22:42:44.782 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.782 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.782 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.782 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.782 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.782 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.782 [ai.ltgd] [info] <18> misc: production_balance 470.75, target_religion 0, target_faction papal_states, num_settlements 7
22:42:44.782 [ai.ltgd] [info] <18> rand 0.109561, difficulty hard, turn_number 59
22:42:44.783 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.783 [ai.ltgd] [info] <18> LTGD: (catholic) defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = -12
22:42:44.783 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'slave':
22:42:44.783 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.148868, military_balance_plus_enemies 0.0403395, alliance_military_balance 1.51706, free_strength_balance 1
22:42:44.783 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.783 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 13, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.783 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.783 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.783 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.783 [ai.ltgd] [info] <18> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.783 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.783 [ai.ltgd] [info] <18> misc: production_balance 10.9796, target_religion 6, target_faction slave, num_settlements 7
22:42:44.783 [ai.ltgd] [info] <18> rand 0.30781, difficulty hard, turn_number 59
22:42:44.783 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.783 [ai.ltgd] [info] <18> LTGD: (catholic) defend decision: defend = defend_deep, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 2, pts_alliance = -14
22:42:44.783 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'norway':
22:42:44.783 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.494205, military_balance_plus_enemies 0.0553335, alliance_military_balance 1.35179, free_strength_balance 1
22:42:44.783 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing -1, global_standing 0, target_global_standing 0
22:42:44.784 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 9, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.784 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.784 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.784 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.784 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.784 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.784 [ai.ltgd] [info] <18> misc: production_balance 20.8066, target_religion 6, target_faction norway, num_settlements 7
22:42:44.784 [ai.ltgd] [info] <18> rand 0.748894, difficulty hard, turn_number 59
22:42:44.784 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.784 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 947, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.784 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'lithuania':
22:42:44.784 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 1.03704, military_balance_plus_enemies 0.0553335, alliance_military_balance 1.03704, free_strength_balance 1
22:42:44.784 [ai.ltgd] [info] <18> faction standing: faction_standing -1, target_faction_standing -1, global_standing 0, target_global_standing 0
22:42:44.784 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.784 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.784 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.784 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.785 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.785 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.785 [ai.ltgd] [info] <18> misc: production_balance 1.79248, target_religion 6, target_faction lithuania, num_settlements 7
22:42:44.785 [ai.ltgd] [info] <18> rand 0.290536, difficulty hard, turn_number 59
22:42:44.785 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.785 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2447, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.785 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'novgorod':
22:42:44.785 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.77301, military_balance_plus_enemies 0.0553335, alliance_military_balance 0.77301, free_strength_balance 1
22:42:44.785 [ai.ltgd] [info] <18> faction standing: faction_standing -1, target_faction_standing -1, global_standing 0, target_global_standing 0
22:42:44.785 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 5, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.785 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.785 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.785 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.785 [ai.ltgd] [info] <18> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.785 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.785 [ai.ltgd] [info] <18> misc: production_balance 2.87701, target_religion 6, target_faction novgorod, num_settlements 7
22:42:44.785 [ai.ltgd] [info] <18> rand 0.6545, difficulty hard, turn_number 59
22:42:44.786 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.786 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_buildup, invade_priority = -688, want_offer_protect = 0, alliance_against = -1, can_force_invade = 1
22:42:44.786 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'teutonic_order':
22:42:44.786 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.745286, military_balance_plus_enemies 0.0553335, alliance_military_balance 0.745286, free_strength_balance 1
22:42:44.786 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing -1, global_standing 0, target_global_standing 0
22:42:44.786 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.786 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.786 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.786 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.786 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.786 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.786 [ai.ltgd] [info] <18> misc: production_balance 1.49089, target_religion 6, target_faction teutonic_order, num_settlements 7
22:42:44.786 [ai.ltgd] [info] <18> rand 0.345225, difficulty hard, turn_number 59
22:42:44.786 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.786 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 1947, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.786 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'denmark':
22:42:44.786 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 101136, military_balance_plus_enemies 0.0553335, alliance_military_balance 101136, free_strength_balance 1
22:42:44.787 [ai.ltgd] [info] <18> faction standing: faction_standing -1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.787 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.787 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.787 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.787 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.787 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.787 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 0
22:42:44.787 [ai.ltgd] [info] <18> misc: production_balance 3766, target_religion 6, target_faction denmark, num_settlements 7
22:42:44.787 [ai.ltgd] [info] <18> rand 0.176885, difficulty hard, turn_number 59
22:42:44.787 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.787 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 5747, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.787 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'mongols':
22:42:44.787 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 1.19497, military_balance_plus_enemies 0.0553335, alliance_military_balance 1.19497, free_strength_balance 0.000254388
22:42:44.787 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing -1, global_standing 0, target_global_standing 0
22:42:44.787 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.787 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.787 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.788 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.788 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.788 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.788 [ai.ltgd] [info] <18> misc: production_balance 6.26622, target_religion 8, target_faction mongols, num_settlements 7
22:42:44.788 [ai.ltgd] [info] <18> rand 0.715964, difficulty hard, turn_number 59
22:42:44.788 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.788 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 4197, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.788 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'hungary':
22:42:44.788 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.895643, military_balance_plus_enemies 0.0553335, alliance_military_balance 5.2529, free_strength_balance 1
22:42:44.788 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.788 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 5, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.788 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.788 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.788 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.788 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.788 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.788 [ai.ltgd] [info] <18> misc: production_balance 45.9268, target_religion 7, target_faction hungary, num_settlements 7
22:42:44.789 [ai.ltgd] [info] <18> rand 0.259713, difficulty hard, turn_number 59
22:42:44.789 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.789 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 1947, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.789 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'moors':
22:42:44.789 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 1.44114, military_balance_plus_enemies 0.0553335, alliance_military_balance 2.39242, free_strength_balance 1
22:42:44.789 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.789 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 5, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.789 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.789 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.789 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.789 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.789 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.789 [ai.ltgd] [info] <18> misc: production_balance 2.95141, target_religion 4, target_faction moors, num_settlements 7
22:42:44.789 [ai.ltgd] [info] <18> rand 0.856044, difficulty hard, turn_number 59
22:42:44.789 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.789 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 1447, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.789 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'turks':
22:42:44.790 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.159735, military_balance_plus_enemies 0.0553335, alliance_military_balance 1.408, free_strength_balance 1
22:42:44.790 [ai.ltgd] [info] <18> faction standing: faction_standing -1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.790 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 9, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.790 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.790 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.790 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.790 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.790 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.790 [ai.ltgd] [info] <18> misc: production_balance 0.768415, target_religion 2, target_faction turks, num_settlements 7
22:42:44.790 [ai.ltgd] [info] <18> rand 0.752922, difficulty hard, turn_number 59
22:42:44.790 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.790 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_immediate, invade_priority = 3447, want_offer_protect = 0, alliance_against = -2, can_force_invade = 1
22:42:44.790 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'hre':
22:42:44.790 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.381589, military_balance_plus_enemies 0.0483259, alliance_military_balance 0.381589, free_strength_balance 5.97639e-006
22:42:44.790 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.790 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.790 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 1, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.791 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.791 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.791 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.791 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.791 [ai.ltgd] [info] <18> misc: production_balance 1.11684, target_religion 0, target_faction hre, num_settlements 7
22:42:44.791 [ai.ltgd] [info] <18> rand 0.398785, difficulty hard, turn_number 59
22:42:44.791 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.791 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2097, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.791 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'portugal':
22:42:44.791 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 2.97757, military_balance_plus_enemies 0.054324, alliance_military_balance 2.97757, free_strength_balance 1
22:42:44.791 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.791 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.791 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.791 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.791 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.791 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.791 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.792 [ai.ltgd] [info] <18> misc: production_balance 2.84012, target_religion 0, target_faction portugal, num_settlements 7
22:42:44.792 [ai.ltgd] [info] <18> rand 0.769555, difficulty hard, turn_number 59
22:42:44.792 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.792 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 4947, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.792 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'venice':
22:42:44.792 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.404928, military_balance_plus_enemies 0.0486812, alliance_military_balance 0.404928, free_strength_balance 1
22:42:44.792 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.792 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.792 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 1, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.792 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.792 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.792 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.792 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.792 [ai.ltgd] [info] <18> misc: production_balance 1.10732, target_religion 0, target_faction venice, num_settlements 7
22:42:44.792 [ai.ltgd] [info] <18> rand 0.278481, difficulty hard, turn_number 59
22:42:44.792 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.792 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2397, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.793 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'saxons':
22:42:44.793 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 1.51494, military_balance_plus_enemies 0.0533836, alliance_military_balance 1.51494, free_strength_balance 1
22:42:44.793 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.793 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 4, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.793 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 1, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.793 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.793 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.793 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.793 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.793 [ai.ltgd] [info] <18> misc: production_balance 1.79248, target_religion 0, target_faction saxons, num_settlements 7
22:42:44.793 [ai.ltgd] [info] <18> rand 0.748711, difficulty hard, turn_number 59
22:42:44.793 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.793 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2947, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.793 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'scotland':
22:42:44.793 [ai.ltgd] [info] <18> military: frontline_balance 8.19786e-006, military_balance 0.529325, military_balance_plus_enemies 0.0500966, alliance_military_balance 0.529325, free_strength_balance 8.19786e-006
22:42:44.793 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.793 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 1, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.794 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.794 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.794 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.794 [ai.ltgd] [info] <18> neighbour: is_neighbour 1, target_weakest_neighbour 1, strongest_neighbour 1, borders_all_our_regions 0
22:42:44.794 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.794 [ai.ltgd] [info] <18> misc: production_balance 1.10732, target_religion 0, target_faction scotland, num_settlements 7
22:42:44.794 [ai.ltgd] [info] <18> rand 0.264443, difficulty hard, turn_number 59
22:42:44.794 [ai.ltgd] [info] <18> most_desirable 1, target_human 0, target_is_shadow 0
22:42:44.794 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2772, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.794 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'spain':
22:42:44.794 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.821596, military_balance_plus_enemies 0.051842, alliance_military_balance 0.821596, free_strength_balance 1
22:42:44.794 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.794 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 1, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.794 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.794 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.794 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.794 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.794 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.795 [ai.ltgd] [info] <18> misc: production_balance 1.5058, target_religion 0, target_faction spain, num_settlements 7
22:42:44.795 [ai.ltgd] [info] <18> rand 0.685659, difficulty hard, turn_number 59
22:42:44.795 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.795 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 4197, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.795 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'byzantium':
22:42:44.795 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.69627, military_balance_plus_enemies 0.0512598, alliance_military_balance 0.69627, free_strength_balance 1.61815e-005
22:42:44.795 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.795 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 1, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.795 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.795 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.795 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.795 [ai.ltgd] [info] <18> neighbour: is_neighbour 1, target_weakest_neighbour 1, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.795 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.795 [ai.ltgd] [info] <18> misc: production_balance 1.12721, target_religion 0, target_faction byzantium, num_settlements 7
22:42:44.795 [ai.ltgd] [info] <18> rand 0.774224, difficulty hard, turn_number 59
22:42:44.796 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.796 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2197, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.796 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'france':
22:42:44.796 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.576277, military_balance_plus_enemies 0.0504859, alliance_military_balance 0.576277, free_strength_balance 1
22:42:44.796 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.796 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.796 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.796 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.796 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.796 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.796 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.796 [ai.ltgd] [info] <18> misc: production_balance 1.95535, target_religion 0, target_faction france, num_settlements 7
22:42:44.796 [ai.ltgd] [info] <18> rand 0.179846, difficulty hard, turn_number 59
22:42:44.796 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.796 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2797, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.796 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'milan':
22:42:44.796 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.410356, military_balance_plus_enemies 0.0487587, alliance_military_balance 0.410356, free_strength_balance 4.13895e-006
22:42:44.797 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.797 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.797 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.797 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.797 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.797 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.797 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.797 [ai.ltgd] [info] <18> misc: production_balance 0.968621, target_religion 0, target_faction milan, num_settlements 7
22:42:44.797 [ai.ltgd] [info] <18> rand 0.264779, difficulty hard, turn_number 59
22:42:44.797 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.797 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2697, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.797 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'england':
22:42:44.797 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.560223, military_balance_plus_enemies 0.0503595, alliance_military_balance 0.560223, free_strength_balance 1
22:42:44.797 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.797 [ai.ltgd] [info] <18> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 5, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.797 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.797 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.798 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.798 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.798 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.798 [ai.ltgd] [info] <18> misc: production_balance 44.3059, target_religion 3, target_faction england, num_settlements 7
22:42:44.798 [ai.ltgd] [info] <18> rand 0.656789, difficulty hard, turn_number 59
22:42:44.798 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.798 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1403, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
22:42:44.798 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'poland':
22:42:44.798 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.648848, military_balance_plus_enemies 0.0509855, alliance_military_balance 0.866761, free_strength_balance 1
22:42:44.798 [ai.ltgd] [info] <18> faction standing: faction_standing 1, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.798 [ai.ltgd] [info] <18> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 8, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.798 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.798 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.798 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.798 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.798 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.798 [ai.ltgd] [info] <18> misc: production_balance 1.35663, target_religion 5, target_faction poland, num_settlements 7
22:42:44.799 [ai.ltgd] [info] <18> rand 0.383709, difficulty hard, turn_number 59
22:42:44.799 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.799 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 197, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
22:42:44.799 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'russia':
22:42:44.799 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.578561, military_balance_plus_enemies 0.0505034, alliance_military_balance 0.578561, free_strength_balance 1
22:42:44.799 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.799 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.799 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.799 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.799 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.799 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.799 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.799 [ai.ltgd] [info] <18> misc: production_balance 0.993405, target_religion 1, target_faction russia, num_settlements 7
22:42:44.799 [ai.ltgd] [info] <18> rand 0.464461, difficulty hard, turn_number 59
22:42:44.799 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.799 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2097, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.799 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'kalmar_union':
22:42:44.800 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 1.1236, military_balance_plus_enemies 0.0527364, alliance_military_balance 1.1236, free_strength_balance 1
22:42:44.800 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 1, global_standing 0, target_global_standing 0
22:42:44.800 [ai.ltgd] [info] <18> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.800 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.800 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.800 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.800 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.800 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.800 [ai.ltgd] [info] <18> misc: production_balance 1.14087, target_religion 4, target_faction kalmar_union, num_settlements 7
22:42:44.800 [ai.ltgd] [info] <18> rand 0.0267342, difficulty hard, turn_number 59
22:42:44.800 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.800 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 2447, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
22:42:44.800 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'egypt':
22:42:44.800 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.282368, military_balance_plus_enemies 0.0553335, alliance_military_balance 4.26161, free_strength_balance 1
22:42:44.800 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.800 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 11, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.800 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.801 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.801 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.801 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.801 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.801 [ai.ltgd] [info] <18> misc: production_balance 0.79351, target_religion 4, target_faction egypt, num_settlements 7
22:42:44.801 [ai.ltgd] [info] <18> rand 0.658193, difficulty hard, turn_number 59
22:42:44.801 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.801 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -8053, want_offer_protect = 0, alliance_against = -2, can_force_invade = 0
22:42:44.801 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'papal_states':
22:42:44.801 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 2.39302, military_balance_plus_enemies 0.0540829, alliance_military_balance 2.39302, free_strength_balance 2.36614e-005
22:42:44.801 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.801 [ai.ltgd] [info] <18> diplomacy: stance Allied, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 59, num_turns_ceasefire -1
22:42:44.801 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.801 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.801 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.801 [ai.ltgd] [info] <18> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.801 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.802 [ai.ltgd] [info] <18> misc: production_balance 470.75, target_religion 0, target_faction papal_states, num_settlements 7
22:42:44.802 [ai.ltgd] [info] <18> rand 0.113254, difficulty hard, turn_number 59
22:42:44.802 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.802 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = 6097, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
22:42:44.802 [ai.ltgd] [info] <18> LTGD: decision parameters 'sicily' (ai_label:catholic) vs faction 'slave':
22:42:44.802 [ai.ltgd] [info] <18> military: frontline_balance 1, military_balance 0.148868, military_balance_plus_enemies 0.0403395, alliance_military_balance 1.51706, free_strength_balance 1
22:42:44.802 [ai.ltgd] [info] <18> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:42:44.802 [ai.ltgd] [info] <18> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 13, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:42:44.802 [ai.ltgd] [info] <18> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:42:44.802 [ai.ltgd] [info] <18> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:42:44.802 [ai.ltgd] [info] <18> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:42:44.802 [ai.ltgd] [info] <18> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
22:42:44.802 [ai.ltgd] [info] <18> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:42:44.802 [ai.ltgd] [info] <18> misc: production_balance 10.9796, target_religion 6, target_faction slave, num_settlements 7
22:42:44.802 [ai.ltgd] [info] <18> rand 0.28721, difficulty hard, turn_number 59
22:42:44.802 [ai.ltgd] [info] <18> most_desirable 0, target_human 0, target_is_shadow 0
22:42:44.802 [ai.ltgd] [info] <18> LTGD: (catholic) invade decision: invade = invade_start, invade_priority = 3347, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
22:42:44.803 [ai.ltgd] [info] <18> LTGD: number of invasion targets: '4
22:42:44.803 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.803 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.803 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.803 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.803 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.803 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.804 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.804 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.804 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.804 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.804 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.804 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.805 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.805 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.805 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.805 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.805 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.805 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.806 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.806 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.806 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.806 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.806 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.806 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.806 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.807 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.807 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.807 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.807 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.807 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.807 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.807 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.808 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.808 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.808 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.808 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)
22:42:44.808 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.808 [system.io] [info] exists: missing mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.809 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga.dds
22:42:44.809 [system.io] [info] exists: missing mods/Call_of_Warhammer/mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1_select.tga
22:42:44.809 [system.io] [trace] file open,,mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga,19388
22:42:44.809 [system.io] [info] open: found mods/Call_of_Warhammer/data/ui/southern_european/buildings/#southern_european_temple_sigmar_1.tga (from: F:\Program Files (x86)\SEGA\Medieval II Total War)