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Thread: No rules-discussion

  1. #1
    Makrell's Avatar The first of all fish
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    Default No rules-discussion

    Prop 1
    I propose removing ALL the basic rules in the pvp server. The underlined rulesw will be removed for the pvp server.

    Spoiler Alert, click show to read: 
    1) No destroying anybody else's buildings without their permission, period. If by accident you destroy a block that is a part of a building you should replace it.
    2)No building within the sight of The City, unless it is The City itself.
    3)No City building is to be higher than the light of The Lighthouse.
    4)No building over another player's building.
    5)No building directly under another player's building without their permission.
    6)If you take on a community building project, then please finish it before beginning your own private house or Wilderness constructions.
    7)No private slip gates within The City
    8)No mining directly below The City, and only via the main Mine Entrance's shaft.
    9)No building with bedrock

    10)When inviting somebody to join the server, always refer them to this thread!
    11) Each citizen is allowed to build one house in The City and any community project they successfully pitch for.


    These county rules might need to be removed or heavily modified
    Spoiler Alert, click show to read: 
    Introduction

    While at war, a Kingdom's Counties may be occupied by the attacking power. This is done by capture of the controlling structure in a County (as such, counties will need to have something like this: a fort, village, something. In the event that a County has multiple points of interest, the place where the battle takes place at the time is regarded as the controlling structure) by force of arms. Kingdoms may make 1 attempt per day to occupy a County. If this attempt fails, no land may be occupied that day. Occupy in this context refers to taking an enemy County or liberating one of their own from occupation.

    The Battle and Conditions

    The daily occupation battle is defined as the first eligible battle to take place that day within County borders within Far rendering distance and Line of Sight of a structure. This will prevent Kingdoms simply waiting to win a battle and declaring that to be the occupation battle. The defending team are permitted to retreat to any structure within the County of their choice to serve as the County control structure. They may not, however, retreat to any structure after the attackers begin their attack. Once battle is joined at a structure, it is defined as the control structure.

    Victory is decided by last man standing :

    1. If either side retreats outwith the County Borders or out of rendering distance/LoS of the structure serving as the county control structure, they are defeated.
    2. In the event of an attacker winning the occupation battle, the defenders may attempt to counter-attack within 30 minutes of their defeat. As long as the battle begins in earnest (eg, not hanging around nearby or arrow pot-shots) prior to this 30 minute deadline, it counts as the counter-attack and, even if it finishes after the 30 minute deadline, is valid.
    3. The defenders will be declared victorious if the attackers do not make a serious attempt at assault within 30 minutes of entering the County (eg, hanging around nearby and arrow-pot shots are not serious attempts).
    4. The defenders will be declared victorious if they retain control of the structure 30 minutes after a serious assault occurs.

    Raiding may go on as often as the warring Kingdoms wish, but victories will not result in occupying any territory.

    Counties cannot be occupied unopposed: the defenders must attempt to defend it. This will prevent occupation while the defenders are offline.

    In the event of a Kingdom refusing to defend a County (either by staying out of the County or staying away from their structures to prevent one being declared the county control structure) in attempt to prevent it's occupation, it may be occupied without resistance. This will prevent exploits of the above rule.

    In order to prevent opportunistic occupations by powers simply waiting for the defenders to log off and attacking the last man present, the attackers may not outnumber the defenders by more than 2 to 1.

    In order to prevent human wave attacks (assuming we'll get tp back at some point), Kingdoms cannot simply replace losses as they occur. Once the battle has started, the troops present on the ground will be the ones to decide the day.


    Some additions
    Spoiler Alert, click show to read: 

    - No major buildings may be made within another kingdoms county unless occupied by force of arms.
    - Border counties and wilderness counties will eb the same county type and after occupation through a siege battle, the occupying force can build and change the county as much as they like.
    - Players are encouraged to keep griefing to a minimum(aka no major destroying entire houses.


    Comments and additions are welcome

    EDIT: also propose new map if this gets voted through
    EDIT2: also would say that an occupational battle cant be fought if the attackers outnumber the defenders more than 4:3(to avoid to much whining about occupation while kingdomers are gone and such. Cause aussies and europeans dont play a lot together

    Prop 2
    In summary this is then what woudl be voted about?
    'I propose removing ALL the basic rules in the pvp server. The underlined rulesw will be removed for the pvp server.

    Spoiler Alert, click show to read: 
    1) No destroying anybody else's buildings without their permission, period. If by accident you destroy a block that is a part of a building you should replace it.
    2)No building within the sight of The City, unless it is The City itself.
    3)No City building is to be higher than the light of The Lighthouse.
    4)No building over another player's building.
    5)No building directly under another player's building without their permission.
    6)If you take on a community building project, then please finish it before beginning your own private house or Wilderness constructions.
    7)No private slip gates within The City
    8)No mining directly below The City, and only via the main Mine Entrance's shaft.
    9)No building with bedrock

    10)When inviting somebody to join the server, always refer them to this thread!
    11) Each citizen is allowed to build one house in The City and any community project they successfully pitch for.




    Some additions
    Spoiler Alert, click show to read: 

    - No major buildings may be made within another kingdoms county unless occupied by force of arms.
    Griefing is permissable to enter a building or room, breach a defence (or to gain Iron, Gold or Diamond blocks) but is not permissable with no clear aim. This means that buildings cannot be destroyed simply for the sake of destroying them, nor can they be damaged simply for the sake of damaging them.
    - Players are encouraged to keep griefing to a minimum(aka no major destroying entire houses.


    Comments and additions are welcome

    EDIT2: also would say that an occupational battle cant be fought if the attackers outnumber the defenders more than 4:3(to avoid to much whining about occupation while kingdomers are gone and such. Cause aussies and europeans dont play a lot together
    So buildign in enemy territory is allowed? so is small mining and cave making?
    Last edited by Makrell; February 07, 2011 at 10:45 AM.

  2. #2
    Danny_K_1's Avatar Praefectus
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    Default Re: No rules-discussion

    Your serious? You actually wish to legalise griefing which would pretty much allow a kingdom to just arm up on diamond picks and take apart a factions homeland in about half an hour?


  3. #3
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    Quote Originally Posted by Danny_K_1 View Post
    Your serious? You actually wish to legalise griefing which would pretty much allow a kingdom to just arm up on diamond picks and take apart a factions homeland in about half an hour?
    Yes i would. I fyou wish for building grand buildings go to the build server. I think people should use wits when thinking though. and not just destroy all the houses in the kingdoms. more liek destorying the walls of a castle

  4. #4
    Nesimî's Avatar Protector Domesticus
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    Default Re: No rules-discussion

    We should be allowed to breach walls with tnt and picks but not take the whole city away like the chinese did with the mountain in the Turkish migration Legend
    shum

  5. #5
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    Quote Originally Posted by MemduhG View Post
    We should be allowed to breach walls with tnt and picks but not take the whole city away like the chinese did with the mountain in the Turkish migration Legend
    yes i agree with you kinda. But then please propose a wording of such a rule

  6. #6
    Nesimî's Avatar Protector Domesticus
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    Default Re: No rules-discussion

    No asians?
    While the breaching of a wall with force is permissable, removal of more than 5 blocks shall still be counted as griefing and will be punished accordingly
    shum

  7. #7
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    Quote Originally Posted by MemduhG View Post
    No asians?
    While the breaching of a wall with force is permissable, removal of more than 5 blocks shall still be counted as griefing and will be punished accordingly
    Is this per battle? per man or once a day? Does anything stop me from entering a castle through a breach made by a raiding party and then breach more walls on the inside?

  8. #8
    Vanoi's Avatar Dux Limitis
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    Default Re: No rules-discussion

    Quote Originally Posted by Danny_K_1 View Post
    Your serious? You actually wish to legalise griefing which would pretty much allow a kingdom to just arm up on diamond picks and take apart a factions homeland in about half an hour?
    Pretty obvious this won't pass. He also wants a new map. this won't pass either. I advocate we modify and get rid of many rules, but keep a few, such as don't destroy a player's building.
    Best/Worst quotes of TWC

    Quote Originally Posted by Kyriakos View Post
    While you are at it, allow Germany to rearm, it's not like they committed the worst atrocity in modern history, so having a strong army can't lead to anything pitiful.

  9. #9
    Nesimî's Avatar Protector Domesticus
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    Default Re: No rules-discussion

    per man for each structure in a battle. It would be stupid for a raiding party to enter from the same place only to be mowed down by arrows.
    I think a new map would be pointless though.
    shum

  10. #10
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    i see

  11. #11
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    I have decided that we might need a NO rules AT all possibility to.
    Also if we use bukkit we shoould have no TP but a /home and /sethome

  12. #12
    Nesimî's Avatar Protector Domesticus
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    Default Re: No rules-discussion

    People should still be allowed to build walls and defences, but we shouldnt call everything griefing. Breaking and entering has a distinction from annihilating the building. We should be able to steal, flood, tresspass and burn, but at least leave the buildings not intact, but in one piece so we can still have team play and sieges
    shum

  13. #13
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    OFC building is allowed

  14. #14
    Nesimî's Avatar Protector Domesticus
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    Default Re: No rules-discussion

    ok but make a full statement of the new rules when you start a new poll
    shum

  15. #15
    abbews's Avatar The Screen Door Slams
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    Default Re: No rules-discussion

    This would render resources useless, thus making the game less fun.

  16. #16
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    Quote Originally Posted by abbews View Post
    This would render resources useless, thus making the game less fun.
    How? resources are still the most important thing

  17. #17
    Danny_K_1's Avatar Praefectus
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    Default Re: No rules-discussion

    Save yourself the effort mate that poll would never pass.

    Infact I'm stunned that even two people think its a good idea...


  18. #18

    Default Re: No rules-discussion

    It'll just drive everybody away.

  19. #19
    Makrell's Avatar The first of all fish
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    Default Re: No rules-discussion

    Quote Originally Posted by Ferrets54 View Post
    It'll just drive everybody away.
    I dont think so, it would be good i think. There is still the build server for all those extreme buildings

  20. #20
    Poach's Avatar Civitate
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    Default Re: No rules-discussion

    I would willingly play on such a server.

    Edit: On reading the rest of this thread and the Griefing in MT one, I'd like to propose the following instead:


    Scrap all griefing rules and insert the following in their place:

    Griefing is permissable to enter a building or room, breach a defence (or to gain Iron, Gold or Diamond blocks) but is not permissable with no clear aim. This means that buildings cannot be destroyed simply for the sake of destroying them, nor can they be damaged simply for the sake of damaging them.



    I think that rule stands a far better chance at passing without requiring a map restart. It would solve all the defences and sigeing issues in one fell swoop. The non-bolded section in brackets is a possible addition, since people are now hiding their resources in blocks to abuse the greifing rule: this should bypass that issue. People shouldn't be building grand, decorative things on a PvP server anyway.
    Last edited by Poach; February 07, 2011 at 07:03 AM.

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