Perhaps it is a bit early to even mutter these wods as the game developers are still working on the game, but isn't it possible to ask a few question at CA, pull a few strings and maybe get some sort of idea as to the type of system they will be using for units?
It would be great if we could get a head start on a mod for M2:TW
inserted: (posted by nkgravedigger)
IGN interview with MTW2 team
"The engine used for Medieval 2 is completely unrecognizable compared to Rome's engine. We stripped it down and totally refurbished it to include major enhancements. There's a complete upgrade of the battlefield rendering system, new methods for building and rendering cities and the combat animation system has also been heavily revised.
One of the key enhancements certainly involves the variation of troops within an army. Medieval 2 removes the clone armies you saw in previous Total War games; units instead are made up of soldiers that are individuals. Each model is now constructed from a variety of heads, bodies and limbs. The engine combines these together to make each man far more individual. On top of this there is also a great variety of shields and weapons too, so each soldier has character and each unit of men looks and behaves like a realistic group of soldiers. Armour and weapon upgrades are also evident when you look on your units in battle. This introduces a great deal of individuality to the soldiers and ramps up the realism and immersion of Medieval 2's epic battles"
"There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs."