They can shoot over walls, but not if they are too close. (both sides need to be a little away from the wall) It has to do with their max angle, and all that stuff was altered from vanilla.
Others have encountered a problem like that. We are still working on it. You might want to have a look at http://www.twcenter.net/forums/showt...=417615&page=2 and the thread it links to, which talk about siege battles crashing to the desktop. You may find that it is the same problem and get help there. By the way, the moderators would want me to mention also that this thread is for bugs that do not cause crashes.
I don't know if this matters since the mailed knight unit Sicily has at the beginning isn't even supposed to be there, but that unit has a phantom skinless member. He takes the very front left position in the unit when I bring it to a stop, which means he may be an undesigned commanding officer. Every time I have seen him, his unit is either in melee or just emerging from it, i.e. he may have a skin when his unit has its lances in hand.
Typo in the princess trait 'Vision of Beauty' - a double negative. Should read, "This creature's visage is so stunning most men that meet her are able to think of little else." This could work in another language such as Spanish: "Hombres que encuentren a ella no pueden pensar de nada mas," but not in English.
Last edited by Ishan; January 19, 2011 at 01:30 PM.
Reason: double post
I don't know if this matters since the mailed knight unit Sicily has at the beginning isn't even supposed to be there, but that unit has a phantom skinless member. He takes the very front left position in the unit when I bring it to a stop, which means he may be an undesigned commanding officer. Every time I have seen him, his unit is either in melee or just emerging from it, i.e. he may have a skin when his unit has its lances in hand.
Thanks for reporting it's fixed.
Originally Posted by L0N3W07F
Typo in the princess trait 'Vision of Beauty' - a double negative. Should read, "This creature's visage is so stunning most men that meet her are able to think of little else." This could work in another language such as Spanish: "Hombres que encuentren a ella no pueden pensar de nada mas," but not in English.
Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?
I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?
Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?
delete these files in your M2 directory data\descr_geography_new.txt
data\descr_geography_new.db
Originally Posted by L0N3W07F
I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?
It blocks the passage and screws with the ai. That's just my guess...
Last edited by newt; January 19, 2011 at 10:11 PM.
Pardon me if this is normal, but are General's Bodyguard units supposed to exist in the campaign without generals in them? This particular one, if I am not mistaken, is present at the beginning of the campaign, and may exist only if there is a Byzantine player but not a Seljuk player. The screenshot comes from Turn 2 of a Byzantine single player campaign.
Pardon me if this is normal, but are General's Bodyguard units supposed to exist in the campaign without generals in them? This particular one, if I am not mistaken, is present at the beginning of the campaign, and may exist only if there is a Byzantine player but not a Seljuk player. The screenshot comes from Turn 2 of a Byzantine single player campaign.
Is that by any chance a fortress that is the settlement where you spotted the unit?
No, it was in an army (outside a settlement) near Nicaea. If you play as the Byzantines and there is no human Seljuk player, the Seljuks get a big army under a Captain Kasim, which starts right next to Nicaea. Captain Kasim usually gets promoted to become a family member sometime during the first turn, and what you see in the picture I sent earlier is the army he usually has by Turn 2. Here is the army as it starts on Turn 1; I left the rest of the screenshot this time so you can see the context more clearly (sorry for not doing that last time).
No, it was in an army (outside a settlement) near Nicaea. If you play as the Byzantines and there is no human Seljuk player, the Seljuks get a big army under a Captain Kasim, which starts right next to Nicaea. Captain Kasim usually gets promoted to become a family member sometime during the first turn, and what you see in the picture I sent earlier is the army he usually has by Turn 2. Here is the army as it starts on Turn 1; I left the rest of the screenshot this time so you can see the context more clearly (sorry for not doing that last time).
Alright found your problem and no worries that's intentional.
see the script you will get the idea from the highlighted parts:-
Spoiler for Reinforcement script:
Code:
monitor_event FactionTurnStart FactionIsLocal
and I_LocalFaction byzantium
and I_IsFactionAIControlled turks
spawn_army
faction turks
character Kasim, general, age 28, x 293, y 135
unit ME Bodyguard exp 1 armour 0 weapon_lvl 0
unit Turkish Archers exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit Turkomans exp 1 armour 0 weapon_lvl 0
unit Turkish Archers exp 0 armour 0 weapon_lvl 0
unit Turkish Archers exp 0 armour 0 weapon_lvl 0
unit Turkish Archers exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit ME Spear Militia exp 0 armour 0 weapon_lvl 0
unit Turkomans exp 1 armour 0 weapon_lvl 0
unit Turkomans exp 1 armour 0 weapon_lvl 0
end
add_money turks, 18000
terminate_monitor
end_monitor
So sit back, enjoy the game and if kasim gives you trouble then kill him.
is it a bug for a governor to have both "hiliarches" and "leader pays no attention"? hiliarches means he war promoted.
my governor has just received both.
Movement points: in points not in 5% steps
activly disloyal: +2 dread (+3dread)
adv eastern ed: authority (too much)
adv greek ed: authority (too much), +1P (?)
adv military ed: authority (too much)
adv pagan ed: authority (too much)
adv western ed: authority (too much)
assassin´s guild journeyman: +1 personal security (missing)
atheist: -3 piety (-6 piety)
awkward speaker: -1 Law, -1 Morale (missing)
------------------------------------------
bastardson: -1 Authority (too much)
blessed with vigor: 20% movement (+5 movement)
boil ridden: +1 piety (-1 piety)
cold: -2 charm (-1 charm)
deathlyunhealthy: -2 morale (too much)
despises_religion: -5 piety (-8 piety)
diplomatic_genius: +1 line of sight (missing)
disloyal: +1 dread (+2 dread)
driven: +15% movement (+4 movement)
drunken_heathen: 10% tax penalty (2% tax penalty)
eager: +5% movement (+2 movement)
educated: +2 charm (+1 charm)
energetic: +10% movement (+3 movement)
excommunication: +3 unrest (+2 unrest)
exterminator +1 unrest (+2 unrest)
faction_leader: +fertility (missing)
factionfutureregent: +1 security (+2 security)
factionregent: +1 command (missing) +2 security (+3 security)
famous_racer: +15% movement (+2 movement)
great_racer: +10% movement (+1 movement)
Hashashins'_Guild_Apprentice: no entry in character_traits
Hashashins'_Guild_Journeyman: no entry in character_traits
Heir_apparent: +1 Command (too much), +fertility (missing)
humanist: -2 piety (-4 piety)
ice_queen: +1 charm (is somehow in - just have a look)
incredibly_boring: -1 command, -2 morale, -2 law (description: no effects)
indolent_lump: -15% movement (-4 movement)
insatiable: -fertility (+fertility - but perhaps the character_traits.txt should be changed)
komturei: +1 security (+2 security)
landmeister: +1 loyality (missing), +1 security (missing), +2 command (too much)
leader_of_the_mob: +2 authorithy (too much)
leprosy: - authority (too much - rest missing)
master_military_ed: authority (too much)
master_of_diplomacy: +1 line of sight (missing)
master_pagan_ed: authority (too much), +2 morale (+1 morale)
mixed loyalities: +1 dread (too much)
multilingual: +1 line of sight (missing)
natural_mediator: +1 line of sight (missing)
pious_ruler: +1 authority, +2 popularity (is somehow in - just have a look)
pneumonia: authority (too much), -2 morale (missing)
poet: -1% tax income (-5% tax income)
poor_speaker: -1 law (no effects)
poor_with_taxes: 5% penalty (10% penalty)
-------------------------------------------------------
provoker: +1 authority (too much)
religiously_improper: -1 piety (-2 piety)
royal_relation_greek: +1 command... (too much)
royal_relation_HRE: -1 Loyality (description: no effects)
royal_ties: +2 loyality (+3 loyality)
scholarly: +1 charm (+2 charm)
scurvy: -1 Authority (too much)
severelyunhealthy: -1 morale (too much)
sloppy_taxman: -10% taxes (-20% taxes)
spits_venom: -3 piety (-4piety)
standard_eastern_ed: +1 authority (too much)
standard_greek_ed: +1 authority (too much)
standard_western_ed: +1 authority (too much)
steady_drinker: -5% taxes (missing)
stricken_down: +1 piety (-1 piety)
superb_diplomat: +1 line of sight (missing)
tax_farmer: -15% taxes (-30% taxes)
tempted: -1 loyality, -1 morale (have a look)
terrified_of_aragon: -1 morale (-2 morale)
terrified_of_hungary: -1 morale (-2 morale)
terrified_of_jerusalem: -1 morale (-2 morale)
terrified_of_kievan_rus: -1 morale (-2 morale)
terrified_of_kwarezm: -1 morale (-2 morale)
terrified_of_lithuania: -1 morale (-2 morale)
terrified_of_milan: -1 morale (-2 morale)
terrified_of_norway: -1 morale (-2 morale)
terrified_of_papal_states: -1 morale (-2 morale)
terrified_of_poland: -1 morale (-2 morale)
terrified_of_portugal: -1 morale (-2 morale)
terrified_of_russia: -1 morale (-2 morale)
terrified_of_scotland: -1 morale (-2 morale)
terrified_of_sicily: -1 morale (-2 morale)
terrified_of_mongols: -1 morale (-2 morale)
terrified_of_moors: -1 morale (-2 morale)
terrified_of_spain: -1 morale (-2 morale)
terrified_of_turks: -1 morale (-2 morale)
terrified_of_timurids: -1 morale (-2 morale)
terrified_of_teutonic_order: -1 morale (-2 morale)
terrified_of_venice: -1 morale (-2 morale)
translator: +1 line of sight (missing)
utterly_profane: -4 piety (-6 piety)
vapid: -2 charm (-1charm)
very diplomatic: +1 line of sight (missing)
visit_Constantinople_desc: <-------------------written with a small v, so this is really a bug report! (in the character_traits it has a capital V like all other similar entries)
visit_Jerusalem2: -1 loyality (missing)
visit_mecca: +3 piety (+2 piety)
wife_is_domineering: +1 popularity (-1 authority)
wife_is_manipulative: - authority (too much)
wracking_cough: -1 piety (missing)
I really don´t like to "translate" the traits and ancillaries that much.... but there´s just one part left with the vnvs.
Edit: I´m finished with the vnvs without additional options - early campaign. So i just edit the spoiler for the complete list. One real bug report is the constantinople V above.
Edit#2: Finished the ancillaries - early campaign, no options:
Spoiler Alert, click show to read:
sir_william_wallace: no entry in export_descr_ancillaries
dearmad_mystras: no entry in export_descr_ancillaries
king_konigsberg: no entry in export_descr_ancillaries
idearmad_mystras: no entry in export_descr_ancillaries
iking_konigsberg: no entry in export_descr_ancillaries
odearmad_mystras: no entry in export_descr_ancillaries
oking_konigsberg: no entry in export_descr_ancillaries
Haven´t noted anything else for the title list - there are no real values most of the time in the english version.
Last edited by Fred Putz; January 22, 2011 at 02:57 PM.
might have been adressed... in late campaign, the papal inquisitions starts event comes two times (although not in a row, but with a pair of turns between)
Nessun Maggior Dolores che Ricordarsi del Tempo Felice Nella Miseri