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Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

  1. #741
    Judeman266's Avatar Kihei
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    While someone already mentioned the Mounted Arquebusiers have black/missing helmets, the Reiters also have the same issue.


  2. #742
    Taihō no heishi
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Is this the appropriate place to post this?
    (Click for image)
    Mongolian Priest is named EMT_MONGOLS_PRIEST_2

    I figured its been reported before so I didn't bother at first but hey, why not. Playing a standard M2TW 1.5 with SS 6.4 installed and no submods through Steam.

  3. #743
    atkd1890's Avatar Ikko-Ikki
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    Icon4 Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    SS6.4, Late campaign with the Golden Horde.

    I got a CTD when I kill Cuman Khanate (last settlement, Bulgar).

    I have no idea, maybe something happens when Cuman's generals turn rebel??

    Attached 3 files below:
    -savegame.
    -system.log.txt (level=* error).
    -system.log.rar (level=* trace).
    Attached Files Attached Files

  4. #744
    Archaeopterix's Avatar Shisai
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    A la cancha voy, a ver al campeón...
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Hello

    If I do not choose any era, in the setup Im saying, the game does not work ... Do not let me start a campaign ("Choose an item from the list", also famous RTW message when an error in the folder: world).

    If I choose an age, and step by customizing the scripts, when I choose: Longer Assimilation... the setup crash, with error report included (SS setup has having a problem... etc, or something thus).

    I have no very clear yet why (although I do not want to start a discussion about it), nor how the setup works (I have not seen anywhere clarification, is that you have looked much either ... but I have not seen). .. but is in sight that I have some problems with it.

    They may be minor problems and should seek more answers on the other hand, of course thanks for the attention and for your great work.

    greetings.


  5. #745
    tudor93's Avatar Baitai kihei
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Hi, I discovered a bug while playing my SS6.4 early english campaign (savage AI, perm watchtower/arrows, WeakerHeretics, Royal ladies of the court and Next Heir submods)
    I've destroyed Scotland around turn 28-29 (can't remember exactly, but somewhere around there) and only after a couple of turns I noticed a priest and 2 merchants of theirs hanging around near Edinburgh although the faction is destroyed (it seems that they (the agents) didn't turn rebel). I had no problem dealing with the merchants because they had 0 finance so I quickly stole their assests with my own merchants, but the priest still stands there and he doesn't even age. He has been standing near Edinburgh for about 16 turns and he is still 20, lol. Not such a big deal, but whatever, I wanted you to know .
    Spoiler Alert, click show to read: 
    Ridic cuvāntul, īmpăcat cu gāndul
    Că tuturor ne vine pān-la urmă rāndul.

  6. #746
    Ikko-Ikki
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    CTD occurs during end turn right between Kiev and the Teutonic order turns.

    Year is 1228.

    Running SS6.4 + Reality mod IV + G5 5.6 Battle system. Everything else standard.

    From system.log
    Spoiler Alert, click show to read: 
    03:23:26.413 [game.script.exec] [trace] exec <console_command> at line 10146 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:23:26.413 [game.script.exec] [trace] exec <if> at line 10279 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:23:26.413 [game.script.exec] [trace] exec <if> at line 10287 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:23:26.413 [game.script.exec] [trace] exec <if> at line 10288 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:23:26.414 [game.script.exec] [trace] exec <siege_settlement> at line 10289 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:23:26.414 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    From the line in the campaign_script that is giving the problem
    Spoiler Alert, click show to read: 

    declare_counter attack_palanga
    set_counter attack_palanga 0

    monitor_event FactionTurnStart FactionType teutonic_order
    and not I_SettlementOwner Palanga = teutonic_order
    and I_CharacterExists teuton4leader
    and I_CharacterExists teuton4heir

    if I_CompareCounter attack_palanga = 1
    siege_settlement teuton4leader, Palanga, maintain
    siege_settlement teuton4heir, Palanga, attack
    set_counter attack_palanga 2
    move teuton4heir, 250, 255;for riga
    terminate_monitor
    end_if

    if not I_SettlementUnderSiege Palanga
    if I_CompareCounter attack_palanga = 0
    siege_settlement teuton4leader, Palanga, maintain
    siege_settlement teuton4heir, Palanga, maintain
    set_counter attack_palanga 1
    end_if
    end_if
    end_monitor


    This is the specific line reported
    Spoiler Alert, click show to read: 
    siege_settlement teuton4heir, Palanga, maintain


    So it seems to be to do with the Teutonic Order Emergent scripting
    The previous code before this spawns a Teutonic Order army.
    What is the cleanest way of fixing this one without having any adverse effects on the Teutonic Order?
    And will editing it straight from the campaign_script.txt work for the current campaign?

    Cheers

  7. #747
    Ikko-Ikki
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    Icon4 Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Hi everyone,

    Well I got CTD in battles when playing as Byzantine in the Late Era Campaign. It doesn't occur in every battle but in some of them. I had to automatically resolve or withdraw to avoid crash.

    I have SS 6.4, G5 ReallyBadAI Battle 5.6, ReallyBadAI Hardcore Addon, Gracul AI, Reality II, Settlement Tweaks 1.02, Rebel General Enhanced. I also have Battle for the Baltic v2.0 installed.

    Help me please!!

    Thanks a lot!
    Attached Files Attached Files

  8. #748
    Ikko-Ikki
    Join Date
    Apr 2012
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    5

    Default 1509 Event destroying my game!

    Hi everyone!

    My first post in this forum, this is by far the best mod ever created, seriously never played the same game for months, started a very hard AI campaign with France and I have been enjoying it for the last 3 months and my empire is close to victory( well only one big enemy left)...and here come the problem.

    Between the 1509 and 1510 two events have occured( musket and pocket watch) which may have caused the sudden disappearance of light and heavy infantry along with spearmen sergeant from every fortress in the map, even the AI can't train any more these units, only in the few citadels in all europe( very few like 9-10 and 2 are mine) you can still produce these unit, even their description has disappeared from the Barrack building, what is going on? Any way to fix the problem without losing my 3 months long campaign( god pls no!)?

  9. #749
    Ikko-Ikki
    Join Date
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    Default Re: 1509 Event destroying my game!

    Quote Originally Posted by Elemental Gearbolt View Post
    Hi everyone!

    My first post in this forum, this is by far the best mod ever created, seriously never played the same game for months, started a very hard AI campaign with France and I have been enjoying it for the last 3 months and my empire is close to victory( well only one big enemy left)...and here come the problem.

    Between the 1509 and 1510 two events have occured( musket and pocket watch) which may have caused the sudden disappearance of light and heavy infantry along with spearmen sergeant from every fortress in the map, even the AI can't train any more these units, only in the few citadels in all europe( very few like 9-10 and 2 are mine) you can still produce these unit, even their description has disappeared from the Barrack building, what is going on? Any way to fix the problem without losing my 3 months long campaign( god pls no!)?





    Here the pictures showing the problem +system log
    Attached Files Attached Files

  10. #750
    Ikko-Ikki
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Quote Originally Posted by Losthief View Post
    did a family member from another nation (i.e. a bribed or married in foreign general) become king?
    ^This happened to me twice now in two different campaigns. The first time was at the butt end of my campaign so I chalked it up to just being a end of the game bug and it didn't matter that much. But this time I am right in the middle of my campaign as England and I married my princess to a French Prince who has now assumed the throne and thus my family tree has completely disappeared. Is there a fix or am I screwed?

  11. #751
    Navajo Joe's Avatar The Chief
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    No, you married a French Prince and he is in France's family tree, when he dies, providing he does not pass to an heir from his marriage, then you should get it back. Who is your heir just now?













    'Proud to be patronised by cedric37(My Father and My Guardian)

  12. #752
    Navajo Joe's Avatar The Chief
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    No, you married a French Prince and he is in France's family tree, when he dies, providing he does not pass to an heir from his marriage, then you should get it back. Who is your heir just now?













    'Proud to be patronised by cedric37(My Father and My Guardian)

  13. #753
    Ikko-Ikki
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Well this French Prince was in MY family tree after he married my princess. It wasn't until his wife became queen and he king that my family tree disappeared. And it isn't like it was replaced by Alphonse's family tree either. All there is is two deceased Monarchs from a century and a half ago. And yes, Alphonse's son will be the next king

  14. #754
    Shashu
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    hi again. maybe is already here somewhere but im lazy to find it so. after some faction destroy there is spawned some of their merchants and priest.

    Edit: ach how i see that spam every ai faction these mechants and priest with zero skills.
    Last edited by Maroslav; May 07, 2012 at 05:17 PM.

  15. #755
    Ikko-Ikki
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    I started playing as lithuania and the Ducal Cavalry have no riders on the horses.

  16. #756
    DCG2U's Avatar Kabe difendā
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Hey there,

    Just wanted to know if its normal that I can't see the year on the bottom-left corner of the screen (just over the map)?

  17. #757
    Shisai
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Some issues concerning graphical inconsistencies with Dismounted English Knights/Kings Men were inherited from SS 6.0/6.1:
    Quote Originally Posted by Raven D. View Post
    There are some graphical issues concerning england:









    There are missing meshes on the Dismounted English Nobles unit without the armor upgrade. Left shoulder pad is missing. There are also texture issues with the working shoulderpads.

    And don't forget the black line at the back of the helmets of the upgraded version of them. The helmet was taken from the Forlorn Hope, and the texture doesn't fit right.


    Don't know if it's a known issue, but I thought I might as well report it.

  18. #758
    Ashigaru
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    6.3 worked fine but when i try to load 6.4 its says "Unable to locate kingdoms.exe
    Is Kingdomes.exe in your MTW2 folder?"
    it is so i dont know what the problem should be

  19. #759
    Ikko-Ikki
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    I was playing a scotland late era campaign. I recruited General's Bodyguard and their helmets have no texture. Just silver skin.

  20. #760
    Losthief's Avatar Senshi
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    Default Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Quote Originally Posted by LYNCHY View Post
    6.3 worked fine but when i try to load 6.4 its says "Unable to locate kingdoms.exe
    Is Kingdomes.exe in your MTW2 folder?"
    it is so i dont know what the problem should be
    do u have steam?
    LoSTHieF
    I'd rather be lucky than skilled!

    Guaranteed Working Install Guide for SS6.4 (and thus for SS6.3) with Pictures on Windows 7 and Vista operating systems.
    available here:

    http://www.twcenter.net/forums/showt...1#post10831841


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