From .com
Hi Guys,
Just to clarify, M2 battles haven’t been sped up or turned into an arcade game. The pace of combat on the battlemaps is comparable to previous TW games.
I think that may have been some miss-wording on the PR’s Behalf.
We do have a lot more animation though, which simply beefs up the realism aspect of combat in the battlemaps. Single units now track and acquire targets on the battlefield before engaging and have a range of moves to be used depending on the situation. Finishing moves refers to the way in which a single unit decides to kill their opposition. I wouldn’t relate it to an arcade fighting game at all.
We actually employed some historical actors to help out with the fight sequencing to allow our animators to deliver more realistic looking battlefields. They left behind some cool practice weapons as well which is really useful for ‘motivating’ the artists
Sounds good.