hey cap, do the mexican and Usa campaigns, have that unit converting bug?
hello,
no, i am not aware of any bugs relating to unit switching. although i havent extensively tested them i havent recieved any reports that bug switching is occuring in any of the emegernt playable startpos', so id say its all good.
I believe the unit switching bug is due to heavily modded startpos', thats why it occurs in the DMUC late campaign and in my failed Global Conflict mod, although this isnt peer reviewed or anything, thats just my take on it.
The Cap
alright thanks may download next week and give a test, i just get put off mexico with the lack of units :/
is there any way to use this mod along with the additional causa belli units?
nevermind...
USA only has 1 general?
Last edited by John Mayer; September 27, 2011 at 10:08 AM.
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."
Κωνσταντῖνος ΙΑ' Παλαιολόγος
"il nous faut de l'audace, encore de l'audace, toujours de l'audace, et la France est sauvée"
Startpos file for Scotland?
I have a really strange bug... I am playing with Quebec and a building costs 250 gold instead of the usual 2500... It is like the last number of the price gets removed or something..
Last edited by GasCanGerry; October 03, 2011 at 03:34 PM.
It was the very first turn, but i think it fixed itself afterwards... It is appears to happen to the buildings you build on the first turn, no matter what level they are from the chain. It is just retarded because the AI builds up everything cheaply and sends a ridiculous amount of troops at me
Also, Quebec seems to be missing churches from the build list. I think it may be the same for black smiths, although i am not sure
Check out page 5 and my chat with the Cap
Well, i tried it and now my game crashes everytime when i start it... After the Empire Total War screen :/ Any chance you could post a tutorial or something? I would be very grateful and yes, I am like a caveman when it comes to this.
If you like you can post your DMUC_core file here and I'll make the changes for you.
Otherwise try this. There maybe a better way but this is how I do it:-
1) Open the DMUC_core file with the DBEditor
2) Go to Building Faction Variants Table (Should be greyed out and underlined)
3) Click File > New building_faction_variants_table Table
4) Call it whatever you like and add it to the existing DMUC_Core.pack file or create your own if you like. Remember if you do, you'll have to add it to the user script.
5) Now go back into the original greyed out Building Faction Variants Table and click on the faction tab.
6) Austria, for example, has three rel_catholic building entries. Copy these three entire rows by clicking in the far left hand side column.
7) Paste these into your new Table and change the faction names from Austria to which ever one you want. Make sure you use the correct religious buildings for whichever religion your faction should be.
8) Save and exit.
I think there's a little problem with the names of the buildings not showing up but at least you have them.
There's probably an easier method to this but it works for me and I've created my own .pack file with all my changes. That way, if there is an update to DMUC or Causi Belli or whatever, I keep all of my changes.
Hope that helps and let us know how you get on.
^^^^^^^^
very handy Tarm (i'll rep you when im allowed )
in relation to the names not showing up, you'll need to edit the UPC (localisation.loc) with something like this
building_faction_variants_onscreen_name_rel_protestant_0scotland | Church Schoolbuilding_faction_variants_onscreen_name_rel_protestant_1scotland | Chapter Schoolbuilding_faction_variants_onscreen_name_rel_protestant_2scotland | College of divinity
obvioulsy adjust faction name to whatever and names to religious correctness
The Cap