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Thread: Bug Reports for 6.4! - Post CTDs in a new topic!

  1. #41

    Default Re: Bug Reports for 6.4!

    I crush Litviania playing for Novgorod but their agents (1 priest and 2 merchants) still alive...
    Is this a bug or feature? SS version 6.4
    P.S. Sorry for my english

  2. #42
    CelticAssassin's Avatar Civis
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by gracul View Post
    Ah, Steam!
    Yes this changes things, the launcher for kingdoms does not read the .cfg files (because his not specified to do so for the original kingdoms mods).

    Download this: http://www.twcenter.net/forums/showthread.php?t=334458 (link to tatw forums) and use it.
    Then use the normal kingdoms launcher to play.

    You get assassin & spy movies when movies=false anyways.
    Thank's Gracul!

    +rep. ......well when I can again anyway. =/

    *sigh* it's still not working, it's like that mod loader just is ignoring the .cfg. Same deal as of now. Any suggestions?
    Last edited by CelticAssassin; January 13, 2011 at 04:28 PM.

  3. #43
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Logging camp doesn't seem to work. This leather tanner should cost me 760. All the other buildings are unchanged too. See attached picture.

    Quote Originally Posted by CelticAssassin View Post
    Thank's Gracul!

    +rep. ......well when I can again anyway. =/

    *sigh* it's still not working, it's like that mod loader just is ignoring the .cfg. Same deal as of now. Any suggestions?
    Try putting that line from earlier into medieval2.preference.cfg

  4. #44

    Default Re: Bug Reports for 6.4!

    Arbalester's description has minor spelling issues

  5. #45
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Also Sicily starts with a unit of Mailed Knights even though they can't recruit them (early campaign)

  6. #46
    Losthief's Avatar Campidoctor
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    Default Re: Bug Reports for 6.4!

    oops wrong topic my bad :S

  7. #47

    Default Re: Bug Reports for 6.4!

    Small bug on the Campaign map:
    Part of Sjællands Odde appears to function as water, meaning this rebel army is trapped and cannot move. Likewise I have no means of getting to them.

  8. #48
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    @PerXX
    got the screenshot on my disk and will be fixed somewhere in the future!

    @newt
    Thanks for reporting this.

    Next week i'll post a small save-game compatible patch which fixes the crash with plate armour hospitaller knights and makes logging camp work on some of the buildings that it should.
    Other then that, i'll try to get that steam launcher thing working for it too.
    Oh, and the "Build stables makes you get swordsmiths guild points" thing too.
    Last edited by gracul; January 14, 2011 at 09:49 AM.

  9. #49

    Default Re: Bug Reports for 6.4!

    Id like to inform you about bug... Playing as England and i destroyed Scotland within 5 turns. Problem is... "Faction Destroyed" and "King of Scotland has been killed" appear in every new turn. For me. I don't know about other factions, but this is getting rather annoying. Especially 4 continuous "King Dead" messages popping up.

  10. #50

    Default Re: Bug Reports for 6.4!

    Had those re-appearing "faction destroyed" messages in my recent France campaign with the destroyed Crown of Aragon; stopped after five or six turns, though.

  11. #51
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    Yeah, i didn't take into account that someone can destroy a faction so fast. Minor annoyance.

  12. #52
    CelticAssassin's Avatar Civis
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by newt View Post
    Logging camp doesn't seem to work. This leather tanner should cost me 760. All the other buildings are unchanged too. See attached picture.



    Try putting that line from earlier into medieval2.preference.cfg

    Spoiler Alert, click show to read: 
    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1

    [camera]
    default_in_battle = rts
    move = 50
    restrict = 1
    rotate = 50

    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0

    [game]
    advanced_stats_always = 0
    advisor_verbosity = 0
    ai_factions = follow
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 99
    campaign_map_speed_up = 0
    campaign_num_time_play = 154
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 1
    morale = 1
    mute_advisor = 0
    no_campaign_battle_time_limit = 0
    pref_factions_played = 167910996
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = large
    unlimited_men_on_battlefield = 1
    use_quickchat = 0

    [hotseat]
    autoresolve_battles = 1
    disable_console = 1
    disable_papal_elections = 1
    passwords = 1
    save_prefs = 1
    update_ai_camera = 0
    validate_diplomacy = 1

    [network]
    use_ip =
    use_port = 27750

    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show

    [video]
    anisotropic_level = 4
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 1
    autodetect = 0
    battle_resolution = 1024 768
    bloom = 1
    building_detail = high
    campaign_resolution = 1024 768
    depth_shadows = 2
    depth_shadows_resolution = 1
    effect_quality = high
    event_movies = 1
    gamma = 125
    grass_distance = 500
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    infiltration_movies = 1
    model_buffers_per_node = 4
    no_background_fmv = 1
    reflection = 1
    sabotage_movies = 1
    shader = 2
    show_banners = 1
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 1
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = highest
    vegetation = 1
    vegetation_quality = normal
    vsync = 1
    water_buffers_per_node = 4
    widescreen = 0


    Under which part? Game?

  13. #53
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    just copy paste this at the bottom

    [misc]
    show_hud_date=true

  14. #54

    Default Re: Bug Reports for 6.4!

    Well, these messages ended within 5-7 turns as toluas said. Another bug is, why priest of scotland and 2 scottish merchants are still alive? Many seasons have passed, but they're not ageing. Same fresh as they were in 5th turn. (its 32th turn already)

  15. #55

    Default Re: Bug Reports for 6.4!

    thx gracul for your effort,God blesses you

  16. #56
    newt's Avatar Primicerius
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    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by RexLegend View Post
    Well, these messages ended within 5-7 turns as toluas said. Another bug is, why priest of scotland and 2 scottish merchants are still alive? Many seasons have passed, but they're not ageing. Same fresh as they were in 5th turn. (its 32th turn already)
    People can live between 55-90 years old.

  17. #57

    Default Re: Bug Reports for 6.4!

    Quote Originally Posted by newt View Post
    People can live between 55-90 years old.
    I think RexLegend was not asking why they still lived, but why they are still displayed as scottish rather than rebel - and apparently not aging.

  18. #58
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    They aren't ageing? Hmm weird, they should.
    Anyways thats because i forgot to check if a faction is alive before spawning stuff for them (scripts got changed into hotseat compatible mode and the structure of monitors is different, need to add faction check too )
    Last edited by gracul; January 15, 2011 at 07:24 AM.

  19. #59

    Default Re: Bug Reports for 6.4!

    Hello
    I hope I´m in the right thread.

    I got following problem when starting SS6.4
    "Unable to locate kingdoms.exe. Is Kingdoms. exe in your MTW2 folder?"

    SS6.3 runs without problems, so does SS6.2
    I already reinstalled SS6.4

    I´ve got steam installed on my PC, but my MTW2 is NOT a steam-version.
    OS: Win7 64 bit.

    Any other information needed?

    Tried to search for the problem but didnt find anything helpfull. (or I just cant search )

  20. #60
    gracul's Avatar 404 Not Found
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    Default Re: Bug Reports for 6.4!

    Oh damn.
    For now use the launcher from the attachement.

    Meanwhile - sometime next week i'll release a rewritten launcher without errors like this one.

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