After some work, I have made a list of possible “Wonders” for the Hyrule Total War Campaign Map, these have been found by seeking through the Zelda wikia. I have not yet had time to think on how -exactly- these would be beneficial to a faction controlling the region, they may give someone some inspiration on how they would best be used. Mostly, I stuck to the Ocarina of Time, and Twilight Princess for locations.
Spoiler Alert, click show to read:
The Temple of Time = Located in Hyrule Castle.
Great Deku Tree = Located in the Great Deku Tree's Grove.
Fairy Fountain of Power = Located in the Death Mountain region.
Fairy Fountain of Wisdom = Located in Death Mountain Crater (perhaps better if placed nearby but in a different region to the Fairy Fountain of Power.)
Fairy Fountain of Courage = Located near Hyrule Castle, perhaps better placed in one of the nearby territories, to stop an over-crowding of wonders (or considering that Link always seems to have the Triforce of Courage, it may make sense to place a Fairy Fountain of Courage in the Kokiri territories).
Fairy Fountain of Magic = One is located near to the Desert Colossus (Gerudo territory), another in Zora's Fountain (which would likely need to be placed elsewhere, but still in Zora territory), another is near to Hyrule Castle but yet again, it is probably better moved to a fairer location.
Zora's Fountain = The location of Lord Jabu-Jabu, is to be found near to Zora's Domain.
Desert Colossus = Though mentioned as Ganondorf's former headquarters, it is also the location of the Spirit Temple, which makes it a possible “Wonder”.
The Forest Temple = Located in Kokiri Forest.
Sacred Forest Meadow = Located in the far end of the Lost Woods.
The Shadow Temple = Located near to Kakariko.
The Water/Lakebed Temple= Located in Lake Hylia.
The Fire Temple = Located in Death Mountain.
Eldin Spring = Home to the Light Spirit Eldin, this is located near to Kakariko Village.
Ordon Spring = Home to the Light Spirit Ordona, this is located near to Ordon Village
Faron Spring = Home to the Light Spirit Farona, this seems to be located in Kokiri Forest
Lanayru Spring = Home to the Light Spirit Lanayru, seems to be somewhere between Hylian and Zora territories.
Great Bridge of Hylia = Located near to Lake Hylia
The Arbiter's Grounds/The Mirror of Twilight = Located in the Gerudo Desert, possibly is the same place as The Spirit Temple. Perhaps even a decent start location for a Twili faction? =D
After some work, I have made a list of possible “Wonders” for the Hyrule Total War Campaign Map, these have been found by seeking through the Zelda wikia. I have not yet had time to think on how -exactly- these would be beneficial to a faction controlling the region, they may give someone some inspiration on how they would best be used. Mostly, I stuck to the Ocarina of Time, and Twilight Princess for locations.
Spoiler Alert, click show to read:
The Temple of Time = Located in Hyrule Castle.
Great Deku Tree = Located in the Great Deku Tree's Grove.
Fairy Fountain of Power = Located in the Death Mountain region.
Fairy Fountain of Wisdom = Located in Death Mountain Crater (perhaps better if placed nearby but in a different region to the Fairy Fountain of Power.)
Fairy Fountain of Courage = Located near Hyrule Castle, perhaps better placed in one of the nearby territories, to stop an over-crowding of wonders (or considering that Link always seems to have the Triforce of Courage, it may make sense to place a Fairy Fountain of Courage in the Kokiri territories).
Fairy Fountain of Magic = One is located near to the Desert Colossus (Gerudo territory), another in Zora's Fountain (which would likely need to be placed elsewhere, but still in Zora territory), another is near to Hyrule Castle but yet again, it is probably better moved to a fairer location.
Zora's Fountain = The location of Lord Jabu-Jabu, is to be found near to Zora's Domain.
Desert Colossus = Though mentioned as Ganondorf's former headquarters, it is also the location of the Spirit Temple, which makes it a possible “Wonder”.
The Forest Temple = Located in Kokiri Forest.
Sacred Forest Meadow = Located in the far end of the Lost Woods.
The Shadow Temple = Located near to Kakariko.
The Water/Lakebed Temple= Located in Lake Hylia.
The Fire Temple = Located in Death Mountain.
Eldin Spring = Home to the Light Spirit Eldin, this is located near to Kakariko Village.
Ordon Spring = Home to the Light Spirit Ordona, this is located near to Ordon Village
Faron Spring = Home to the Light Spirit Farona, this seems to be located in Kokiri Forest
Lanayru Spring = Home to the Light Spirit Lanayru, seems to be somewhere between Hylian and Zora territories.
Great Bridge of Hylia = Located near to Lake Hylia
The Arbiter's Grounds/The Mirror of Twilight = Located in the Gerudo Desert, possibly is the same place as The Spirit Temple. Perhaps even a decent start location for a Twili faction? =D
Very nice ideas, I can think of some ways those could benefit a player.
Temple of Time: allows Hylian player to create some powerful knight like unit (I'm thinking a name like "Triforce Vanguards" or something")
Great Deku Tree: I had planned on him being a Kokiri hero unit, maybe controlling his grove lets the Kokiri player use him if an enemy invades the city he's located in?
Desert Colossus/Spirit Temple: Allows Gerudo to summon the dead spirits of male Gerudo and forge Iron Knuckles out of them.
Speaking of Iron Knuckles...
Spoiler Alert, click show to read:
Forest, Fire, Shadow... etc temples: I figure each temple allows whatever player that captures it the ability to summon creatures from them (for example the Fire Temple would allow a player to summon Flare Dancers), or maybe even the bosses from them (Volvagia anyone?)
I'm not sure how I could incorporate the Great Fairy springs, as ironically "magic" is very rare in the Zelda series. Only three characters (Link, Ganondorf, and Zelda) along with a very small handful of enemies (Wizzrobes) have actually used what I could consider stereotypical magic spells. I'm sure I could think of something though...
Very nice ideas, I can think of some ways those could benefit a player.
Temple of Time: allows Hylian player to create some powerful knight like unit (I'm thinking a name like "Triforce Vanguards" or something")
Great Deku Tree: I had planned on him being a Kokiri hero unit, maybe controlling his grove lets the Kokiri player use him if an enemy invades the city he's located in?
Desert Colossus/Spirit Temple: Allows Gerudo to summon the dead spirits of male Gerudo and forge Iron Knuckles out of them.
Forest, Fire, Shadow... etc temples: I figure each temple allows whatever player that captures it the ability to summon creatures from them (for example the Fire Temple would allow a player to summon Flare Dancers), or maybe even the bosses from them (Volvagia anyone?)
I'm not sure how I could incorporate the Great Fairy springs, as ironically "magic" is very rare in the Zelda series. Only three characters (Link, Ganondorf, and Zelda) along with a very small handful of enemies (Wizzrobes) have actually used what I could consider stereotypical magic spells. I'm sure I could think of something though...
I think the Gerudo idea is a fine one, and the model that goes along with it is great, so good job on that! And I agree that perhaps some kind of Triforce Guardians would be a fine addition to Hyrule City. I'm not too sure on the ideas behind the other temples, in that it'd need to be very carefully balanced so they make sense (for example, if Kokiri controlled a Temple they wouldn't hire the big nasty's from inside, but a faction run by someone nasty like Ganondorf would). An idea you -could- consider, would be that different factions recieve the ability to train a special unit in the region that controls a temple. This would allow the more villainous factions to gain access to some of the more exotic nasty stuff out there, whereas others would gain access to a unit of their own people associated with the specific element.
Failing that, you could just have them having benefits which are aimed at the campaign map instead of battlefields.
Regarding the Great Deku Tree, is it possible to have a very long lived ruler? As it may make more sense to have the Great Deku Tree as the "King" of the Kokiri, but also being unable to travel beyond the capital. Not sure if it is a good idea or not.
Also, regarding the Fairy Fountains, I do have some ideas:
Spoiler Alert, click show to read:
1) If someone controls the Fairy Fountain of Courage, then either the owners units in that region will have strong morale when in battle in that region. Or, they could increase the trained level of the units by 1.
2)Fairy Fountain of Power is an easy one. Units built in that region start off with one level higher attacking ability (just as if you had built a blacksmith or something, can't remember the building that upgrades weapons and armour in Total War).
3)Fairy Fountain of Wisdom is also an easy one. Units built in the region gain one level higher armour. Afterall, if you're going into battle, you'd best have the wisdom to protect yourself! Failing that, the Fountain of Wisdom could instead have campaign map benefits, such as increased population support, or increased revenue gained from taxes.
4)Fairy Fountain of Magic is the hardest one to work out really. I think it should definately have some kind of campaign map only effect. Not all "wonders" would need to be either powerful or grant increase battle efficiency or new units. Though I haven't thought of what it could do, I do believe it would be best as a campaign map only effect.
Would you like me to work out what the benefits/additional units are for the various wonders? Though my modelling is only something I can do for Warcraft 3, I've run mods before and my strengths lay in storyline and ideas. I would gladly like to help this mod, either through ideas for these wonders, or even something like writing unit descriptions or thinking of names the royal families/generals use.
Last edited by PaulH; February 17, 2011 at 05:22 PM.
Regarding the Great Deku Tree, is it possible to have a very long lived ruler? As it may make more sense to have the Great Deku Tree as the "King" of the Kokiri, but also being unable to travel beyond the capital. Not sure if it is a good idea or not.
I believe that ages have to be the same for all cultures or whatever in the game. So while you can raise or lower (I assume) the age where characters begin to die of old age, this is for all characters not just one. Perhaps you could have it that the tree resurrects somehow? Or that all from their family are the trees? This would be unbalanced though and would seem a bit weird.
It could be made to stay in the city however, this is actually quite easy. All that has to be done is to give it an attribute (trait or ancillary) which lowers it's movement points to zero. I believe that this was used in tatw and so actually works.
Thats a shame about ages, but I suppose it makes sense for the engine to be that way. Afterall, they built the game to accomodate humanity only. Seems that the Great Deku Tree would work well as a unit then, but perhaps the "Wonder" to go with it should merely be called "The Great Deku Tree's Grove", that way we have a wonder to associate the unit with.
I believe that ages have to be the same for all cultures or whatever in the game. So while you can raise or lower (I assume) the age where characters begin to die of old age, this is for all characters not just one. Perhaps you could have it that the tree resurrects somehow? Or that all from their family are the trees? This would be unbalanced though and would seem a bit weird.
It could be made to stay in the city however, this is actually quite easy. All that has to be done is to give it an attribute (trait or ancillary) which lowers it's movement points to zero. I believe that this was used in tatw and so actually works.
Aww there's no way to make ages different for individuals? That's a big let down... some of the races in Zelda are very long-lived (Gorons for instance), while other are biologically immortal (Kokiri for instance), and then there's those that are already undead... (Stalfos). I guess I could just set the ages to 999999 or something and get rid of aging.
Do traits have any affect on the total years a character could live? If so, that could be a way around the problem.
I thought about this but I've never seen anything myself.
And please remember that just about everything that I know about this stuff (which isn't much) I've gotten from the tatw forum (sub-forum?) and so I'm not positive about any of it. Also since I haven't played zelda I don't know if it fits or not but the immortal idea seems best. If there are species whose life spans are similar to humans (or lower) and they can be generals, I'd suggest finding a bit of a mid-ground. Not immortal but pretty high, depending on what the normal lifespans would be.
Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.
Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.
Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.
I'll likely do that. I've not read anything about ages or how it all works, but if there's a way to get my idea to work I'll find it. Considering aging will only take place in a campaign that method of scripting deaths should work just fine.
Hard to believe it's been practically 25 years now... (only 12 for me... I first played OoT back in 1999 )
In the meantime I went back and added some variations to the Gerudo as some people felt would be a good idea. Gerudo now have different hair lengths. In addition, some will have sleeves on their outfits while others are sleeveless:
Spoiler Alert, click show to read:
I also think I finally stopped the arms warping for them, though the archer based units sometimes like to do a funny thing with their right arms like they are trying to hold a shield.
Thats an incredible pace you're working at, it's good to see a mod being done to a decent timescale =D. Oh, and the Gerudo mounted units are looking good.
When ideas were banded about for these special units gained from Temples, have you thought about whether you'll leave those models until you start making the campaign maps, or will you make them sooner in order to complete the faction completely?
When ideas were banded about for these special units gained from Temples, have you thought about whether you'll leave those models until you start making the campaign maps, or will you make them sooner in order to complete the faction completely?
I'll probably make those particular units with each faction that can produce them. At this point I figure I'm going to do two factions at a time with all their units until they are done (in this case I'm just doing Gerudo and Hylians. After they are done I'll be moving unto Gorons and Zora, etc). So yes, I'll be working on those models before I get to a campaign.