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Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #641
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Easier BG Submod installation)

    Quote Originally Posted by Vicc View Post
    Hi,first of all,your mod is great!!
    But i'm having some problems with the norse models.
    Denmark royal hirdsmen looks like silver surfer,just like all teutonic units of the Crusader States.
    Norway's Gestir are bugged.They are not silver,but are not as they suppose to be.The unit's textures are bugged.

    I've downloaded the norse models.rar,but it still the same.
    Regards

    [English is not my mother language,so,sorry about any gramatical errors]

    Edit:I fixed the norway's gestir,but the Royal hirdsmen of denmark and the teutonic order of Koj are still silver.
    Hi there, glad you like my old project, those mistakes regarding the silver texture results from the lack of entries in the battlemodel.db. The tutorials I linked at the first post should help you to fix it.

  2. #642
    Vicc's Avatar Ikko-Ikki
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    Default Re: St. Polycarpe's Workshop (Easier BG Submod installation)

    You mean the Chip Threads?

  3. #643
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Easier BG Submod installation)

    Quote Originally Posted by Vicc View Post
    You mean the Chip Threads?
    Here's the thread you'v asked for : http://www.twcenter.net/forums/showthread.php?t=281344

  4. #644
    Yerevan's Avatar Yari-hei
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    Default Re: St. Polycarpe's Workshop (Easier BG Submod installation)

    Hi sir Polycarpe, I'd really like to play BG Late submod. Can I install it on SS6.4 right away or do I have to re-install SS from scratch, run the SS6.3 set-up, choose late campaign and only then patch SS into 6.4 and install BG submod ?
    Also, if I have to implement BG rosters manually, I'd like to know if BG units are replacing some unique Norway's units (or Dan, Scot, etc...) or if they are also replacing the Norvegian version of some universal unit's (eg the Norvegian feudal knight) . In the first case, things would be quite easy as I would just need to replace some of the BMDB entries without touching the EDU thus bring the possibility to play other submods that wouldn't be compatible otherwise ?
    "Item, qe nul soit si hardy de crier havok sur peine davoir la test coupe."

  5. #645
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Easier BG Submod installation)

    Quote Originally Posted by Yerevan View Post
    Hi sir Polycarpe, I'd really like to play BG Late submod. Can I install it on SS6.4 right away or do I have to re-install SS from scratch, run the SS6.3 set-up, choose late campaign and only then patch SS into 6.4 and install BG submod ?
    It's been a while but if I remember correctly, you can install it on SS 6.4 however, make sure it's "vanilla" 6.4 (w/t any submods).

    Also, if I have to implement BG rosters manually, I'd like to know if BG units are replacing some unique Norway's units (or Dan, Scot, etc...) or if they are also replacing the Norvegian version of some universal unit's (eg the Norvegian feudal knight) . In the first case, things would be quite easy as I would just need to replace some of the BMDB entries without touching the EDU thus bring the possibility to play other submods that wouldn't be compatible otherwise ?
    There is some entries that are new, some are using the old entries. It won't be compatible unfortunately with other submods.

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