# Thread: Stainless Steel 6.4 Released!

1. ## Re: Stainless Steel 6.4 Released!

Byzantines is normal, but the Turks bit is not.

2. ## Re: Stainless Steel 6.4 Released!

Couple quick questions I have regarding campaign AI. I'm using the AI that is 'moderate' (I forgot the name), that isn't too aggressive or too passive

1) I've noticed in 6.3 a peculiar issue with diplomacy. Every time a faction has demanded money from me or else they would attack, they still attack me that very turn even though I've paid it. This has happened every time.

2) When suing for peace and the AI's attitude is 'unknown,' peace will be Very Demanding and impossible. However on the same screen after they deny it their priorities will change from Unknown to Peace and if I make another offer for peace, they accept it.

Are either of these two oddities addressed?

3. ## Re: Stainless Steel 6.4 Released!

Does 6.4 include the awesome russian and mongol units from Battle for the Baltic 2?

4. ## Re: Stainless Steel 6.4 Released!

Another question: can I upgrade to 6.4 mid-game, or do I need to restart my campaign? I looked through the FAQ and didn't see this question.

Thanks for the awesome mod. Everything is great but I hope the battle AI, especially during sieges, can be tweaked with whatever tools you have available.

6. ## Re: Stainless Steel 6.4 Released!

Newt how can i change the heretics back to normal?,they are just to strong and its a game breaker for me,otherwise some interesting changes,always nice to see SS mod being improved on.

7. ## Re: Stainless Steel 6.4 Released!

Originally Posted by Mojo582
Newt how can i change the heretics back to normal?,they are just to strong and its a game breaker for me,otherwise some interesting changes,always nice to see SS mod being improved on.
Open export_descr_character_traits.txt file aka EDCT file in your SS6.3\data folder.
In the index you will see ";Part II - Section XIII: HERETIC TRAITS" section go to that location and reduce the piety level especially FalseProphet that adds piety 5.
You can also remove the triggers but best not touch them if you are not familiar with this file.

8. ## Re: Stainless Steel 6.4 Released!

Don't know, but it's going to be in here:

\SS6.4\data\descr_campaign_db.xml

edit: I was thinking of inquisitors...

9. ## Re: Stainless Steel 6.4 Released!

does 6.4 features the absolute latest RR/RC?

and in which settlements the chapter guilds can be built now?

10. ## Re: Stainless Steel 6.4 Released!

Originally Posted by napoleonic
does 6.4 features the absolute latest RR/RC?

and in which settlements the chapter guilds can be built now?

Q: Is Real Combat mod fully integrated in SS 6.4?
A: Indeed Real Combat is fully integrated, as is Real Recruitment. Note that it is not the most current version from August 13 this year but an older one.

as for the chapter houses i have no idea.

11. ## Re: Stainless Steel 6.4 Released!

Originally Posted by napoleonic
does 6.4 features the absolute latest RR/RC?
It has RR\RC not the latest one though.

Originally Posted by napoleonic
and in which settlements the chapter guilds can be built now?
Chapter Houses in v6.4

 Teutonic Templars Hospitallers Santiago Montesa Thorn Edessa Edessa Leon Pamplona Stettin Antioch Antioch Oporto Zaragoza Hamburg Aleppo Aleppo Salamanca Valencia Magdeburg Damascus Damascus - - Palanga Acre Acre - - - Tortosa Tortosa - - - Jerusalem Jerusalem - - - Clermont Iraklion - - - Toulouse Rhodes - -

12. ## Re: Stainless Steel 6.4 Released!

If I wanted to add the Knights hospitallers guild building to Edinburgh what would that consist of?

13. ## Re: Stainless Steel 6.4 Released!

Originally Posted by stevehoos
If I wanted to add the Knights hospitallers guild building to Edinburgh what would that consist of?
Originally Posted by gracul
Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
^From release notes or do you mean something else?

14. ## Re: Stainless Steel 6.4 Released!

Originally Posted by Ishan
Open export_descr_character_traits.txt file aka EDCT file in your SS6.3\data folder.
In the index you will see ";Part II - Section XIII: HERETIC TRAITS" section go to that location and reduce the piety level especially FalseProphet that adds piety 5.
You can also remove the triggers but best not touch them if you are not familiar with this file.
Hey cheers ishan,i play with quite a few of the files and you are correct..this one i am not familiar with,thankyou again my friend

15. ## Re: Stainless Steel 6.4 Released!

Originally Posted by newt
Byzantines is normal, but the Turks bit is not.
Like I said, all factions returned to vanilla. Fatimids, Kingdoms... Wish only Turks. Maybe re-installing the mod will help?

16. ## Re: Stainless Steel 6.4 Released!

does "hotseat smoother" mean that the human players can fight defensive battles against the AI now in hotseat mode?

17. ## Re: Stainless Steel 6.4 Released!

Originally Posted by der Bosniake
Like I said, all factions returned to vanilla. Fatimids, Kingdoms... Wish only Turks. Maybe re-installing the mod will help?
No it won't you have to make some changes on your own. Go in SS6.3\data\text folder and open the expanded.txt file and change anything you want outside curly braces {}.(make a backup first before you touch this file.
Like:-
Code:
{BYZANTIUM}The Byzantine Empire
to
Code:
{BYZANTIUM}The Roman Empire
And carry on further. You Ctrl+F in your notepad to find all the terms you wanna replace.

18. ## Re: Stainless Steel 6.4 Released!

I thank you for your kind help Ishan, will do as you said and going to start to enjoy 6.4!

*gives unfortunately a non-existent rep*

19. ## Re: Stainless Steel 6.4 Released!

Thank you for this awesome mod all involved

20. ## Re: Stainless Steel 6.4 Released!

Originally Posted by der Bosniake
I thank you for your kind help Ishan, will do as you said and going to start to enjoy 6.4!

*gives unfortunately a non-existent rep*