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Thread: Medieval II - Ask CA some Questions!

  1. #1

    Default Medieval II - Ask CA some Questions!

    Perhaps it is a bit early to even mutter these wods as the game developers are still working on the game, but isn't it possible to ask a few question at CA, pull a few strings and maybe get some sort of idea as to the type of system they will be using for units?

    It would be great if we could get a head start on a mod for M2:TW


    inserted: (posted by nkgravedigger)

    IGN interview with MTW2 team
    "The engine used for Medieval 2 is completely unrecognizable compared to Rome's engine. We stripped it down and totally refurbished it to include major enhancements. There's a complete upgrade of the battlefield rendering system, new methods for building and rendering cities and the combat animation system has also been heavily revised.

    One of the key enhancements certainly involves the variation of troops within an army. Medieval 2 removes the clone armies you saw in previous Total War games; units instead are made up of soldiers that are individuals. Each model is now constructed from a variety of heads, bodies and limbs. The engine combines these together to make each man far more individual. On top of this there is also a great variety of shields and weapons too, so each soldier has character and each unit of men looks and behaves like a realistic group of soldiers. Armour and weapon upgrades are also evident when you look on your units in battle. This introduces a great deal of individuality to the soldiers and ramps up the realism and immersion of Medieval 2's epic battles"

    "There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs."
    Last edited by HorseArcher; January 21, 2006 at 06:15 AM.

  2. #2

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    Quote Originally Posted by Zhuge_Liang
    Perhaps it is a bit early to even mutter these wods as the game developers are still working on the game, but isn't it possible to ask a few question at CA, pull a few strings and maybe get some sort of idea as to the type of system they will be using for units?

    It would be great if we could get a head start on a mod for M2:TW
    I have a connection with The Shogun, the representative of CA. There will be an interview posted soon here, which were sent a while ago and it will answer some questions regarding of the Total War series and related material.

    I'm sure they will be open for more communications, so whoever has any questions regarding MTW II, please post it so and we will sort out the best ones and I can ask the Shogun again if he is willing to give us some info!
    Last edited by HorseArcher; January 20, 2006 at 08:48 PM.

  3. #3
    therussian's Avatar Use your imagination
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    1. How will excommunication be handled in this game? The same as MTW?

    2. We all read about the new "fighting system" where there are many "moves" which the units could do. Could you explain that a bit more?

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    Eric's Avatar Praepositus
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    I've got a question. Just one. In RTW, after a while battles got dry and boring. How do you intend to make every battle unique and exciting in MTWII?
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    the_mango55's Avatar Comes Rei Militaris
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    I also want to know about the fighting system, and if it is still basically the same. the way they put it "Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill" makes it seem more like a game that is more individually based than the others.
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  6. #6

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    Just one question:

    Will MTW II be able to use imported digital elevation models just like RTW can? Basically, is a tga or some other picture file used for the map base files or is there a new system for the map?
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  7. #7
    ErikinWest's Avatar Civitate
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    In RTW I thought it lacked realism that you could just attack a city. Surely that cities garrison would know if you were going to attack it. And if the cities troops thought they could beat the attacking army in the field they would attempt to do so. What will CA do in relation to this problem?

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    Scar Face's Avatar Indefinitely Banned
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    Erikenwest That is kinda moot do to the fact it's the medieval ages. You know the time where sieges are umm...to say the least in abudance!

  9. #9

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    Will Medieval 2 have the same system requirements as Rome?

  10. #10

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    Will M2:TW have less hard-coded restrictions to make the possibilities of mods wider?

  11. #11
    O'brien the Protector's Avatar Lord of the Mannequins
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    if units are individual now, are they still recruited in regiments or do you simply recruit a certian number of soldiers?

    Do they still fight as regiments or do the regiments break up once the fighting begins?

    What is the max number of units per army? ( is it still 20)

    are there any big changes to AI?

    Is MTW2 going to require a Hardware upgrade to play on on the higher settings ( if you could play on the higher settings on RTW)?

    is it going to be based around any country like RTW was?

    what factions will there be in america? How will the non-american factions interact with them ( columbus came to america in 1492, near the end date of MTW2's timeframe)

    what about naval combat? will it be RTW styled or MTW styled?

    will governments be part of the game?
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  12. #12

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    Quote Originally Posted by NKIGravedigger
    if units are individual now, are they still recruited in regiments or do you simply recruit a certian number of soldiers?

    Do they still fight as regiments or do the regiments break up once the fighting begins?

    What is the max number of units per army? ( is it still 20)

    are there any big changes to AI?

    Is MTW2 going to require a Hardware upgrade to play on on the higher settings ( if you could play on the higher settings on RTW)?

    is it going to be based around any country like RTW was?

    what factions will there be in america? How will the non-american factions interact with them ( columbus came to america in 1492, near the end date of MTW2's timeframe)

    what about naval combat? will it be RTW styled or MTW styled?

    will governments be part of the game?
    it will defenitly have only 20 units, if they are only boasting that you can have up to 10,000 people on the battle field, since you can do that in Rome already.


  13. #13
    GambleFish's Avatar Campidoctor
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    How will the campaign map be handled? Will it be like MTW or RTW? And how will the years be split up, if at all?

    Will there be different eras? If so, when would they start?
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  14. #14
    the_mango55's Avatar Comes Rei Militaris
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    Will the norse factions in MTW2 get access to the new world earlier? (Leif Erikson and all)
    ttt
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  15. #15
    O'brien the Protector's Avatar Lord of the Mannequins
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    Default new MTW2 interview

    IGN interview with MTW2 team
    "The engine used for Medieval 2 is completely unrecognizable compared to Rome's engine. We stripped it down and totally refurbished it to include major enhancements. There's a complete upgrade of the battlefield rendering system, new methods for building and rendering cities and the combat animation system has also been heavily revised.

    One of the key enhancements certainly involves the variation of troops within an army. Medieval 2 removes the clone armies you saw in previous Total War games; units instead are made up of soldiers that are individuals. Each model is now constructed from a variety of heads, bodies and limbs. The engine combines these together to make each man far more individual. On top of this there is also a great variety of shields and weapons too, so each soldier has character and each unit of men looks and behaves like a realistic group of soldiers. Armour and weapon upgrades are also evident when you look on your units in battle. This introduces a great deal of individuality to the soldiers and ramps up the realism and immersion of Medieval 2's epic battles"

    "There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs."
    Last edited by HorseArcher; January 21, 2006 at 06:13 AM.
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  16. #16
    Slimshoom's Avatar Civitate
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    *must control drooling* WAIT!

    theres gonna be parts of america! how sweet is that!!!!
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  17. #17
    {nF}remix's Avatar Wii will change gaming
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    Oh man! Scotland and Timur's Armies! What more could you ask for!

    Could this hint that India will be in the game?
    !!! oh my!

  18. #18

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    Will there be naval battles?
    Will there be assasination videos? (drool)
    Just how will the crusades work?
    Would it be posssible to break up units during a battle? (i.e a unit of 200, break off 150 to hold the enemy in, the other 50 to asc as an individual unit to flank)

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  19. #19
    {nF}remix's Avatar Wii will change gaming
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    oh wow, i totally forgot about Naval battles! lol. Bummer they did not include it and likely will not in the future. Thats ok though.

    My question: How will the Aztecs be put into the Campaign, how will they "invade" mainland Europe?

  20. #20
    O'brien the Protector's Avatar Lord of the Mannequins
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    a few more:
    how drastic will the bubonic plague be in MTW2?

    will the commercial revolution and the end of the high middle ages be in the game?

    to what extent will MTW2 be history oreinted?

    and out of curiosity, how much of the RTW team is working on MTW2? and how much of MTW's team is working on MTW2?
    Last edited by O'brien the Protector; January 21, 2006 at 12:06 AM.
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