My biggest problem is that my melee line never holds. It always routs, and any victory I have with Labrynna (When I don't bring the Mechs) is because my ranged units were forced to fight in melee instead of using their guns, crossbows, and cannons. Granted, I haven't yet tried the Gunner platform, but still. All my melee troops have to do is hold on long enough for my ranged troops to take their toll, and they can't even do
that.
Considering that Early Labrynna only has their most basic units (Homeguards, Borderguards, Pioneers, and Slaves) and no guns, it would be nigh impossible to win a campaign unless you were a master at diplomacy and had enemies willing to talk things out instead of attack you on sight. A Late period Labrynna army should
NOT take 80% casualties (in EVERY unit) to an Early period Lanayru army,
lesser melee skill be damned. My cannons didn't hit ANYTHING either, which nullified their power and fear factor entirely.
Point of rant is that Labrynna desperately needs an expanded roster of melee troops. A single unit of Steam Mechs can go toe-to-toe with three units of Darknut Masters, wich is awesome, but the rest of their melee roster is desperately wanting. Homeguards and Tokay aren't enough for the Early period, and Palace Watch and Knights are pretty low-strength for elite troops.
Yeah, normally I'd be all for another faction, but Neph has WAY more than enough on his plate as it is. Additional factions at this stage would do little more than be a nuisance. Perhaps, though, someone will try to make a submod for this? It's hard to say at this point.