Command - Affects the chances of risky battlefield maneuvers, such as a quick redeployment in the heat of battle, a tactical retreat or an attempt to charge at and kill the enemy commander. Also affects your starting deployment zone (the higher your Command is, the better terrain & starting position you get) and your units' morale. Raised by winning battles.
Administration - Affects province income; each Admin star gives you an additional 5% from the province the Administrator character is presently in. Raised by staying in a province for extended periods of time.
Loyalty - The character's loyalty to your faction leader. Raised by gifts of land and/or money.
Influence - Affects negotiation efforts with NPCs such as Greece or Denmark, as well as your chances of bribing both NPCs and player-faction characters. Raised by successful negotiations.
In addition to stats, your characters may also pick up certain Traits as he wins/loses battles, manages a province, etc. Some traits are positive, others are negative, and still others can have a mix of positive and negative effects. Characters may have up to three Traits, and once they get a Trait, they cannot get rid of it.
Children will turn of age once they hit 18. However, they can be married off before that, although obviously they can't have kids until they're of age
The Command Traits are:
Spoiler Alert, click show to read:
Berserker - This character has a worrying tendency to see the 'red mist' and fly into either a screaming, frothing rage or a frighteningly quiet, almost tranquil state whenever he enters battle. In either case, when he does enter this 'berserker state', enemy soldiers know well enough to get out of his way. Reduces the morale of enemy troops.
Chivalrous - This character strictly adheres to a code of honor; he will never look down on his allies, always treats his enemies with respect, will not flee from battle unless ordered and remains loyal to his betters in good times and bad. Naturally, his men are honored to have someone like him on their side. Improves the morale of your troops.
Coward - This character doesn't just lead from the rear, he bolts as soon as he feels his life is threatened and will take dishonorable surrender over an honorable death if escape is impossible. Few men would have any respect for such a fellow, and his soldiers are no exception. Reduces the morale of your troops.
Dirty Fighter - This man values victory over honor, and there is no level he will stoop to in order to get his triumph - whether it be repeatedly striking his opponent in the groin or holding his enemies' families hostage. His enemies know this, and dread facing such an unscrupulous fellow in battle; however, his own soldiers have little respect for such a dishonorable man. Reduces morale of both your troops and enemy troops.
Merciless - This man's cruelty borders on sociopathy, for he never shows enemy soldiers mercy - much less any respect to their commanders. Not bound by any code of honor, he is the kind of fellow who will cheerfully torture and execute prisoners and even insubordinate minions, and so not only do his opponents shiver at the mere mention of his name, but even his own men are too frightened of him to call him out on his bloody deeds. Reduces the morale of enemy troops.
Ruthless - This man cares nothing for the lives of his own men, he is perfectly fine with throwing them into a meatgrinder if he thinks he can win that way and will simply answer 'We have reserves,' if he is ever called out on it. The soldiers under his command dislike him for obvious reasons. Reduces morale of your own troops.
Valorous - This character does not shy away from danger and doesn't mind getting his hands dirty alongside his men, something his soldiers find inspiring. Improves the morale of your troops.
Natural Leader - This character was born to command armies and lead them to glory. +1 Command.
Naturally Incompetent Leader - This character was born to command armies - and lead them to disaster. -1 Command.
The Admin traits are:
Spoiler Alert, click show to read:
Architect - This character is a master builder, who makes even ordinary homes look like small mansions. -2 days for building projects in this man's province.
Bad Architect - This character is an incompetent builder, who should not be trusted with putting together a doghouse. +2 days for building projects in this man's province.
Corrupt - This slimy fellow regularly takes money out of the state treasury, and should not be trusted with managing a lemonade stand. -1 Admin star.
Mathematician - This character is a brilliant figure when it comes to logic, space, transformations and numbers. +1 Admin star.
Trader - This character is a superb trader, and probably multilingual too. All trade agreements bring in 10% instead of 5%.
Teetotal - This character abhors all alcoholic drink and so is rarely invited to parties, where s/he tends to be rather boring. Nevertheless, completely abstaining from booze allows them to keep a sharp mind when it comes to administering the realm. +1 Administration, -1 Influence.
Tax Farmer - This character is particularly good at extracting taxes from the populace, something both the common man and the aristocrat can agree is a bad thing. +1 Administration, dice roll to decide whether or not Peasant Revolt breaks out in random province.
Lenient Tax Official - This character either doesn't care about his job, or is nice enough to let the people get off easy when it comes to taxes. While they are liked by the populace, they obviously tend to contribute less money to the treasury. -1 Administration, dice roll to reduce unrest in random province.
The Loyalty traits are:
Spoiler Alert, click show to read:
Austere - This character lives a Spartan life and does not appreciate most gifts. S/he will be harder to bribe than lesser men.
Disloyal - This character can break oaths of allegiance without even the slightest tinge of regret. -1 Loyalty.
Hedonist - This character lives a life of luxury, regularly surrounded by useless trinkets and fawning servants. S/he will be easier to bribe than greater men.
Loyal - Loyalty is a word this man lives by. +1 Loyalty.
The Influence traits are:
Spoiler Alert, click show to read:
Bad with Words - This character regularly says the worst possible thing at the worst times, and it is a wonder how s/he still has his head attached to his shoulders at times. -1 Influence, reduces chances of bribing a character.
Good with Words - This character has a way with his words, always withholding any inform s/he needs to withhold and saying just what others want to hear at the right time. + 1 Influence, increases chances of bribing a character.
Handsome/Beautiful - This character can turn the head of anyone of the opposite sex s/he passes and instill deep jealousy and a feeling of inferiority in the others s/he meets. +1 Influence.
Hideous - It's a wonder this character hasn't been forced to wear a bag over his/her ugly face every time he goes out in public. -1 Influence.
Silver Tongue - This character can make the most outlandish proposals sound perfectly reasonable and easily convince others that s/he is right, no matter how utterly wrong s/he actually is. +1 Influence, increases chances of bribing characters.
Hard Drinker - This character likes his/her booze, and once s/he drinks enough of the stuff s/he becomes quite fun to hang around. However, drunkards obviously don't make good administrators. +1 Influence, -1 Administration.
Characters obviously need to marry to have (legitimate) kids. You can either marry your characters to other factions' characters, gaining the women (with all their stats & traits) as your own character in that case and also providing the lucky groom with a Loyalty boost for marrying him into a prominent family; you will also have a chance to claim that family's domain if their faction leader dies without a legitimate heir. If you can't be bothered to wait/ask for a suitable bride/groom, you can simply have the character marry a generic noble from your realm, but this provides a useless extra char, no Loyalty bonus and no chance to claim another faction's throne.
You may randomly get children at the start of every turn; if you do get a new kid (gender also randomly determined), I'll announce it in the event thread.