Page 9 of 441 FirstFirst 123456789101112131415161718193459109 ... LastLast
Results 161 to 180 of 8817

Thread: Hyrule: Total War - Link to Subforums in First Post

  1. #161
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Apologies for the double post.

    After some work, I have made a list of possible “Wonders” for the Hyrule Total War Campaign Map, these have been found by seeking through the Zelda wikia. I have not yet had time to think on how -exactly- these would be beneficial to a faction controlling the region, they may give someone some inspiration on how they would best be used. Mostly, I stuck to the Ocarina of Time, and Twilight Princess for locations.


    Spoiler Alert, click show to read: 
    The Temple of Time = Located in Hyrule Castle.

    Great Deku Tree = Located in the Great Deku Tree's Grove.

    Fairy Fountain of Power = Located in the Death Mountain region.

    Fairy Fountain of Wisdom = Located in Death Mountain Crater (perhaps better if placed nearby but in a different region to the Fairy Fountain of Power.)

    Fairy Fountain of Courage = Located near Hyrule Castle, perhaps better placed in one of the nearby territories, to stop an over-crowding of wonders (or considering that Link always seems to have the Triforce of Courage, it may make sense to place a Fairy Fountain of Courage in the Kokiri territories).

    Fairy Fountain of Magic = One is located near to the Desert Colossus (Gerudo territory), another in Zora's Fountain (which would likely need to be placed elsewhere, but still in Zora territory), another is near to Hyrule Castle but yet again, it is probably better moved to a fairer location.

    Zora's Fountain = The location of Lord Jabu-Jabu, is to be found near to Zora's Domain.

    Desert Colossus = Though mentioned as Ganondorf's former headquarters, it is also the location of the Spirit Temple, which makes it a possible “Wonder”.

    The Forest Temple = Located in Kokiri Forest.

    Sacred Forest Meadow = Located in the far end of the Lost Woods.

    The Shadow Temple = Located near to Kakariko.

    The Water/Lakebed Temple= Located in Lake Hylia.

    The Fire Temple = Located in Death Mountain.

    Eldin Spring = Home to the Light Spirit Eldin, this is located near to Kakariko Village.

    Ordon Spring = Home to the Light Spirit Ordona, this is located near to Ordon Village

    Faron Spring = Home to the Light Spirit Farona, this seems to be located in Kokiri Forest

    Lanayru Spring = Home to the Light Spirit Lanayru, seems to be somewhere between Hylian and Zora territories.

    Great Bridge of Hylia = Located near to Lake Hylia

    The Arbiter's Grounds/The Mirror of Twilight = Located in the Gerudo Desert, possibly is the same place as The Spirit Temple. Perhaps even a decent start location for a Twili faction? =D

  2. #162
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by PaulH View Post
    Apologies for the double post.

    After some work, I have made a list of possible “Wonders” for the Hyrule Total War Campaign Map, these have been found by seeking through the Zelda wikia. I have not yet had time to think on how -exactly- these would be beneficial to a faction controlling the region, they may give someone some inspiration on how they would best be used. Mostly, I stuck to the Ocarina of Time, and Twilight Princess for locations.


    Spoiler Alert, click show to read: 
    The Temple of Time = Located in Hyrule Castle.

    Great Deku Tree = Located in the Great Deku Tree's Grove.

    Fairy Fountain of Power = Located in the Death Mountain region.

    Fairy Fountain of Wisdom = Located in Death Mountain Crater (perhaps better if placed nearby but in a different region to the Fairy Fountain of Power.)

    Fairy Fountain of Courage = Located near Hyrule Castle, perhaps better placed in one of the nearby territories, to stop an over-crowding of wonders (or considering that Link always seems to have the Triforce of Courage, it may make sense to place a Fairy Fountain of Courage in the Kokiri territories).

    Fairy Fountain of Magic = One is located near to the Desert Colossus (Gerudo territory), another in Zora's Fountain (which would likely need to be placed elsewhere, but still in Zora territory), another is near to Hyrule Castle but yet again, it is probably better moved to a fairer location.

    Zora's Fountain = The location of Lord Jabu-Jabu, is to be found near to Zora's Domain.

    Desert Colossus = Though mentioned as Ganondorf's former headquarters, it is also the location of the Spirit Temple, which makes it a possible “Wonder”.

    The Forest Temple = Located in Kokiri Forest.

    Sacred Forest Meadow = Located in the far end of the Lost Woods.

    The Shadow Temple = Located near to Kakariko.

    The Water/Lakebed Temple= Located in Lake Hylia.

    The Fire Temple = Located in Death Mountain.

    Eldin Spring = Home to the Light Spirit Eldin, this is located near to Kakariko Village.

    Ordon Spring = Home to the Light Spirit Ordona, this is located near to Ordon Village

    Faron Spring = Home to the Light Spirit Farona, this seems to be located in Kokiri Forest

    Lanayru Spring = Home to the Light Spirit Lanayru, seems to be somewhere between Hylian and Zora territories.

    Great Bridge of Hylia = Located near to Lake Hylia

    The Arbiter's Grounds/The Mirror of Twilight = Located in the Gerudo Desert, possibly is the same place as The Spirit Temple. Perhaps even a decent start location for a Twili faction? =D
    Very nice ideas, I can think of some ways those could benefit a player.

    Temple of Time: allows Hylian player to create some powerful knight like unit (I'm thinking a name like "Triforce Vanguards" or something")

    Great Deku Tree: I had planned on him being a Kokiri hero unit, maybe controlling his grove lets the Kokiri player use him if an enemy invades the city he's located in?

    Desert Colossus/Spirit Temple: Allows Gerudo to summon the dead spirits of male Gerudo and forge Iron Knuckles out of them.

    Speaking of Iron Knuckles...
    Spoiler Alert, click show to read: 


    Forest, Fire, Shadow... etc temples: I figure each temple allows whatever player that captures it the ability to summon creatures from them (for example the Fire Temple would allow a player to summon Flare Dancers), or maybe even the bosses from them (Volvagia anyone?)

    I'm not sure how I could incorporate the Great Fairy springs, as ironically "magic" is very rare in the Zelda series. Only three characters (Link, Ganondorf, and Zelda) along with a very small handful of enemies (Wizzrobes) have actually used what I could consider stereotypical magic spells. I'm sure I could think of something though...

  3. #163
    Alone Elf's Avatar Ishiyumi no shashu
    Join Date
    Jan 2009
    Location
    Canada
    Posts
    643

    Default Re: Hyrule - Total War anyone?

    Very nice! Those are my favorite models yet. (But once you make a Link model, my vote will change)

  4. #164
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by UndyingNephalim View Post
    Very nice ideas, I can think of some ways those could benefit a player.

    Temple of Time: allows Hylian player to create some powerful knight like unit (I'm thinking a name like "Triforce Vanguards" or something")

    Great Deku Tree: I had planned on him being a Kokiri hero unit, maybe controlling his grove lets the Kokiri player use him if an enemy invades the city he's located in?

    Desert Colossus/Spirit Temple: Allows Gerudo to summon the dead spirits of male Gerudo and forge Iron Knuckles out of them.

    Forest, Fire, Shadow... etc temples: I figure each temple allows whatever player that captures it the ability to summon creatures from them (for example the Fire Temple would allow a player to summon Flare Dancers), or maybe even the bosses from them (Volvagia anyone?)

    I'm not sure how I could incorporate the Great Fairy springs, as ironically "magic" is very rare in the Zelda series. Only three characters (Link, Ganondorf, and Zelda) along with a very small handful of enemies (Wizzrobes) have actually used what I could consider stereotypical magic spells. I'm sure I could think of something though...

    I think the Gerudo idea is a fine one, and the model that goes along with it is great, so good job on that! And I agree that perhaps some kind of Triforce Guardians would be a fine addition to Hyrule City. I'm not too sure on the ideas behind the other temples, in that it'd need to be very carefully balanced so they make sense (for example, if Kokiri controlled a Temple they wouldn't hire the big nasty's from inside, but a faction run by someone nasty like Ganondorf would). An idea you -could- consider, would be that different factions recieve the ability to train a special unit in the region that controls a temple. This would allow the more villainous factions to gain access to some of the more exotic nasty stuff out there, whereas others would gain access to a unit of their own people associated with the specific element.

    Failing that, you could just have them having benefits which are aimed at the campaign map instead of battlefields.

    Regarding the Great Deku Tree, is it possible to have a very long lived ruler? As it may make more sense to have the Great Deku Tree as the "King" of the Kokiri, but also being unable to travel beyond the capital. Not sure if it is a good idea or not.

    Also, regarding the Fairy Fountains, I do have some ideas:

    Spoiler Alert, click show to read: 


    1) If someone controls the Fairy Fountain of Courage, then either the owners units in that region will have strong morale when in battle in that region. Or, they could increase the trained level of the units by 1.

    2) Fairy Fountain of Power is an easy one. Units built in that region start off with one level higher attacking ability (just as if you had built a blacksmith or something, can't remember the building that upgrades weapons and armour in Total War).

    3) Fairy Fountain of Wisdom is also an easy one. Units built in the region gain one level higher armour. Afterall, if you're going into battle, you'd best have the wisdom to protect yourself! Failing that, the Fountain of Wisdom could instead have campaign map benefits, such as increased population support, or increased revenue gained from taxes.

    4) Fairy Fountain of Magic is the hardest one to work out really. I think it should definately have some kind of campaign map only effect. Not all "wonders" would need to be either powerful or grant increase battle efficiency or new units. Though I haven't thought of what it could do, I do believe it would be best as a campaign map only effect.



    Would you like me to work out what the benefits/additional units are for the various wonders? Though my modelling is only something I can do for Warcraft 3, I've run mods before and my strengths lay in storyline and ideas. I would gladly like to help this mod, either through ideas for these wonders, or even something like writing unit descriptions or thinking of names the royal families/generals use.
    Last edited by PaulH; February 17, 2011 at 05:22 PM.

  5. #165
    Melfice's Avatar Sukauto
    Join Date
    Jul 2010
    Location
    Liverpool
    Posts
    74

    Default Re: Hyrule - Total War anyone?

    Iron Knuckles, the last thing u want to see, if ur a hylian infantry.

    Great work, keep it up

  6. #166
    Lemoniser's Avatar Sōkō no yari
    Join Date
    Jan 2011
    Posts
    1,190

    Default Re: Hyrule - Total War anyone?

    Regarding the Great Deku Tree, is it possible to have a very long lived ruler? As it may make more sense to have the Great Deku Tree as the "King" of the Kokiri, but also being unable to travel beyond the capital. Not sure if it is a good idea or not.
    I believe that ages have to be the same for all cultures or whatever in the game. So while you can raise or lower (I assume) the age where characters begin to die of old age, this is for all characters not just one. Perhaps you could have it that the tree resurrects somehow? Or that all from their family are the trees? This would be unbalanced though and would seem a bit weird.

    It could be made to stay in the city however, this is actually quite easy. All that has to be done is to give it an attribute (trait or ancillary) which lowers it's movement points to zero. I believe that this was used in tatw and so actually works.

  7. #167
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Thats a shame about ages, but I suppose it makes sense for the engine to be that way. Afterall, they built the game to accomodate humanity only. Seems that the Great Deku Tree would work well as a unit then, but perhaps the "Wonder" to go with it should merely be called "The Great Deku Tree's Grove", that way we have a wonder to associate the unit with.

  8. #168
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by Lemoniser View Post
    I believe that ages have to be the same for all cultures or whatever in the game. So while you can raise or lower (I assume) the age where characters begin to die of old age, this is for all characters not just one. Perhaps you could have it that the tree resurrects somehow? Or that all from their family are the trees? This would be unbalanced though and would seem a bit weird.

    It could be made to stay in the city however, this is actually quite easy. All that has to be done is to give it an attribute (trait or ancillary) which lowers it's movement points to zero. I believe that this was used in tatw and so actually works.
    Aww there's no way to make ages different for individuals? That's a big let down... some of the races in Zelda are very long-lived (Gorons for instance), while other are biologically immortal (Kokiri for instance), and then there's those that are already undead... (Stalfos). I guess I could just set the ages to 999999 or something and get rid of aging.

  9. #169
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Do traits have any affect on the total years a character could live? If so, that could be a way around the problem.

  10. #170
    Lemoniser's Avatar Sōkō no yari
    Join Date
    Jan 2011
    Posts
    1,190

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by PaulH View Post
    Do traits have any affect on the total years a character could live? If so, that could be a way around the problem.
    I thought about this but I've never seen anything myself.

    And please remember that just about everything that I know about this stuff (which isn't much) I've gotten from the tatw forum (sub-forum?) and so I'm not positive about any of it. Also since I haven't played zelda I don't know if it fits or not but the immortal idea seems best. If there are species whose life spans are similar to humans (or lower) and they can be generals, I'd suggest finding a bit of a mid-ground. Not immortal but pretty high, depending on what the normal lifespans would be.

  11. #171
    alreadyded's Avatar Stayin' Alive
    Join Date
    Mar 2009
    Location
    On another blue world
    Posts
    1,989

    Default Re: Hyrule - Total War anyone?

    Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.

    Perillicious Third Age and Fourth Age Campaigns

  12. #172
    Alone Elf's Avatar Ishiyumi no shashu
    Join Date
    Jan 2009
    Location
    Canada
    Posts
    643

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by alreadyded View Post
    Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.
    Sounds like this is the way to go.

  13. #173
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by alreadyded View Post
    Just set the ages to max and script the death of any characters that should die of old age during the campaign. That is probably the only way it can be done.
    I'll likely do that. I've not read anything about ages or how it all works, but if there's a way to get my idea to work I'll find it. Considering aging will only take place in a campaign that method of scripting deaths should work just fine.

  14. #174
    Alone Elf's Avatar Ishiyumi no shashu
    Join Date
    Jan 2009
    Location
    Canada
    Posts
    643

    Default Re: Hyrule - Total War anyone?

    Just some fun facts about Zelda -http://wii.ign.com/articles/115/1150966p1.html

  15. #175
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by Alone Elf View Post
    Just some fun facts about Zelda -http://wii.ign.com/articles/115/1150966p1.html
    Hard to believe it's been practically 25 years now... (only 12 for me... I first played OoT back in 1999 )

    In the meantime I went back and added some variations to the Gerudo as some people felt would be a good idea. Gerudo now have different hair lengths. In addition, some will have sleeves on their outfits while others are sleeveless:
    Spoiler Alert, click show to read: 


    I also think I finally stopped the arms warping for them, though the archer based units sometimes like to do a funny thing with their right arms like they are trying to hold a shield.

  16. #176
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Looking great!

  17. #177
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    I finally got around to making mounted units:

    Spoiler Alert, click show to read: 


    This leaves just the siege units and hero characters left for the Gerudo... looks like a faction is almost complete in terms of working models.

  18. #178
    PaulH's Avatar Ishiyumi no shashu
    Join Date
    Feb 2011
    Posts
    628

    Default Re: Hyrule - Total War anyone?

    Thats an incredible pace you're working at, it's good to see a mod being done to a decent timescale =D. Oh, and the Gerudo mounted units are looking good.

    When ideas were banded about for these special units gained from Temples, have you thought about whether you'll leave those models until you start making the campaign maps, or will you make them sooner in order to complete the faction completely?

  19. #179
    UndyingNephalim's Avatar Kei kihei
    Join Date
    Jan 2011
    Posts
    1,830

    Default Re: Hyrule - Total War anyone?

    Quote Originally Posted by PaulH View Post
    When ideas were banded about for these special units gained from Temples, have you thought about whether you'll leave those models until you start making the campaign maps, or will you make them sooner in order to complete the faction completely?
    I'll probably make those particular units with each faction that can produce them. At this point I figure I'm going to do two factions at a time with all their units until they are done (in this case I'm just doing Gerudo and Hylians. After they are done I'll be moving unto Gorons and Zora, etc). So yes, I'll be working on those models before I get to a campaign.

  20. #180
    Lemoniser's Avatar Sōkō no yari
    Join Date
    Jan 2011
    Posts
    1,190

    Default Re: Hyrule - Total War anyone?

    Wow awesome rate, here have some rep and keep up the good work

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •