I didn't mean it could take hints from warhammer storywise, hell no, Warhammer is NighrmareFuel, Zelda is a much different calibre.And then it would not be Zelda. Warhammer is meant to be an incredibly dark and gothic fantasy, Zelda never has and never will be anywhere close to as dark as it. Which is the magic of Zelda, in a world where almost all fantasies are becoming dark and "frightening" and "real", we have a fantasy which remains fantastical, and frankly if you cannot cope with it remaining fantastical... don't claim to be a fan of the franchise. As that means you want it to be something it never was, and never will be.
The constant negativity about the franchise is frankly really winding me up, we have had people adding snide comments to their posts for 131 pages now. Can't we finally give up the damned constant negativity towards the Legend of Zelda and actually embrace the damned good points of it? Embrace the bits which made you guys supposedly love it?
And this constant Spirit Tracks whinging is irritating me too. You guys really do not grasp the fact that in Spirit Track's case, it was a children's story. When you tell a story to a 5 year old, do you make it gruesome, dark and heavy plot-wise... or do you keep the story simple and add in marvels which would entertain their young minds? You keep it simple and marvellous because they are not capable of properly understanding a proper storyline at that young age. That is not to say that it is a game without fault, it had it's problems, but the story and art style reflected the purpose.
We have to remember that we are playing through a "legend", a Legend of Zelda... what does that mean? It means we are essentially playing through a story being passed through the eons from father to son, mother to daughter, which means that instead of being the story it would have been at the time it happened (thus, dark, realistic, etc) it has become fantastical. Look at legends today, are they frightening? No, but are they gripping? Yes. This is what this is about, we are playing through a Legend being told by someone in a time where the events of the story -are- Legendary, and thus the things we bear witness to are more fantastical than it really would have been.
Try to remember, we are playing through Legends.. and legends get adapted quite often for the target audience. An older audience can handle death and blood, but a younger one does not so well. Think on that.
And stop the b-itching, enough is enough.
Oh, and there was nothing wrong with the inclusion of Steam Trains from a lore point of view, though I agree as a gameplay element it was not too inspiring.