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Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

  1. #101
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    They can shoot over walls, but not if they are too close. (both sides need to be a little away from the wall) It has to do with their max angle, and all that stuff was altered from vanilla.

  2. #102
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    Others have encountered a problem like that. We are still working on it.
    That came out wrong; I'm just another fan!!! But still, check it out!

  3. #103

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    Others have encountered a problem like that. We are still working on it. You might want to have a look at http://www.twcenter.net/forums/showt...=417615&page=2 and the thread it links to, which talk about siege battles crashing to the desktop. You may find that it is the same problem and get help there. By the way, the moderators would want me to mention also that this thread is for bugs that do not cause crashes.
    sorry. thanks for the link.

  4. #104
    L0N3W07F's Avatar Libertus
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    I don't know if this matters since the mailed knight unit Sicily has at the beginning isn't even supposed to be there, but that unit has a phantom skinless member. He takes the very front left position in the unit when I bring it to a stop, which means he may be an undesigned commanding officer. Every time I have seen him, his unit is either in melee or just emerging from it, i.e. he may have a skin when his unit has its lances in hand.

    Typo in the princess trait 'Vision of Beauty' - a double negative. Should read, "This creature's visage is so stunning most men that meet her are able to think of little else." This could work in another language such as Spanish: "Hombres que encuentren a ella no pueden pensar de nada mas," but not in English.
    Last edited by Ishan; January 19, 2011 at 01:30 PM. Reason: double post

  5. #105

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    I don't know if this matters since the mailed knight unit Sicily has at the beginning isn't even supposed to be there, but that unit has a phantom skinless member. He takes the very front left position in the unit when I bring it to a stop, which means he may be an undesigned commanding officer. Every time I have seen him, his unit is either in melee or just emerging from it, i.e. he may have a skin when his unit has its lances in hand.
    Thanks for reporting it's fixed.
    Quote Originally Posted by L0N3W07F View Post
    Typo in the princess trait 'Vision of Beauty' - a double negative. Should read, "This creature's visage is so stunning most men that meet her are able to think of little else." This could work in another language such as Spanish: "Hombres que encuentren a ella no pueden pensar de nada mas," but not in English.
    That's the way it is in vanilla by default.

  6. #106

    Default Re: Bug Reports for 6.4!

    Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?

  7. #107
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?

  8. #108
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by me_hungarian View Post
    Hey I unpacked mt MTW2 and now i get crashes after battle loads. I backed up my entire MTW2 folder, if i delete/move my unpacked stuff and put in my back up will it work fine again?
    delete these files in your M2 directory
    data\descr_geography_new.txt
    data\descr_geography_new.db


    Quote Originally Posted by L0N3W07F View Post
    I noticed Corinth has been moved far from its historical position on the Isthmus of Corinth. I am rather surprised at this since it was its location so close to the Isthmus that made it both prosperous and strategically important throughout pre-modern history. (I know the map I have posted says it is for circa 200 BC, but I have both studied and visited this area enough to know that the settlement moved very little until the modern age, and then in a different direction.) Was this done on purpose?
    It blocks the passage and screws with the ai. That's just my guess...
    Last edited by newt; January 19, 2011 at 10:11 PM.

  9. #109
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Pardon me if this is normal, but are General's Bodyguard units supposed to exist in the campaign without generals in them? This particular one, if I am not mistaken, is present at the beginning of the campaign, and may exist only if there is a Byzantine player but not a Seljuk player. The screenshot comes from Turn 2 of a Byzantine single player campaign.

  10. #110

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    Pardon me if this is normal, but are General's Bodyguard units supposed to exist in the campaign without generals in them? This particular one, if I am not mistaken, is present at the beginning of the campaign, and may exist only if there is a Byzantine player but not a Seljuk player. The screenshot comes from Turn 2 of a Byzantine single player campaign.
    Is that by any chance a fortress that is the settlement where you spotted the unit?

  11. #111
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    No, it was in an army (outside a settlement) near Nicaea. If you play as the Byzantines and there is no human Seljuk player, the Seljuks get a big army under a Captain Kasim, which starts right next to Nicaea. Captain Kasim usually gets promoted to become a family member sometime during the first turn, and what you see in the picture I sent earlier is the army he usually has by Turn 2. Here is the army as it starts on Turn 1; I left the rest of the screenshot this time so you can see the context more clearly (sorry for not doing that last time).

  12. #112

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by L0N3W07F View Post
    No, it was in an army (outside a settlement) near Nicaea. If you play as the Byzantines and there is no human Seljuk player, the Seljuks get a big army under a Captain Kasim, which starts right next to Nicaea. Captain Kasim usually gets promoted to become a family member sometime during the first turn, and what you see in the picture I sent earlier is the army he usually has by Turn 2. Here is the army as it starts on Turn 1; I left the rest of the screenshot this time so you can see the context more clearly (sorry for not doing that last time).
    Alright found your problem and no worries that's intentional.
    see the script you will get the idea from the highlighted parts:-
    Spoiler for Reinforcement script
    Code:
    monitor_event FactionTurnStart FactionIsLocal
    	and I_LocalFaction byzantium
    	and I_IsFactionAIControlled turks
    
    	spawn_army 
    		faction turks
    		character	Kasim, general, age 28, x 293, y 135
    		unit		ME Bodyguard				exp 1 armour 0 weapon_lvl 0
    		unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		Turkomans				exp 1 armour 0 weapon_lvl 0
    		unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    		unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    		unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    		unit		Turkomans				exp 1 armour 0 weapon_lvl 0
    		unit		Turkomans				exp 1 armour 0 weapon_lvl 0
    	end
    
    	add_money turks, 18000
    	terminate_monitor
    end_monitor

    So sit back, enjoy the game and if kasim gives you trouble then kill him.

  13. #113

    Default Re: Bug Reports for 6.4!

    is it a bug for a governor to have both "hiliarches" and "leader pays no attention"? hiliarches means he war promoted.
    my governor has just received both.

  14. #114
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    'pays no attention' is another family of traits, so you can have both

  15. #115
    L0N3W07F's Avatar Libertus
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Ishan View Post
    So sit back, enjoy the game and if kasim gives you trouble then kill him.
    Will do!

  16. #116
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by Ishan View Post
    Alright found your problem and no worries that's intentional.
    see the script you will get the idea from the highlighted parts:-
    Spoiler for Reinforcement script
    Code:
    monitor_event FactionTurnStart FactionIsLocal
        and I_LocalFaction byzantium
        and I_IsFactionAIControlled turks
    
        spawn_army 
            faction turks
            character    Kasim, general, age 28, x 293, y 135
            unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
            unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        Turkomans                exp 1 armour 0 weapon_lvl 0
            unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
            unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
            unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
            unit        Turkomans                exp 1 armour 0 weapon_lvl 0
            unit        Turkomans                exp 1 armour 0 weapon_lvl 0
        end
    
        add_money turks, 18000
        terminate_monitor
    end_monitor

    So sit back, enjoy the game and if kasim gives you trouble then kill him.
    Ha! So I did know what I was talking about! I shouldn't doubt myself

  17. #117
    Fred Putz's Avatar Ordinarius
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    Default Re: Bug Reports for 6.4!

    Next part of entries in the vnvs.txt:
    Spoiler Alert, click show to read: 
    Movement points: in points not in 5% steps
    activly disloyal: +2 dread (+3dread)
    adv eastern ed: authority (too much)
    adv greek ed: authority (too much), +1P (?)
    adv military ed: authority (too much)
    adv pagan ed: authority (too much)
    adv western ed: authority (too much)
    assassin´s guild journeyman: +1 personal security (missing)
    atheist: -3 piety (-6 piety)
    awkward speaker: -1 Law, -1 Morale (missing)
    ------------------------------------------
    bastardson: -1 Authority (too much)
    blessed with vigor: 20% movement (+5 movement)
    boil ridden: +1 piety (-1 piety)
    cold: -2 charm (-1 charm)
    deathlyunhealthy: -2 morale (too much)
    despises_religion: -5 piety (-8 piety)
    diplomatic_genius: +1 line of sight (missing)
    disloyal: +1 dread (+2 dread)
    driven: +15% movement (+4 movement)
    drunken_heathen: 10% tax penalty (2% tax penalty)
    eager: +5% movement (+2 movement)
    educated: +2 charm (+1 charm)
    energetic: +10% movement (+3 movement)
    excommunication: +3 unrest (+2 unrest)
    exterminator +1 unrest (+2 unrest)
    faction_leader: +fertility (missing)
    factionfutureregent: +1 security (+2 security)
    factionregent: +1 command (missing) +2 security (+3 security)
    famous_racer: +15% movement (+2 movement)
    great_racer: +10% movement (+1 movement)
    Hashashins'_Guild_Apprentice: no entry in character_traits
    Hashashins'_Guild_Journeyman: no entry in character_traits
    Heir_apparent: +1 Command (too much), +fertility (missing)
    humanist: -2 piety (-4 piety)
    ice_queen: +1 charm (is somehow in - just have a look)
    incredibly_boring: -1 command, -2 morale, -2 law (description: no effects)
    indolent_lump: -15% movement (-4 movement)
    insatiable: -fertility (+fertility - but perhaps the character_traits.txt should be changed)
    komturei: +1 security (+2 security)
    landmeister: +1 loyality (missing), +1 security (missing), +2 command (too much)
    leader_of_the_mob: +2 authorithy (too much)
    leprosy: - authority (too much - rest missing)
    master_military_ed: authority (too much)
    master_of_diplomacy: +1 line of sight (missing)
    master_pagan_ed: authority (too much), +2 morale (+1 morale)
    mixed loyalities: +1 dread (too much)
    multilingual: +1 line of sight (missing)
    natural_mediator: +1 line of sight (missing)
    pious_ruler: +1 authority, +2 popularity (is somehow in - just have a look)
    pneumonia: authority (too much), -2 morale (missing)
    poet: -1% tax income (-5% tax income)
    poor_speaker: -1 law (no effects)
    poor_with_taxes: 5% penalty (10% penalty)
    -------------------------------------------------------
    provoker: +1 authority (too much)
    religiously_improper: -1 piety (-2 piety)
    royal_relation_greek: +1 command... (too much)
    royal_relation_HRE: -1 Loyality (description: no effects)
    royal_ties: +2 loyality (+3 loyality)
    scholarly: +1 charm (+2 charm)
    scurvy: -1 Authority (too much)
    severelyunhealthy: -1 morale (too much)
    sloppy_taxman: -10% taxes (-20% taxes)
    spits_venom: -3 piety (-4piety)
    standard_eastern_ed: +1 authority (too much)
    standard_greek_ed: +1 authority (too much)
    standard_western_ed: +1 authority (too much)
    steady_drinker: -5% taxes (missing)
    stricken_down: +1 piety (-1 piety)
    superb_diplomat: +1 line of sight (missing)
    tax_farmer: -15% taxes (-30% taxes)
    tempted: -1 loyality, -1 morale (have a look)
    terrified_of_aragon: -1 morale (-2 morale)
    terrified_of_hungary: -1 morale (-2 morale)
    terrified_of_jerusalem: -1 morale (-2 morale)
    terrified_of_kievan_rus: -1 morale (-2 morale)
    terrified_of_kwarezm: -1 morale (-2 morale)
    terrified_of_lithuania: -1 morale (-2 morale)
    terrified_of_milan: -1 morale (-2 morale)
    terrified_of_norway: -1 morale (-2 morale)
    terrified_of_papal_states: -1 morale (-2 morale)
    terrified_of_poland: -1 morale (-2 morale)
    terrified_of_portugal: -1 morale (-2 morale)
    terrified_of_russia: -1 morale (-2 morale)
    terrified_of_scotland: -1 morale (-2 morale)
    terrified_of_sicily: -1 morale (-2 morale)
    terrified_of_mongols: -1 morale (-2 morale)
    terrified_of_moors: -1 morale (-2 morale)
    terrified_of_spain: -1 morale (-2 morale)
    terrified_of_turks: -1 morale (-2 morale)
    terrified_of_timurids: -1 morale (-2 morale)
    terrified_of_teutonic_order: -1 morale (-2 morale)
    terrified_of_venice: -1 morale (-2 morale)
    translator: +1 line of sight (missing)
    utterly_profane: -4 piety (-6 piety)
    vapid: -2 charm (-1charm)
    very diplomatic: +1 line of sight (missing)
    visit_Constantinople_desc: <-------------------written with a small v, so this is really a bug report! (in the character_traits it has a capital V like all other similar entries)
    visit_Jerusalem2: -1 loyality (missing)
    visit_mecca: +3 piety (+2 piety)
    wife_is_domineering: +1 popularity (-1 authority)
    wife_is_manipulative: - authority (too much)
    wracking_cough: -1 piety (missing)

    I really don´t like to "translate" the traits and ancillaries that much.... but there´s just one part left with the vnvs.

    Edit: I´m finished with the vnvs without additional options - early campaign. So i just edit the spoiler for the complete list. One real bug report is the constantinople V above.

    Edit#2: Finished the ancillaries - early campaign, no options:
    Spoiler Alert, click show to read: 
    sir_william_wallace: no entry in export_descr_ancillaries
    dearmad_mystras: no entry in export_descr_ancillaries
    king_konigsberg: no entry in export_descr_ancillaries
    idearmad_mystras: no entry in export_descr_ancillaries
    iking_konigsberg: no entry in export_descr_ancillaries
    odearmad_mystras: no entry in export_descr_ancillaries
    oking_konigsberg: no entry in export_descr_ancillaries


    Haven´t noted anything else for the title list - there are no real values most of the time in the english version.
    Last edited by Fred Putz; January 22, 2011 at 02:57 PM.
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  18. #118

    Default Re: Bug Reports for 6.4!

    the skin for janissary heavy infantry for the moors doesnt work. all the men in it have the all-silver skin.

  19. #119
    preachercheeze's Avatar Biarchus
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    Default Re: Bug Reports for 6.4!

    might have been adressed... in late campaign, the papal inquisitions starts event comes two times (although not in a row, but with a pair of turns between)


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  20. #120

    Default Re: Bug Reports for 6.4!

    good call on the corinth issue. that definitely needs fixing

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