;;;;;;;;;;;;;;;;;;;;;;Random Season Event Monitors;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event EventCounter EventCounterType season_spring
and EventCounter > 0
and RandomPercent > 21
historic_event season_sandstorms
terminate_monitor
end_monitor
monitor_event EventCounter EventCounterType season_summer
and EventCounter > 0
and RandomPercent > 21
historic_event season_desert
terminate_monitor
end_monitor
monitor_event EventCounter EventCounterType season_winter
and EventCounter > 0
and RandomPercent > 10
historic_event season_miserable
terminate_monitor
end_monitor
monitor_event EventCounter EventCounterType early_winter
and EventCounter > 0
and RandomPercent > 31
historic_event season_miserable
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;HISTORIC_EVENTS.TXT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{SEASON_MISERABLE_TITLE}A Very Bad Winter
{SEASON_MISERABLE_BODY}\nThis cold weather is simply awful in every way. Alternating frosts and freezing rains have dampenned and ruinned many food stores as well as peoples fortitude. Armies campaigning in such weather have need of an inspiring Leader to endure these dark, dismal, cold months abroad.
\n\nArmies can prove difficult to command with this season turning so dismal. Sodden roads become intractable pits of mud under the feet of military columns. And an armies ability to forage or plunder to sustain their camp may become hindered as well.
{SEASON_SANDSTORMS_TITLE}Sandstorms
{SEASON_SANDSTORMS_BODY}\n\nThis Spring has brought monsterous and devillish sandstorms behind its pleasant breezes. They quickly rise from beyond the horizion and soon fill all vision. Armies and Agents travelling in the desert regions may become scattered, lost, and delayed if cought in such storms paths.
{SEASON_DESSERT_TITLE}The Sun's Anvil
{SEASON_DESSERT_BODY}\n\nRegions throughout Araby and the Sahara are experiencing above average temperatures that stifle activity. Armies crossing desert regions are particularly succeptable. Western armies are more likely to feel the effects of this weather than native desert peoples might. Armies affected experience a reduced morale and slowed movement.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;EXPORT_DESCR_CHARACTER_TRAITS.TXT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trait CampaignSeason
Characters all
Hidden
Level Summer
Description Summer_desc
EffectsDescription Summer_effects_desc
Threshold 1
Level Winter
Description Winter_desc
EffectsDescription Winter_effects_desc
Threshold 2
Effect MovementPoints -20
;------------------------------------------
Trigger WinterToSummer
WhenToTest CharacterTurnEnd
Condition not AgentType = admiral
and Trait CampaignSeason = 2
and I_EventCounter summer_winter == 1
Affects CampaignSeason -1 Chance 100
;------------------------------------------
Trigger SummerToWinter
WhenToTest CharacterTurnEnd
Condition not AgentType = admiral
and Trait CampaignSeason = 1
and I_EventCounter summer_winter == 2
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger GameStart
WhenToTest CharacterTurnStart
Condition I_TurnNumber == 0
and not AgentType = admiral
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 2 Chance 100
;------------------------------------------
Trigger ComesOfAgeSummer
WhenToTest CharacterComesOfAge
Condition FatherTrait CampaignSeason == 1
and not AgentType = admiral
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger ComesOfAgeWinter
WhenToTest CharacterComesOfAge
Condition FatherTrait CampaignSeason == 2
and not AgentType = admiral
Affects CampaignSeason 2 Chance 100
;------------------------------------------
Trigger CatchAllWinter
WhenToTest CharacterTurnEnd
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 2
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 2 Chance 100
;------------------------------------------
Trigger CatchAllSummer
WhenToTest CharacterTurnEnd
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 1
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger MoveToSummer
WhenToTest CharacterTurnEnd
Condition Trait CampaignSeason == 2
and not AgentType = admiral
and I_EventCounter summer_winter == 2
and not IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason -1 Chance 100
;------------------------------------------
Trigger MoveToWinter
WhenToTest CharacterTurnEnd
Condition Trait CampaignSeason == 1
and not AgentType = admiral
and I_EventCounter summer_winter == 2
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger SummerAdoption
WhenToTest OfferedForAdoption
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 1
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger LesserSummerAdoption
WhenToTest LesserGeneralOfferedForAdoption
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 1
Affects CampaignSeason 1 Chance 100
;------------------------------------------
Trigger WinterAdoption
WhenToTest OfferedForAdoption
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 2
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 2 Chance 100
;------------------------------------------
Trigger LesserWinterAdoption
WhenToTest OfferedForAdoption
Condition Trait CampaignSeason == 0
and not AgentType = admiral
and I_EventCounter summer_winter == 2
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects CampaignSeason 2 Chance 100
;;;;;;;;;;;;;;;;;;;;;;EXPORT_VNVS.TXT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{Summer} Summer
{Summer_desc} Summer weather is good for movment
{Summer_effects_desc} Normal Movement
{Winter} Winter
{Winter_desc} Winter weather affects movement
{Winter_effects_desc} Movment Slowed
{Season_miserable} Plagued by Terrible Conditions
{Season_Miserable_desc} The soldiers are falling ill to the unexpectedly miserable weather.
{Season_Miserable_effects_desc} Greatly lowered Command, Morale, and Loyalty. Movment reduced.
{Season_Desert} The Sun's Anvil
{Season_Desert_desc} The summer air is smothering. Weapons and armor burn to the touch. Soldiers show wisdom in clinging to the shade.
{Season_Desert_effects_desc} Greatly lowered Morale and Loyalty. Movement reduced.
{Season_Sandstorms} Thwarted by Sandstorms
{Season_Sandstorms_desc} Seasonal winds have buffeted this force with blinding Sandstorms.
{Season_Sandstorms_effects_desc} Line of Sight reduced. Morale lowered. Movment slowed to a crawl.
;;;;;;;;;;;;;;;;;;;;;;EXPORT_DESCR_VNVS_ENUMS.TXT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Summer
Summer_desc
Summer_effects_desc
Winter
Winter_desc
Winter_effects_desc
Season_Miserable
Season_Miserable_desc
Season_Miserable_effects_desc
Season_Desert
Season_Desert_desc
Season_Desert_effects_desc
Season_Sandstorms
Season_Sandstorms_desc
Season_Sandstorms_effects_desc
;;;;;;;;;;;;;;;;;;SEASONS TRAITS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;---------------
Trait Miserable
Characters family
Level Miserable
Description Miserable_desc
EffectsDescription Miserable_effects_desc
Threshold 1
Effect Command -6
Effect TroopMorale -6
Effect Loyalty -6
Effect Unrest 6
Effect MovementPoints -10
;---------------
Trait Desert
Characters family
Level Desert
Description Desert_desc
EffectsDescription Desert_effects_desc
Threshold 1
Effect Command -4
Effect TroopMorale -6
Effect Loyalty -8
Effect Unrest 8
Effect MovementPoints -20
;---------------
Trait Sandstorms
Characters family
Level Sandstorms
Description Sandstorms_desc
EffectsDescription Sandstorms_effects_desc
Threshold 1
Effect LineOfSight -20
Effect TroopMorale -4
Effect Loyalty -4
Effect Unrest 4
Effect MovementPoints -50
;;;;;;;;;;;;;;;;;;;;;;;;;;SEASON TRIGGERS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------
Trigger Miserable1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_miserable
and not FactionType slave
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Miserable 1 Chance 100
;-------------
Trigger Sandstorms1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_sandstorms
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Sandstorms 1 Chance 100
;-------------
Trigger Desert1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_desert
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Desert 1 Chance 100
;-------------
Trigger Miserable2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_miserable
and not FactionType slave
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Miserable 1 Chance 100
;-------------
Trigger Sandstorms2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_sandstorms
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Sandstorms 1 Chance 100
;-------------
Trigger Desert2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_desert
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Desert 1 Chance 100
;--------------
Trigger cleanup_miserable
WhenToTest CharacterTurnEnd
Condition Trait Miserable = 1
Affects Miserable -1 Chance 100
Trigger cleanup_sandstorms
WhenToTest CharacterTurnEnd
Condition Trait Sandstorms = 1
Affects Sandstorms -1 Chance 100
Trigger cleanup_desert
WhenToTest CharacterTurnEnd
Condition Trait Desert = 1
Affects Desert -1 Chance 100
;-------------
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;DESCR_DISASTERS.TXT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
event earthquake
frequency 9
winter false
summer false
warning false
position 44, 329
position 139, 128
position 159, 141
position 170, 116
position 273, 124
position 280, 129
position 275, 149
position 276, 160
position 260, 163
position 257, 178
position 251, 185
position 236, 184
position 224, 189
position 255, 199
position 285, 176
position 301, 167
position 316, 146
position 326, 124
position 333, 160
position 358, 159
position 344, 206
position 368, 147
position 380, 140
position 394, 171
position 441, 179
position 447, 173
position 447, 158
position 436, 143
position 412, 112
position 441, 112
position 368, 114
position 343, 101
position 331, 118
position 466, 162
position 209, 183
position 237, 203
position 391, 128
position 306, 155
position 259, 120
position 324, 149
position 352, 102
min_scale 2
max_scale 8
;positions based upon seismic survey charts -L2S
;Volcanos in Italy and Iceland
event volcano
frequency 19
winter false
summer false
warning false
position 270, 121
position 268, 151
position 50, 325
position 56, 332
min_scale 5
max_scale 10
;Blizzards, Winter Only
event flood
frequency 2
winter true
summer false
warning false
region Inverness_Province
region Aberdeen_Province
region Oslo_Province
region Uppsala_Province
region Helsinki_Province
region Novgorod_Province
region Moscow_Province
region Belo-Ozero_Province
region Arhus_Province
region Edinburgh_Province
region Smolensk_Province
region Dublin_Province
region Wexford_Province
region Cork_Province
region Connaught_Province
region Donegal_Province
region York_Province
region Caribbean_Province
region Ryazan_Province
region Caernarvon_Province
region Thorn_Province
region Nottingham_Province
region Stettin_Province
region Hamburg_Province
region Lubeck_Province
region Tlaxcala_Province
region Azov_Province
region Tmutarakan_Province
region Atil_Province
region Samandar_Province
region Antwerp_Province
region Groeningen_Province
region Magdeburg_Province
region Halych_Province
region Peremyshl_Province
region Cracow_Province
region Plock_Province
region London_Province
region Southampton_Province
region Breslau_Province
region Kiev_Province
region Tzernigov_Province
region Kozelsk_Province
region Turov_Province
region Minsk_Province
region Bruges_Province
region Frankfurt_Province
region Metz_Province
region Cholula_Province
region Caen_Province
region Prague_Province
region Rheims_Province
region Rennes_Province
region Nuremburg_Province
region Paris_Province
region Hohenstauffen_Province
region Iasi_Province
region Tenochtitlan_Province
region Buda_Province
region Pest_Province
region Angers_Province
region Bran_Province
region Caffa_Province
region Cherson_Province
region Vienna_Province
region Dijon_Province
region Bern_Province
region Bordeaux_Province
region Magas_Province
region Bucharest_Province
region Toulouse_Province
region Zagreb_Province
region Belgrade_Province
region Sofia_Province
region Preslav_Province
region Marseille_Province
region Lund_Province
region Bremen_Province
region Estland_Province
region Prussia_Province
region Lettigallia_Province
region Samogitia_Province
region Curonians_Province
region Riga_Province
region Greenland_Province
region Powhatan_Province
region Micmac_Province
region Vestlandet_Province
region Gotland_Province
min_scale 5
max_scale 10
;Sea Storms, Winter Only
event storm
frequency 2
winter true
summer false
warning false
position 39, 322
position 91, 295
position 154, 319
position 151, 267
position 150, 248
position 183, 250
position 201, 265
position 203, 293
position 211, 322
position 229, 299
position 273, 288
position 295, 293
position 297, 320
position 330, 329
position 143, 219
position 152, 199
position 112, 208
position 82, 149
position 102, 127
position 43, 49
position 83, 103
position 39, 322
position 41, 94
position 28, 215
position 203, 133
position 219, 170
position 238, 126
position 244, 153
position 267, 134
position 298, 126
position 297, 90
position 332, 105
position 352, 109
position 345, 143
position 374, 173
position 384, 198
position 442, 198
position 398, 116
position 426, 109
position 423, 87
position 387, 76
min_scale 5
max_scale 10
;Sandstorms
event dustbowl
frequency 2
winter false
summer true
warning false
position 85, 37
position 105, 48
position 128, 39
position 148, 64
position 146, 40
position 164, 20
position 161, 58
position 177, 46
position 176, 16
position 201, 54
position 206, 28
position 220, 7
position 234, 43
position 255, 9
position 293, 23
position 333, 38
position 241, 44
position 362, 43
position 382, 30
position 408, 34
position 387, 5
position 407, 4
position 430, 7
position 423, 27
position 398, 63
position 430, 67
position 446, 72
position 465, 37
position 468, 7
position 495, 5
position 479, 47
position 476, 77
position 490, 91
position 451, 98
position 486, 105
position 506, 103
position 461, 97
position 477, 59
position 428, 67
position 226, 23
position 173, 42
position 83, 38
min_scale 8
max_scale 10
;Plagues triggered by events
event plague
frequency 19
winter false
summer false
min_scale 2
max_scale 5
;Hordes triggered by events
event horde
frequency 19
winter false
summer false
warning false
min_scale 2
max_scale 5
;Locusts triggered by events
event locusts
frequency 19
winter false
summer false
warning false
min_scale 2
max_scale 5
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WINTER ILLNESS TRIGGERS Add to existing Illness triggers;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger Character_Fallen_to_Illness_Trigger72
WhenToTest CharacterTurnEnd
Condition Trait Fallen_to_Illness = 0
and Trait HaleAndHearty < 1
and not EndedInSettlement
and AgentType = family
and not FactionType slave
and RandomPercent < 11
and EventCounterType season_winter
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Fallen_to_Illness 2 Chance 1
;This Trigger is for HaleAndHearty family members out in the winter weather.
Trigger Character_Fallen_to_Illness_Trigger82
WhenToTest CharacterTurnEnd
Condition Trait Fallen_to_Illness = 0
and Trait Hypochondriac > 0
and not EndedInSettlement
and AgentType = family
and not FactionType slave
and RandomPercent < 31
and EventCounterType season_winter
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Fallen_to_Illness 2 Chance 1
;This Trigger is for Hypochondriac family members out in the winter weather.
Trigger Character_Fallen_to_Illness_Trigger92
WhenToTest CharacterTurnEnd
Condition Trait Fallen_to_Illness = 0
and not EndedInSettlement
and AgentType = family
and not FactionType slave
and RandomPercent < 21
and EventCounterType season_winter
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Fallen_to_Illness 2 Chance 1
;This Trigger is for normal family members out in the winter weather.