1) I'm considering using smaller unit sizes (it will help me out with races that use larger swarms like the Gohma so that there's not an overdose of lag)
Originally Posted by cire992
2) In a way I do hope the "not being taken seriously" aspect works for them. While against players it's not so big of a deal but in the actual universe I figured everyone else scoffs at them. If it helps the Kokiri are composed of other creatures as well such as Wolfos and large Deku Trees (I presume they could be compared to LOTR's Ents). The actual childlike Kokiri themselves are pretty much just canon fodder though (think of a huge swarm of standard peasants in M2). I could actually draw a lot of comparisons between the races in Zelda and LOTR (Kokiri = Hobbits, Gorons = Dwaves, Zora = Elves, Moblins = Orcs, Gohma = Goblins, etc.)
3) I suppose I chose the Gerudo because they seemed like the only race other then the Hylians that actually had a standing military force. That and they are the army of Ganondorf, naturally.
4) I am for sure going to be making up things that have not appeared in the games, though I'm doing my best to blend it in with things already established so it does not stick out like a sore thumb. I have found that many of the established races in the Zelda series could muster standing armies (the problem is in the actual games no one really organizes them into standing forces, and the three times that they do we A) Never see the resulting battles as is the case in Ocarina of Time because the player is trapped in the Temple of Time during the seven years that the war goes on B) Set everything up for a battle but then everyone just surrenders as is the case in Twilight Princess when Zelda drops her sword instead of ordering her soldiers to hack apart Zant's forces... or C) We are told about huge wars that happened a long time ago but never see them, as is the case in A Link to the Past) As for a map I'll probably be tweaking this one that I made awhile back: