historical ways and approaches
    • Totally new, authentic, dynamic soundtrack First mod to use faction unique tracks, and a completely authentic medieval soundtrack
    • Over 60 original cinematic events Completely replacing all old in-game cut-scenes
    • Duels script for NE & CE cultures, your own generals will fight each other for honour or just out of pure greed
    • Princess dowries Now when a princess is offered for marriage, politics are involved! If you want to marry off your princess into another faction you will have to pay for the honour. Depending on the size of your purse you will pay a varying amount to the host faction you are marrying into. This price varies with your treasury, but the poorer your faction is the more it will have to pay. This reflects the situation of small weaker factions having to financially 'convince' the man's faction that they are worthy enough. If you are receiving an offer of marriage from a princess, the greater your wealth the greater the dowry paid to you will be- again this reflects the respect that the princess's faction holds for the power of your faction.
    • BBB trait integration Blood, Broads & Bastards will be the foundation for many of the traits in our first build of the mod. Allowing us to easily apply many of the realistic and complex aspects of medieval life.


    ----------------------------------------------------------------------------------------------

    Factions

    Native In-game Name (English Name)

    Aragón (Aragon)
    Hayer (Armenians)
    Czechy (Bohemia)
    Rhomanía (Romans: Roman Empire)
    Ulus Qipchaq (Kypchaq Peoples)
    Danmark (Denmark)
    Misr (Egypt)
    Englalond (England)
    France (France)
    Sakartvelo (Georgia)
    Imperium Romanum Sacrum (Holy Roman Empire)
    Magyarország (Hungary)
    Rus' (Ruthenia)
    Lietuva (Lithuania)
    Comuni Liberi (Free Communes: Milan, Genoa)
    Maghrib (Maghreb)
    Noregr (Norway)
    Novgorod (Novgorod)
    Patrimonium Sancti Petri (unplayable) (Patrimony of Saint Peter: Papal States)
    Comuni Toscani (Communes of Toscany: Pisa, Florence)
    Polska (Poland)
    Portugal (Portugal)
    Alba (Scotland)
    Aryanam (Persia)
    Sicilia (Sicily)
    Minor Factions (unplayable)
    Castilla (Castile)
    Swerike (Sweden)
    Sham (Syria)
    Anadolu Selçuklularý (Anatolian Seljuks)
    Venexia (Venice)
    I don't think if the above features have been implemented... any of course there will be more sub mods.. and i think the mod will prosper .... its not at all a bad mod . i don't know why TATW guys wont line to play it...
    If DOTS has got the most promising Mod then obviously people are looking out ... But guys please support and encourage the team if Dots , they have taken a lot of efforts in creating this..
    Last edited by Ishan; February 24, 2011 at 10:54 AM. Reason: double post

  18. #78
    Ishan's Avatar At your service!
    Join Date
    Aug 2008
    Location
    Jammu & Kashmir, India
    Posts
    21,406

    Default Re: 7.0 The new generation .

    Hmm from the looks of it DLV also had such scripts. PSFs etc Roz & wolfslayer had already nailed those things a long time ago.

  19. #79
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,273

    Default Re: 7.0 The new generation .

    Some of these ideas are from several other mods (BC, SV, etc.). Rozanov has some aspects that DoTS has in mind already in his rozmod plus CHIP mod will have these as well and it's for SS. It's a good project, but this is not THE mod out there.

  20. #80
    Point Blank's Avatar Samurai
    Join Date
    Jan 2007
    Posts
    10,558

    Default Re: 7.0 The new generation .

    Quote Originally Posted by neha123 View Post
    i don't know why TATW guys wont line to play it...
    Many of them definitely will, its just that a lot of them are not really interested in medieval Europe.
    --------------------------------------------------------------------------
    Real Combat 2.0 for Stainless Steel, then Third Age, coming soon...
    Automated unit stat generator kit will be available for any mod.

Page 4 of 6 FirstFirst 123456 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •