Or the Big Historical Map.
I am planning on creating a new modification for the Kingdoms expansion, aiming on historically accurate gameplay.
As for now, the mod is rather in my mind, and I will need the help of mainly mappers and scripters, but any other are welcome too.
Do apply if it appeals to you!
Ideas in a nutshell:
Timeframe:
Start date: 1000;
End date: probably 1399;
Turns per year: Aiming 4.
Campaign Map:
Use of all availabe region slots;
No Americas;
Increased Northern regions;
Decreased Southern regions;
Slight alterations in Eastern regions.
(See image included)
Factions:
(working names);
Abbasid;
Alba;
Anglo-Saxon;
Armenia;
Azerbaijan;
Bulgaria;
Burgundy;
Byzantium;
Denmark;
Fatimid;
France;
Georgia;
HRE;
Hungary;
Kemr;
Khazar;
Kievan Rus';
Leon;
Mongols;
Navarre;
Norway;
Pacheneds;
Papacy;
Poland;
Portugal;
Rebels;
Saami;
Seljuk;
Sweden;
Umayyad;
Venice.
Cultures/religions:
Either religions or cultures will be used. I prefer cultures over religions, though slightly.
Features:
Aimed on historical gameplay;
New/altered, (more) historical map;
Expanded family trees at start;
Bloodline trait system;
Heraldry ancillary system;
Heraldry trait system;
Factions changes;
Certain script modifcation;
Religion modification;
Vanilla troubleshooting.
Optional features:
Unit roster revision;
Building tree expansion;
Religion overhaul.
By no means I am able to accomplish this on my own - I do know some minor scripting -, so do offer your help if this idea appeals to you.
I am looking very forward towards creating this mod. I hope some of you out there do too!