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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #461
    Aiskhylos's Avatar Senshi
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by atheniandp View Post
    I think it's because the mob likes the mob. Proven doubtlessly throughout history.
    Yes perhaps, I think I might of felt more comfortable in Plato's republic, than a democracy

  2. #462
    andrew.murphy1's Avatar Yari-hei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Demetrius I Poliorketes View Post
    Yes perhaps, I think I might of felt more comfortable in Plato's republic, than a democracy
    A modern democracy or an ancient hellenic democracy? the latter would not have defined the former as one
    EB Elite Mod: >>> Click Here! <<<

  3. #463
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    New submod section added to this EB submod, so you can mod mods, while your mod your mods.

    Second post, near the end of the post.

    ~Jirisys ()
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  4. #464
    Ikko-Ikki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Requested fixes:
    For Alex:
    http://ifile.it/l21hcmt[/SPOILER]
    ~Jirisys (Nice gaming)
    Can you re-upload this file?

  5. #465
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by HadesTotalWar View Post
    Can you re-upload this file?
    Not right now, no. Stupid ifile/filecloud merge.

    ~Jirisys ()
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  6. #466
    Stath's's Avatar Baitai kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    EDIT: Sorry, i will post a question in a few hours...

    Sorry about that..
    Last edited by Stath's; July 11, 2012 at 08:42 PM.

  7. #467
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by hannibalbarca13 View Post
    EDIT: Sorry, i will post a question in a few hours...

    Sorry about that..
    Did you install the Alex version? If not, just use the one in EB

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  8. #468
    Stath's's Avatar Baitai kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I installed it now and everything seems perfect. I installed your MegaMod and the CTD fixes.

    I understand everything else is not necessary or am i wrong? Is the file about Disabling Realistic Movement ok for download and it will not cause any problems? (If i get sth important done, trhen i am worried about spoiling it..)

    EDIT: or i can change it myself as you said..

    I see you make changes very often, according to what people ask. Well, that's very, very useful and thank you again for this and for your whole work.
    Last edited by Stath's; July 11, 2012 at 10:21 PM.

  9. #469
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by hannibalbarca13 View Post
    I understand everything else is not necessary or am i wrong? Is the file about Disabling Realistic Movement ok for download and it will not cause any problems? (If i get sth important done, trhen i am worried about spoiling it..)
    The basic thing to install is the Mod and the CTD fix. Then the other things are optional. The Alex trivial script is useful, but not compulsory.

    And yes, the Realistic Movement remover is fine, but it's not Save Game compatible, so you'll have to restart your campaign.

    ~Jirisys
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  10. #470
    aquilaXXI's Avatar Kirā
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Would you reupload this file? Thanks.

    BEFORE YOU DOWNLOAD!

    There is a serious problem that causes lots and lots of CTD, it's the New Quotes and a Watchtower Village Mod error I made, they have some issues that cause CTDs, so here is the fix. MUST HAVE. Just extract it into your RTW folder (e.g. D:\Program Files\Activision\Rome - Total War).

    http://ifile.it/amcp12e

  11. #471
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Filecloud sucks.

    I can't upload them soon. I can only upload the CTD fix.

    Here: http://www.mediafire.com/?cif6saxpnqynxxs

    It's a giant ball of crap. FFS.

    ~Jirisys ()
    Last edited by jirisys; July 12, 2012 at 12:37 PM.
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  12. #472
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello.

    This mod is extremely nice! However, I just got the Marian reforms and for some reason the RS legions aren't showing up.....
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

  13. #473
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by IGdood View Post
    Hello.

    This mod is extremely nice! However, I just got the Marian reforms and for some reason the RS legions aren't showing up.....
    It's a bug apparently. Will address it in the second version of the mod.

    ~Jirisys ()
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  14. #474
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Ah, I see! Thanks for the prompt response!
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

  15. #475
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Also, do you know what the bug is? Maybe I can help out/fix it for myself?
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

  16. #476
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by IGdood View Post
    Also, do you know what the bug is? Maybe I can help out/fix it for myself?
    I have no idea sadly.

    ~Jirisys ()
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  17. #477
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Okay so I downloaded the original mod, I replaced the EDB frm your megamod with the EDB from Atra as well as the UI, models_unit, and text folders. Then I deleted the .rwm (?) file in the sp game edu backup folder and now the RS legions are showing up..... but none in Rome though.
    Last edited by IGdood; July 20, 2012 at 05:28 PM.
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

  18. #478
    jirisys's Avatar Kihei
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by IGdood View Post
    Okay so I downloaded the original mod, I replaced the EDB frm your megamod with the EDB from Atra as well as the UI, models_unit, and text folders. Then I deleted the .rwm (?) file in the sp game edu backup folder and now the RS legions are showing up..... but none in Rome though.
    Well yes, that's one solution, but I want to be able to track the specifics of what's wrong, not just replace the EDB.

    But it's a nice advice. Just don't replace the text folder folder next time, because there's other mods using those same text files.

    ~Jirisys ()
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  19. #479
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    other mods using those same text files.

    ~Jirisys ()

    AH..woops...sorry....
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

  20. #480
    IGdood's Avatar Banzai jūden-ki
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Apologies for the double posting, but it appears the problem is in export_descr_buildings

    When I replaced your version with Atra's version, I can recruit the RS legions, but I can no longer recruit the Camillan units in new campaign. When I reverted back, the RS legions are gone but the Camillans are recruitable again.

    Edit: Scanning for differences with the Compare tool from Notepad++.......plenty of differences...I wonder why...


    OOkay this is why: Your version on the right, Atra's version on the left.

    This was found under construction 6
    cost 3000
    settlement_min town
    upgrades
    {
    city_barracks_B1
    militia_barracks_B2
    }
    }
    city_barracks_B1 requires factions { seleucid, } and building_present_min_level government gov3 and building_present_min_level hinterland_reforms1 romani3 and not building_present_min_level hinterland_reforms1 romani4

    Last edited by IGdood; July 20, 2012 at 07:37 PM.
    Rep me, rep you. GIMME REP
    Mods that I've made for Shogun 2:
    Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
    IGdood's unit Packs: www.twcenter.net/forums/showthread.php?p=11277523
    Kisho Ninja Unit Leader Tweak http://www.twcenter.net/forums/showthread.php?t=522431

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