Nice and simple flag carriers, I think they look swell.
Nice and simple flag carriers, I think they look swell.
The flags or great Neph but if all the faction gona have those flags because they will be great.
Great work Neph. Looking forward to more flag carriers
I wonder if Multiplayer works between players who have the steam version of ME2 TW and those that have the non-steam retail version. They should be compatible (being the same game and all), but hey, you never know until you try. I would play multiplayer, but I don't even know if the game is making the connection properly due to the startup error I always receive telling me that the game cannot connect to the update server. I don't know if it means that steam is updating the game so steam is somehow blocking connection to the update server, or if I am having connection problems with the game. Right now it seems like ME2 Multiplayer is as broken as the Launcher for some Steam users right now (myself included) so I can't even attempt to play Multiplayer until this gets sorted out.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
My launcher dosent work either.... Which means me and you dont get updates! YAY Which is what i was gonna post about. Anyone know else have steam that knows where to send the files after you unpack the zip files. I just send tehm to the main one but that dosent work. I think M2TW needs to be 1.6 where kingdoms needs 1.5 or something
I agree to the diversity of factions as well, however by game mechanics I find that one army is "sorely lacking standardization" to put it lightly.
For example the Dark Nut legion is the hardest faction to play, soley for the fact that they are melee only. They have been buffed to spartan like status which is great since they have at most 20 units in a battalion. I noticed that they are amazing at one particular trait, which is assaulting cities and castles. However they are sitting ducks in a field fight, and worse yet they are incapable of defending cities. All the AI has to do is lay siege and not assault the walls.
This forces 3 outcomes:
1) the siege starves out the darknuts and results in victory for the siegers.
2) The darknuts will sally forth into a field fight... not explaining why thats a bad idea as an all melee faction lol.
3) The darknuts send in reinforcements as another army... leading to a field fight... which is still bad.
Poor bastards don't even get a javellin throwing unit...
The main factions (hylian, kokiri, goron, zora, gerudo, and gohma) are all similar in aspect and all VERY well balanced. There are a few differences but none so much that they upset army balancement. Atleast these armies actually have cavalry, ranged and melee...
Of course i will have to say that neph has done an excellent job thus far in the game and that if I could assist in anyway I would be glad to help depending on the task at hand.
Neph keep up the good work.
@darkflameknight
The Gorons are far from balanced, in my opinion any balancing issues should be handled after the factions have full unit rosters. Since the addition of a single unit could totally disrupt the balance.
They are the one faction who could never do lightning warfare. Artillery and bowmen are going to massacre them if they march across the field.
I think that in Neph's desire to make them different than the other factions, he made all their units just better versions of the lower unit. Thus taking away the strategy of settlement development.
Besides that, also the way the factions handle in the campaign is important. The Lanayru province for instance is very weak in custom battle, but their strengths lie in the campaign if you look at their description. Balancing is one of the last things you need to worry about. Opus just phrased it very well.
Well, if you do get those steam issues sorted out it works, I've played versus a few others in other mods so at least don't worry 'bout that
And there ought to be some info on the other things as well.. Hm.. Meh.
Either CA will or the players themselves will mostly fix it eventually so don't you worry.
Which is the point, I think. When you strike, hit their cities and hit them hard before they have a chance to mobilize. If you do it right, then by the time they can mobilize, they've either been crippled or severely weakened. I'll agree that Darknuts are awful for prolonged war and defensive war, so you really don't have breathing room in between wars. You have to hit their cities right away, and avoid open warfare when possible. That's why I think it's fine as is, it makes you do things completely different. When you land the first blow, it has to be the killing blow (or at least a crippling blow) or else things are about to get hard.
I don't know how hard this would be to implement but maybe for the darknuts if you really want settlement strategy for themyou set it up at some point with two structures that can't coexist in a settlement one could be "the dishonored guild" which trains ranged units but lowers public order, the other building could train the next lvl of darknut melee warrior