Page 9 of 53 FirstFirst 1234567891011121314151617181934 ... LastLast
Results 161 to 180 of 1057

Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

  1. #161
    gracul's Avatar 404 Not Found
    Artifex

    Join Date
    Dec 2007
    Location
    Poland
    Posts
    2,009

    Default Re: Bug Reports for 6.4!

    100% to movement points? I guess its from somekind of a submod.

  2. #162
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Bug Reports for 6.4!

    He's using MSC.
    MSC doesn't touch the actual anti-pope code, though, but I'll look into it to be sure.
    Edit: I checked. The code is exactly the same, both in the CS and the EDCT.

  3. #163
    Tiro
    Join Date
    Jan 2010
    Location
    Mumbai, India
    Posts
    229

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Meneth View Post
    He's using MSC.
    MSC doesn't touch the actual anti-pope code, though, but I'll look into it to be sure.
    Edit: I checked. The code is exactly the same, both in the CS and the EDCT.
    ITS SHE NOT HE>>>>>>>>>
    SO WHAT FAULT IS IT NOW???

  4. #164
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Bug Reports for 6.4!

    How are we supposed to know?


  5. #165
    Tiro
    Join Date
    Jan 2010
    Location
    Mumbai, India
    Posts
    229

    Default Re: Bug Reports for 6.4!

    [QUOTE=newt;8853081]How are we supposed to know?

    [/QUOT

    Any idea for the antipope scam

  6. #166

    Default Re: Bug Reports for 6.4!

    Yes Meneth. I am using BGR IV and i'd love to play medieval on "hard as hell". I don't know if my english is that bad or why noone understands but if i would click 100 times on "next turn" i could not even recruit one single unit except some militia and early units. this cannot be right...

  7. #167
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Bug Reports for 6.4!

    You need to station a general with recruitment rights there. It's part of the BGR system.

  8. #168
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by JohnOfGaunt View Post
    Yes Meneth. I am using BGR IV and i'd love to play medieval on "hard as hell". I don't know if my english is that bad or why noone understands but if i would click 100 times on "next turn" i could not even recruit one single unit except some militia and early units. this cannot be right...
    Read all about it here

    http://www.twcenter.net/forums/showthread.php?t=106060

  9. #169

    Default Re: Bug Reports for 6.4!

    Ah thank you!

  10. #170
    Nosjack's Avatar Praepositus
    Join Date
    Dec 2010
    Location
    Deep in the bowels of the Forest Temple
    Posts
    5,207

    Default Re: Bug Reports for 6.4!

    The second to last polish barracks can't recruit Crossbow militia, even though the tier below and above can.
    Not really a major bug for me, I usually don't upgrade militia barracks to be that high, but I just thought I would give you guys the heads up.

    EDIT: newt is on the ball, thanks again for your hard work SS team.
    Last edited by Nosjack; January 25, 2011 at 07:07 PM.

  11. #171
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Bug Reports for 6.4!

    See my response in the 6.3 thread

  12. #172
    PieKillU's Avatar Libertus
    Join Date
    Jan 2011
    Location
    Maryland
    Posts
    79

    Icon5 Re: Bug Reports for 6.4!

    19:16:31.142 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/base/descr_regions.txt, at line 816, column 1
    Couldn't find region name 'Corinth_Province' in stringtable
    19:16:31.786 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    ^That is the error I keep getting when I try to start a campaign, the menu and everything else works fine, I used to have UAC errors but I fixed that. Can you please give me a fix? I could post my descr_regions.txt so you can see if theres something wrong with it, also, I checked it myself and I did find a Corinth_Province, but maybe it wasnt in the correct place. Thanks

  13. #173

    Default Re: Bug Reports for 6.4!

    Hand gunners for the AI are completely broken. Almost all the time I see them try to skirmish with my front line they just run up to them, get too close, and run away. It's like their value for skirmish fall back distance is greater than the ranger of their guns. The only time I see them fire is if the handgunners are uphill, or if they manage to flank. This skirmish problem has made sieges screw up even more. Sometimes the AI will break down the gates and try to skirmish with their hand gunners, but all they do is run up to the gate, get too close to troops, run away, run up to the gate, get too close, run away, etc. for the whole battle.

    I am by no means an expert on modding SS but a couple suggestions I thought of to help the AI able to use them is a) increase the range of hand cannons, b) reduce their skirmish distance value or c) make them a different unit type other than skirmishers.

    I've never seen them fire from atop walls either. I don't know if that is possible for you to do anything about though.

  14. #174

    Default Re: Bug Reports for 6.4!

    Hi Guys,

    i encountered this:

    Early Era H/H playing as turks - Mongols emerging and besieging 3 tiles....after that round the besieged castles/towns are exterminated and turned into rebel town/castle and the mongols are standing still and doing nothing. In the Same Round the Fatimids (my neighbours and very strong faction) are suddenly destroyed even if they had no major war or something like that. They even had Family Members who turned Rebel Oo.
    Same with the Teutonics....like the mongols besieging a castle which went after that rebel and the teutonics are doing nothing again.

    No Modification and Late Era works well without such "bugs"

    Hope this could help

    Ps: Btw superb work guys, go on like this! awesome mod!

  15. #175
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Bug Reports for 6.4!

    Misplaced text:

    Dislikes Muslims trait uses description text for Dislikes Slaves for some reason, and Daylami Light Infantry use Al-Haqa Infantry decription text.

  16. #176

    Default Re: Bug Reports for 6.4!

    first thanks for the mod.
    problems: the game always crashes when loading castle/city battles, field battles seem ok. Win 7 64bit..

  17. #177
    Nosjack's Avatar Praepositus
    Join Date
    Dec 2010
    Location
    Deep in the bowels of the Forest Temple
    Posts
    5,207

    Default Re: Bug Reports for 6.4!

    Did you already try a re-install?
    And I heard something about new building textures but I don't know what file it is.

  18. #178

    Default Re: Bug Reports for 6.4!

    yes, its a clean install...

  19. #179
    Nosjack's Avatar Praepositus
    Join Date
    Dec 2010
    Location
    Deep in the bowels of the Forest Temple
    Posts
    5,207

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by nosjack202 View Post
    And I heard something about new building textures but I don't know what file it is.
    Then we'll just have to wait for a team member to clarify this^^ as that's probably the thing that's causing the problem.

  20. #180
    preachercheeze's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    Gothenburg
    Posts
    690

    Default Re: Bug Reports for 6.4!

    no major bug, but when I looked through the systemlog after I modded some things that didn't work I found the following line:

    12:47:19.171 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 14357, column 16
    watchtower positioned on an invalid tile.

    seems that this watchtower should be moved?


    Nessun Maggior Dolores che Ricordarsi del Tempo Felice Nella Miseri








Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •