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Thread: The Blue & The Gray 2.6 open beta + UPDATE released

  1. #141
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Quote Originally Posted by Protector View Post
    shokh here u are:

    autosave is the last save, after which I got a crash.
    The 1862 winter is a few turns older but after my CTD also for some strange reason not loadable anymore.
    I give this file today another teammember to try out because i have running a further version now.
    I will give feedback soon.

  2. #142
    Protector's Avatar Kihei
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    o.k. Thx.
    Looking forward to it.
    RTW RS II MTW2 SS 6.4, DLV 6.2, ETW DM 8.0 NTW III, LME STW2 DM 4.4

  3. #143
    Murakawa
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Hi,
    first I want to say, that this is a great mod!!! Great job!!!
    In this thread i read that the two models of the prussian infantry were integratet in this mod. But I can not found them in the current beta version. When will the version with tis new models released?
    http://www.twcenter.net/forums/showt...=316929&page=8

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  4. #144
    Hinkel's Avatar Commander in Chief
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Quote Originally Posted by Friedrich I. View Post
    Hi,
    first I want to say, that this is a great mod!!! Great job!!!
    In this thread i read that the two models of the prussian infantry were integratet in this mod. But I can not found them in the current beta version. When will the version with tis new models released?
    http://www.twcenter.net/forums/showt...=316929&page=8

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    I said, that we will add this in our next version. And this thread here is not our next version
    Our next full version with new models will be version 3.0.
    --------------------------- The American Civil War for Total War ------------------------------

  5. #145
    Niccolo` Machiavelli's Avatar Yari-hei
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Thanks Shokh. By the way, was retraining units taken out for some reason?

  6. #146
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    It´s only hidden, you can still use it.

  7. #147
    Niccolo` Machiavelli's Avatar Yari-hei
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Okay good, Stonewall only has 1 man with him in his unit and I don't want to lose him.

  8. #148
    swhunter's Avatar Kamikaze
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Shokh i was wondering could the CSA and union have more troops in the beginning as in the first year of the war. And since the mod starts in 1861.
    And maybe more income starting with? For larger battles?
    Grant came in Virgina with only 1,500 men. I was foolish not having some troops in Virgina.
    But I had 1,000 near the border of the north/east.
    They didn't attack me, but went straight to my Capital.
    We fought on the battlefield i lost. And New Orleans became the capital of the country.
    Next move i took it back. Troops have been very few. If you build more, the population becomes unhappy and income gos down. I understand the basics of this.
    But wouldn't it be better to have more troops and a few artillery at the start of the game? In stead a few ittle stacks that amount to 160 to 400 men.
    I know historically we cant put 1,000's of troops on each side. But maybe a little more cash to give the impression of it.
    Last edited by swhunter; February 11, 2011 at 02:27 PM.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  9. #149
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    I have reduced the starting treasure after critic from users it is too high.
    But the base income each turn is raised. When you use all trade rights you should be able to build enough troops.

  10. #150
    swhunter's Avatar Kamikaze
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Explain trade rights?
    Are you saying sea trade? Dip.?
    I take it this is for 3.0? Or 2.6?
    thanks

    Roma Surrectum Greek/Spartan Researcher/Tester.

  11. #151
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    I meant trade agreements. You can set about 4 or 5 at campaign start as CSA.
    This gives you a few thousand income each turn.

  12. #152
    Niccolo` Machiavelli's Avatar Yari-hei
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    You should also always upgrade your governors houses. That brings in good income for me.

  13. #153
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Quote Originally Posted by Niccolo` Machiavelli View Post
    You should also always upgrade your governors houses. That brings in good income for me.
    Yep, and roads!

  14. #154
    swhunter's Avatar Kamikaze
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Thanks guys. I can now. The Union have been pushing me around. so i couldn't build as i should.
    But after a few decent battles. I can. I think i have 4 or five trade agreements one is with Mexico also. Also with my ships trading over seas.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  15. #155
    Niccolo` Machiavelli's Avatar Yari-hei
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    Default

    Be strategic who you align with, this will depend on who you can trade with.

    My advice is to make an alliance with Great Briton. They war with the Union. This will make the fight easy for you. I am in the year 1963 and I own all of the United States except Washington and the few regions above it.

    Sorry for the double post.
    Last edited by Primergy; February 12, 2011 at 04:39 PM.

  16. #156
    swhunter's Avatar Kamikaze
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    I experienced a freeze. When union ships attacked CSA.
    I then rebooted, and received a message from Microsoft.
    Load it again and can not continue the campaign. This happened before and i had to restart it over again. One thing that bothers me if i might say. Having a war with and south and north for a few years does make since. But to continue into dates past 1870 and beyond seem a little wrong. Just my 0.2 cents.
    Anyhow any ideas what problem could be? I have 2.6 with that update.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  17. #157
    swhunter's Avatar Kamikaze
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released



    The ship was attacked and lost to three union ships. But the CSA damaged some of them.
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    Roma Surrectum Greek/Spartan Researcher/Tester.

  18. #158
    shokh's Avatar .
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    Quote Originally Posted by Protector View Post
    o.k. Thx.
    Looking forward to it.
    2 of our team tested your savegame.
    Loading crash what means the are corrupt or while playing where other files as 2.6+update activ.
    I´m afraid i can give no solution for this. There must be somewhere a conflict.

  19. #159
    Railin's Avatar Shashu
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    I dont like asking this at all but Shokh can you give us an estimate about when the 2.6 final release will be out? Thanks

  20. #160
    Niccolo` Machiavelli's Avatar Yari-hei
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    Default Re: The Blue & The Gray 2.6 open beta + UPDATE released

    SHOKH

    I have figured out how to change the names of my units. I know have Quantrill's Raiders instead of Mosby's Raiders. I was wondering where to find the generals ui. I couldnt find them. I want to actually put Qauntrill as a general. Could you help?

    Edit: Ok I over looked the generals name. My next question is how to change the picture?
    Last edited by Niccolo` Machiavelli; February 13, 2011 at 08:45 PM.
    Who likes Quitters????
    Vote now at: http://www.twcenter.net/forums/showthread.php?t=425721




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