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Thread: How to assign sounds to weapons

  1. #1
    Falconpilot's Avatar Join Arma3 campaign!
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    Default How to assign sounds to weapons

    Hi,

    I was hoping someone here on the forums would know the answer to the problem I'm having.
    I'm a modder for ATC (Advance to Contact) a modern combat mod taking place in current afghanistan. This means that the current ingame sounds are completely wrong. Also because all weapons sound differently we need to find a way to assign a sound to a weapon.

    Does anybody know how to do this?

    Any help will be greatly appreciated and will receive + rep offcourse

    greetings,
    falcon

  2. #2
    CoconutFred's Avatar Senator
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    Default Re: How to assign sounds to weapons

    Open sounds_sfx.pack, which is located in your etw data folder. From there, extract the "weapons" folder to wherever, and edit the sounds from there.

    DO NOT rename any sound files. Rename your files and overwrite them.

    After that, use PFM to create a new "mod" type pack. Add your files to that and then put the pack in the data folder. Use the Mod Manager to activate your mod.



    Good luck on your mod, a lot of ETW files are hardcoded.

  3. #3
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: How to assign sounds to weapons

    Cocunut, thx for the response.

    I know that is the way to do it, but I was hoping there would be a way to assign complete new sounds to individual weapons

  4. #4
    Primergy's Avatar Protector of the Union
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    Default Re: How to assign sounds to weapons

    You could try to look into into the sound.pack and sound_non_wavefile.pack there are some xmls, sound_events and such stored, maybe there is some way.
    For the soundevents i think you have to ask taw for a converter but maybe notepad works too.

  5. #5
    CoconutFred's Avatar Senator
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    Default Re: How to assign sounds to weapons

    Notepad does work. However, whenever I open either sound_bank_database.file or sound_events.file, it shows up as a swath of crazy, undecipherable alien characters followed by a huge unspaced block of addresses.

    Now I don't have any scripting experience so maybe someone else could look into this?

  6. #6
    CoconutFred's Avatar Senator
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    Default Re: How to assign sounds to weapons

    Ok nvm, I believe the sound_events and sound_bank_database are both written as DB tables. Unfortunately I don't know anything about coding in general, so perhaps someone more experienced could take this and figure out what it means?.
    Last edited by CoconutFred; March 02, 2011 at 04:23 PM.

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  8. #8
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: How to assign sounds to weapons

    Good question... Did you search for for any keywords like "volume" etc... in these files?

    Under the patronage of wangrin my workshop

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