Last edited by Aradan; August 05, 2013 at 02:53 AM.
MasterOfNone is a novelist, a Lindsey Stirling fan and the mind behind Viking Invasion II, Norman Invasion, Gods & Fighting Men, and The Fourth Age: Total War - The New Shadow. Find out more about him and his writing at www.facebook.com/AuthorDMAndrews. Please support The Fourth Age: Total War - The Dominion of Men.
Thanks for the new development diary.
A few details were touched on I did not know about, though most I did due to following the mod closely over the years. The team has great dedication for keeping at this. I and I am sure everyone else are all eagerly awaiting the day the modification is completed.
I have no questions or suggestions, the videos are great as they are.
I have been waiting for the Second Dev Dairy to come around and finally it has. MasterOfNone makes sense in why it has taken 6 years for the finished mod to arrive with the time taken to learn the nuances of the new engine to contributing to so many other great mods (I have Viking Invasion 2 btw with DoB although havent gotten around to starting it just yet).
I was excited to learn of the innovative new inclusion of an alliance feature implemented via the Roman Senate wasnt expecting that. Just goes to show theres gonna be a ton of surprises in store in this baby. Plus love the scenic environments and the music though short complements the mod and really liked it. All in all this dev diary has stoked the fire inside me to play it even more but am glad to know that it would be releasing this year.
Just have a question though. Is there any chance of revealing any new Elite units/Bodygaurds in DoM. Loved the Guards of the Citadel,Knights of Dol Amroth and White Company for RK in TNS. And with the elves involved I hope they have something equivalent as well. Anyways guys keep up the great work, will wait for this as long as it takes.
This is even more awesome than dev diary nr. 1!
With each video the excitement builds! Brilliant work so far, can't wait to see more!
Thanks for posting the progress of this great mod. I agree that stability is the heart of any mod. What really ruins any mod is stopping a campaign in the middle of it because of unavoidable crashes.