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Thread: How To Disable Siege Towers?

  1. #1
    Spike's Avatar Cute Lil' Dragon
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    Default How To Disable Siege Towers?

    and make the army only have ladders and artilleries available to assault a stone walls.

    a bit more question...

    I know the sapping points can be disabled in descr_sm_factions for some specific factions, can it used in disabling siege towers just for some factions as well?

    thanks

    Annokerate Koriospera Yuinete Kuliansa


  2. #2
    Aradan's Avatar Flame Imperishable
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    Default Re: How To Disable Siege Towers?

    Siege towers are tied to ladders (meaning you can either have both or none).

    And no, you can't disable watch towers.

  3. #3
    Spike's Avatar Cute Lil' Dragon
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    Default Re: How To Disable Siege Towers?

    Quote Originally Posted by Aradan View Post
    Siege towers are tied to ladders (meaning you can either have both or none).

    And no, you can't disable watch towers.

    how to disable the siege tower then? (so must use either only ram or artillery to breach the wall?)

    Annokerate Koriospera Yuinete Kuliansa


  4. #4
    Aradan's Avatar Flame Imperishable
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    Default Re: How To Disable Siege Towers?

    In descr_walls.txt, each wall type has a "siege_tower_size" tag. Make it "too_small" for every level you don't want ladders or towers to be used with.

  5. #5
    Archaeopterix's Avatar Shisai
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    Default Re: How To Disable Siege Towers?

    It is likely that I'm completely wrong, but after several tests (which can be described as basic, and/or rough):

    The engine ... whenever he sees a stone wall, ordered the construction of towers, either AI or you ... not give a damn if you erased completely they from the data ... shows you the same:

    "Here there is a stone wall, boy, you have to build this..."

    and shows you the icon of the towers ... if you delete them, and go to the battle map, of course, there is a CTD.

    ... When the engine sees a Fort, demand to build, inevitably: battering rams ... for more than editing a descr_walls and we put 3D models with a wall 200 meters high ... the engine, will send only build: battering rams ... for him is a wooden fort.

    I have also tried to change that line in the descr_walls.txt: siege_tower_size to too_small ... and this has not worked (at least experimenting this in a basic form and/or fast, with the original RTW) ... If the engine sees stone walls, the towers continue to appear, whether they are or not within the Data, as a minimum requirement for the assault.

    The solution must be found, perhaps, in creating new 3D models (for replace the towers)... and this is a field still forbidden, at least for me.

    I added: replace the siege towers, for ladders (within: descr_engines and descr_engine_skeletons) ... has not been a solution neither.

    ***********************************************************************

    There is an interesting file in the folder: descr_building_battle. This is: dbb_siege_engines. I have not tried tweak it, nor do I have too much knowledge on how it relates to the other two files of Data ... I will try to test further as I can

    Spoiler Alert, click show to read: 
    onager
    {
    stat_cat small_wooden
    localised_name onager
    level
    {
    min_health 0
    battle_stats
    item onager
    physical_info ../onager_low.cas
    }
    }

    siege_tower
    {
    stat_cat medium_wooden
    localised_name siege_tower
    level
    {
    min_health 0
    battle_stats
    item siege_tower
    physical_info ../siege_tower_very_low.cas
    }
    }

    ballista
    {
    stat_cat tiny_wooden
    localised_name ballista
    level
    {
    min_health 0
    battle_stats
    item ballista
    physical_info ../ballista_low.cas
    }
    }


    ***********************************************************************

    ...though certainly, as I said at the beginning ... I can be completely wrong in all. (I also want to remove the siege towers for Ogniem i Mieczem, and I follow looking for a solution)

    greetings.

    (http://www.twcenter.net/forums/showt...70#post8739870)
    Last edited by Archaeopterix; February 13, 2011 at 12:28 AM. Reason: add more information... and english corrections, =P.


  6. #6
    Aradan's Avatar Flame Imperishable
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    Default Re: How To Disable Siege Towers?

    The "too_small" does work. In-game pic:


  7. #7
    Archaeopterix's Avatar Shisai
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    Default Re: How To Disable Siege Towers?

    But me did not work, I guess I should re-test... When I doing that, the AI continued building siege towers before assault a city of mine, apparently did not mind too_small line...

    On the other hand, the AI would be obliged to always carry guns (cannons) to attack walled cities ... and this does not always.

    The problem remains the same, since you can not use ladders either, and a battering ram in the XVI-XVII century is also an anachronistic artifact.
    Last edited by Archaeopterix; February 13, 2011 at 01:21 PM. Reason: ... my poor english again, =P


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