Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Skeletons with armor

  1. #1
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Skeletons with armor

    If you miss having Skeleton Archers wearing their rusted armor, then this is the submod for you.

    Just look at these skeletons in their sexy old armor. Isn't it amazing?


    And now this mod can be yours for nothing more than your soul. Download now!

    Get your Skeletons upgraded today!

    Dislcaimer: I do NOT take credit for these models in anyway. They are transferred from 1.3 for use by others.
    Last edited by The Holy Pilgrim; January 11, 2011 at 03:04 PM.

  2. #2

    Default Re: Skeletons with armor

    Thanks my freind ;] Rep !.

    Edit: damn i can't rep you :<.
    All Orks is equal, but some Orks are more equal dan uvvas.

  3. #3

    Default Re: Skeletons with armor

    I take it that it will be included in your next installment of RWH?

  4. #4
    RedDwarf's Avatar Ordinarius
    Join Date
    Jan 2011
    Location
    Yuma Az
    Posts
    723

    Default Re: Skeletons with armor

    Quote Originally Posted by PawBroon View Post
    I take it that it will be included in your next installment of RWH?
    No thxs, Ill never sell my soul to a manbearpig. Who knows what you would do with it
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

  5. #5
    Werebear's Avatar For Mother Russia
    Join Date
    Jan 2007
    Location
    Russia, Moscow
    Posts
    2,519

    Default Re: Skeletons with armor

    HP are you not forgot something? Bowstring?

  6. #6

    Default Re: Skeletons with armor

    The shooting animation of the Skeletons with armor are a littel bit strange

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Skeletons with armor

    Quote Originally Posted by isilendil View Post
    HP are you not forgot something? Bowstring?
    Quote Originally Posted by easy View Post
    The shooting animation of the Skeletons with armor are a littel bit strange
    I'll try and fix it, but to be honest, I'm useless when it comes to models. I'll see what I can do.

    Quote Originally Posted by PawBroon View Post
    I take it that it will be included in your next installment of RWH?
    Yes. All submods that I make will be included in my Real Warhammer mod

    Quote Originally Posted by RedDwarf View Post
    No thxs, Ill never sell my soul to a manbearpig. Who knows what you would do with it
    Why are you so worried? ManBearPig wouldn't harm a fly.

    Spoiler Alert, click show to read: 
    I'm not sure about humies though.


    EDIT: These are the models from 1.31 btw. I do not take credit for making them.
    Last edited by The Holy Pilgrim; January 11, 2011 at 03:02 PM.

  8. #8

    Default Re: Skeletons with armor

    Heh, thanks man.

  9. #9
    Werebear's Avatar For Mother Russia
    Join Date
    Jan 2007
    Location
    Russia, Moscow
    Posts
    2,519

    Default Re: Skeletons with armor

    In 1/4/2

  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Skeletons with armor

    Awesome!

  11. #11

    Default Re: Skeletons with armor

    Spoiler Alert, click show to read: 
    Quote Originally Posted by isilendil View Post
    In 1/4/2


    artgasm.. You simply won't stop amazing me..
    Last edited by Mr. Sparrow; January 13, 2011 at 10:54 AM. Reason: typo

  12. #12

    Default Re: Skeletons with armor

    Fabulous.
    Of course, you do realize that you can't say 1.4.2 in a thread without being buggered about when you'd release it?

    THP, as far as realization goes, aren't you stumped when you're still woking on RW for .1 and just have a point release dumped on you?

    Excellent work by all involved really...

  13. #13
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: Skeletons with armor

    I suppose that patch 1.4.2 wont take long cause probably only consists of small fixes.

  14. #14
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Skeletons with armor

    Quote Originally Posted by PawBroon View Post
    THP, as far as realization goes, aren't you stumped when you're still woking on RW for .1 and just have a point release dumped on you?
    Not really. I just keep going.

  15. #15

    Default Re: Skeletons with armor

    Isilendil, they changed the archers' weapons to crossbows? Did they also fix the firing trajectory problem that keeps crossbowmen and gunners from firing on walls? If not I fear my Sylvania faction will be screwed.

    Also will 1.4.2 require 1.4.1 to be installed or can I install it over my 1.4 installation?

  16. #16

    Default Re: Skeletons with armor

    Um, THP. I installed the skeleton armor files and got the following log. The game crashes as soon as the splash screen appears.

    Spoiler Alert, click show to read: 
    10:05:01.578 [system.rpt] [always] CPU: SSE2
    10:05:01.581 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    10:05:01.586 [system.io] [always] mounted pack packs/data_0.pack
    10:05:01.587 [system.io] [always] mounted pack packs/data_1.pack
    10:05:01.588 [system.io] [always] mounted pack packs/data_2.pack
    10:05:01.590 [system.io] [always] mounted pack packs/data_3.pack
    10:05:01.590 [system.io] [always] mounted pack packs/data_4.pack
    10:05:01.590 [system.io] [always] mounted pack packs/localized.pack
    10:05:01.592 [system.io] [always] mounted pack mods/call_of_warhammer/packs/data.pack
    10:05:01.593 [system.io] [always] mounted pack mods/call_of_warhammer/packs/localized.pack
    10:05:05.571 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_unit.txt, at line 259, column 25
    stat_pri statistic refers to non-existant projectile type 'pistol_high'
    10:05:05.571 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_unit.txt, at line 259, column 25
    failed to read statistic for unit type 'Black guard rave1'
    10:05:05.571 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Call_of_Warhammer/data/export_descr_unit.txt.

  17. #17

    Default Re: Skeletons with armor

    Those skeletal crossbowmen look amazing!

  18. #18

    Default Re: Skeletons with armor

    Those skeleton crossbowme freak me out and give me the shivers.

  19. #19
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Skeletons with armor

    Quote Originally Posted by Outlawstar15a2 View Post
    Um, THP. I installed the skeleton armor files and got the following log. The game crashes as soon as the splash screen appears.

    Spoiler Alert, click show to read: 
    10:05:01.578 [system.rpt] [always] CPU: SSE2
    10:05:01.581 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    10:05:01.586 [system.io] [always] mounted pack packs/data_0.pack
    10:05:01.587 [system.io] [always] mounted pack packs/data_1.pack
    10:05:01.588 [system.io] [always] mounted pack packs/data_2.pack
    10:05:01.590 [system.io] [always] mounted pack packs/data_3.pack
    10:05:01.590 [system.io] [always] mounted pack packs/data_4.pack
    10:05:01.590 [system.io] [always] mounted pack packs/localized.pack
    10:05:01.592 [system.io] [always] mounted pack mods/call_of_warhammer/packs/data.pack
    10:05:01.593 [system.io] [always] mounted pack mods/call_of_warhammer/packs/localized.pack
    10:05:05.571 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_unit.txt, at line 259, column 25
    stat_pri statistic refers to non-existant projectile type 'pistol_high'
    10:05:05.571 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_unit.txt, at line 259, column 25
    failed to read statistic for unit type 'Black guard rave1'
    10:05:05.571 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Call_of_Warhammer/data/export_descr_unit.txt.
    Do you have 1.41?

    Well, if not, just try the "descr_projectile.txt" file below

  20. #20

    Default Re: Skeletons with armor

    Ah no, I didn't know you needed 1.41 I will try the projectile file you posted...

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •