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Thread: St. Polycarpe's Workshop (Easier BG Submod installation)

  1. #541
    Kjertesvein's Avatar Battlefield 3 Overseer
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    A fine roster indeed if i may say so. Make sure to give my regards to the historian of this project. *Wille lifts his cup, and starts a mead toast around the table of SS mini mods* Ha ha ha ha....

    ~Wille
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  2. #542
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Sivilombudsmannen View Post
    A fine roster indeed if i may say so. Make sure to give my regards to the historian of this project. *Wille lifts his cup, and starts a mead toast around the table of SS mini mods* Ha ha ha ha....

    ~Wille
    Lol, a reeal comedian you are Willie . Of course you are already in the credit mate

  3. #543
    Kernow's Avatar Ashigaru
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    This might be a stupid question, but is this the full CHIP submod (early era) or the new models only?
    I have read a lot of the thread but it would help if all the useful info and downloads were in the OP.

    Also is this mod compatible with Germanicus% Badai update?

    Expect this will be brilliant, thank you for your hard work
    Last edited by Kernow; April 14, 2011 at 02:24 PM. Reason: addition
    M2TW Keeping Kernow's Dark Passenger at Bay since 2009
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  4. #544
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Hi there, the preview I have made is the unit roster for CHIP only. The submod in this thread is my old one BG submod that revamp the Norse, Scotland and Crusader States. It's a lot of work but I'll in the stage of doing the New Crusader States roster.

  5. #545
    Gorrrrrn's Avatar Citizen
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Found this article - might be useful for the Norse roster for 13th century:

    Medieval Warfare in 13th-century Norway, according the King's Mirror
    http://www.deremilitari.org/resource...ingsmirror.htm


  6. #546
    Haakon's Avatar Chugen
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    St. Polycarpe, is it possible to edit the music in the mod, or will it make something incompatible?

    Oh and a little bit of nitpicking, its daneaxe, not danish axe. The daneaxe is a term used by non-norse
    for the long axe used by Scandinavians. The term dane was used by non scandinavians to describe
    scandinavians right up until the 13th century. In other words, it was the classical "you all look the same to me" type of thinking


    edit : Oh and of course blood great work!
    Last edited by Haakon; April 19, 2011 at 03:56 AM.

    =DOTS Norwegian researcher=

  7. #547
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Haakon View Post
    St. Polycarpe, is it possible to edit the music in the mod, or will it make something incompatible?

    Oh and a little bit of nitpicking, its daneaxe, not danish axe. The daneaxe is a term used by non-norse
    for the long axe used by Scandinavians. The term dane was used by non scandinavians to describe
    scandinavians right up until the 13th century. In other words, it was the classical "you all look the same to me" type of thinking


    edit : Oh and of course blood great work!
    It should be compatible if you edit your own music, no problem. But if you asking me to update the submod with new music, I'm afraid I will have to say I won't. I'm here to help CHIP only and after that I'm leaving SS.

    Sorry about the Daneaxe, I'm Canadian (and french) so I always thought it was the good way to write it.

    And thanks, glad you like my work

  8. #548
    Haakon's Avatar Chugen
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Not only do I like it, I greatly apreciate it. Merci beaucoup

    =DOTS Norwegian researcher=

  9. #549
    Ichon's Avatar Jū kihei
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    It should be compatible if you edit your own music, no problem. But if you asking me to update the submod with new music, I'm afraid I will have to say I won't. I'm here to help CHIP only and after that I'm leaving SS.
    Leaving SS to mod other game or just to stop modding for awhile? Where are you at in Canada by the way?

  10. #550
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Ichon View Post
    Leaving SS to mod other game or just to stop modding for awhile? Where are you at in Canada by the way?
    I've start my mod project, preferring to work on it instead (if you want to see it, just follow my signature; War of the West). Maybe you could give me some feedback idea for it

    I live in Quebec, I'm French. Do you live in Canada too?

  11. #551
    Ichon's Avatar Jū kihei
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    I've start my mod project, preferring to work on it instead (if you want to see it, just follow my signature; War of the West). Maybe you could give me some feedback idea for it

    I live in Quebec, I'm French. Do you live in Canada too?
    Half my family does and I lived in Toronto for awhile. My dad is Quebecois but his family barely spoke french and he never passed it on. Went to Norway and Germany to visit my mom's side of the family as well but aside from German and some small bits of Korean and Tagalog never expanded my languages since its so easy to communicate in English most places.

  12. #552
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Ichon View Post
    Half my family does and I lived in Toronto for awhile. My dad is Quebecois but his family barely spoke french and he never passed it on. Went to Norway and Germany to visit my mom's side of the family as well but aside from German and some small bits of Korean and Tagalog never expanded my languages since its so easy to communicate in English most places.
    Indeed, English is an easy language to learn and very versatile. That's good to see there's some Canadian here (I've always felt alone, didn't see a French Quebecois yet in TWC). Your lucky that you travel in Europe, I'm really curious to see the West and Istanbul

  13. #553
    Ichon's Avatar Jū kihei
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by St. Polycarpe View Post
    Indeed, English is an easy language to learn and very versatile. That's good to see there's some Canadian here (I've always felt alone, didn't see a French Quebecois yet in TWC). Your lucky that you travel in Europe, I'm really curious to see the West and Istanbul
    Well I was an exchange student to Germany so that helped me travel in Europe a bit and went back later for a few months to re-visit Germany and had the chance to go to Norway/Sweden for the summer.

    Istanbul is very cool. Full of history nearly everywhere you turn. Knowing German actually came in handy there... was backpacking in some remote areas where for the first time anywhere I've travel no one spoke English.

    I think Aphrodisias and Sardis were the most interesting that I had a chance to visit. Turkey is moving to take more care of its ancient monuments but there are so many and it costs money. Still- you can crawl all over the place in many ruins whereas in Italy or Greece they are blocked off with fences and sometimes guards.

    I've been to Europe too many times actually... visited a friend in Morocco and went on a trip with my sister to Ireland last summer. The only places I still really want to go are Spain, Alps, and Ukraine.

    Hopefully can visit China soon but its more difficult to take time off from work these days then when I was only a student.

    Your War of the West looks interesting- do you plan on representing more of the German Duchies? That mix of cultures and some of the building ideas look cool. How many regions do you plan for the map or is it already constructed?
    Last edited by Ichon; April 19, 2011 at 11:42 PM.

  14. #554
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Ichon View Post
    Well I was an exchange student to Germany so that helped me travel in Europe a bit and went back later for a few months to re-visit Germany and had the chance to go to Norway/Sweden for the summer.

    Istanbul is very cool. Full of history nearly everywhere you turn. Knowing German actually came in handy there... was backpacking in some remote areas where for the first time anywhere I've travel no one spoke English.

    I think Aphrodisias and Sardis were the most interesting that I had a chance to visit. Turkey is moving to take more care of its ancient monuments but there are so many and it costs money. Still- you can crawl all over the place in many ruins whereas in Italy or Greece they are blocked off with fences and sometimes guards.

    I've been to Europe too many times actually... visited a friend in Morocco and went on a trip with my sister to Ireland last summer. The only places I still really want to go are Spain, Alps, and Ukraine.

    Hopefully can visit China soon but its more difficult to take time off from work these days then when I was only a student.

    Your War of the West looks interesting- do you plan on representing more of the German Duchies? That mix of cultures and some of the building ideas look cool. How many regions do you plan for the map or is it already constructed?
    The map is still under construction but I think 150 regions will be fair enough to represent the map actually.
    Here what we will try to adapt for it:
    Imperial Tax and Imperial Election for HRE.
    Republic Election for the Italian factions.
    Council of nobles and election for the High King for Scotland, Wales and Ireland.

    Lot of script but we will try to integrate a system like this .
    My main reason why I move from SS is basically the map is "too" big to really represent with accuracy several kingdoms and I don't know, I need something more innovative and diverse. The only way to do it at the maximum capability is to be a stand-alone and not based on SS (I don't know the real story between SS and some other mods but there's something cuz some mods couldn't let me have permssion because it's SS).

  15. #555
    Point Blank's Avatar Samurai
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Sounds good, what years does it cover?
    --------------------------------------------------------------------------
    Real Combat 2.0 for Stainless Steel, then Third Age, coming soon...
    Automated unit stat generator kit will be available for any mod.

  16. #556
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Point Blank View Post
    Sounds good, what years does it cover?
    The first campaign's timeframe is from 1245-1385.
    The second campaign starts at 1387-1550.

  17. #557
    Haakon's Avatar Chugen
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Ahrg! The game crashes way into the 14th century.

    "16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit"

    Attacking Cicily in Konstantinople.

    =DOTS Norwegian researcher=

  18. #558
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Haakon View Post
    Ahrg! The game crashes way into the 14th century.

    "16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit"

    Attacking Cicily in Konstantinople.
    What is your systemlog? Who attacking who? Sicily against Constantinople?

  19. #559
    Haakon's Avatar Chugen
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    My system log is blank?
    I'm attacking Cicily, they are holding Constantinople.

    The whole log :

    16:57:08.832 [system.rpt] [always] CPU: SSE2
    16:57:08.848 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    16:57:08.894 [system.io] [always] mounted pack packs/data_0.pack
    16:57:08.957 [system.io] [always] mounted pack packs/data_1.pack
    16:57:09.004 [system.io] [always] mounted pack packs/data_2.pack
    16:57:09.035 [system.io] [always] mounted pack packs/data_3.pack
    16:57:09.050 [system.io] [always] mounted pack packs/data_4.pack
    16:57:09.066 [system.io] [always] mounted pack packs/localized.pack
    16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Haakon; April 20, 2011 at 10:26 AM.

    =DOTS Norwegian researcher=

  20. #560
    Polycarpe's Avatar Back into action!
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    Default Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

    Quote Originally Posted by Haakon View Post
    My system log is blank?
    I'm attacking Cicily, they are holding Constantinople.

    The whole log :

    16:57:08.832 [system.rpt] [always] CPU: SSE2
    16:57:08.848 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    16:57:08.894 [system.io] [always] mounted pack packs/data_0.pack
    16:57:08.957 [system.io] [always] mounted pack packs/data_1.pack
    16:57:09.004 [system.io] [always] mounted pack packs/data_2.pack
    16:57:09.035 [system.io] [always] mounted pack packs/data_3.pack
    16:57:09.050 [system.io] [always] mounted pack packs/data_4.pack
    16:57:09.066 [system.io] [always] mounted pack packs/localized.pack
    16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    What are the units in each army?

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