Byzantines is normal, but the Turks bit is not.
Byzantines is normal, but the Turks bit is not.
Couple quick questions I have regarding campaign AI. I'm using the AI that is 'moderate' (I forgot the name), that isn't too aggressive or too passive
1) I've noticed in 6.3 a peculiar issue with diplomacy. Every time a faction has demanded money from me or else they would attack, they still attack me that very turn even though I've paid it. This has happened every time.
2) When suing for peace and the AI's attitude is 'unknown,' peace will be Very Demanding and impossible. However on the same screen after they deny it their priorities will change from Unknown to Peace and if I make another offer for peace, they accept it.
Are either of these two oddities addressed?
Does 6.4 include the awesome russian and mongol units from Battle for the Baltic 2?
Another question: can I upgrade to 6.4 mid-game, or do I need to restart my campaign? I looked through the FAQ and didn't see this question.
Thanks for the awesome mod. Everything is great but I hope the battle AI, especially during sieges, can be tweaked with whatever tools you have available.
You need a new game, but:
http://www.twcenter.net/forums/showt...76#post8764576
Newt how can i change the heretics back to normal?,they are just to strong and its a game breaker for me,otherwise some interesting changes,always nice to see SS mod being improved on.
Open export_descr_character_traits.txt file aka EDCT file in your SS6.3\data folder.
In the index you will see ";Part II - Section XIII: HERETIC TRAITS" section go to that location and reduce the piety level especially FalseProphet that adds piety 5.
You can also remove the triggers but best not touch them if you are not familiar with this file.
Don't know, but it's going to be in here:
\SS6.4\data\descr_campaign_db.xml
edit: I was thinking of inquisitors...
does 6.4 features the absolute latest RR/RC?
and in which settlements the chapter guilds can be built now?
plz read the faq's : http://www.twcenter.net/forums/showthread.php?t=417436
Q: Is Real Combat mod fully integrated in SS 6.4?
A: Indeed Real Combat is fully integrated, as is Real Recruitment. Note that it is not the most current version from August 13 this year but an older one.
as for the chapter houses i have no idea.
If I wanted to add the Knights hospitallers guild building to Edinburgh what would that consist of?
does "hotseat smoother" mean that the human players can fight defensive battles against the AI now in hotseat mode?
No it won't you have to make some changes on your own. Go in SS6.3\data\text folder and open the expanded.txt file and change anything you want outside curly braces {}.(make a backup first before you touch this file.
Like:-
toCode:{BYZANTIUM}The Byzantine Empire
And carry on further. You Ctrl+F in your notepad to find all the terms you wanna replace.Code:{BYZANTIUM}The Roman Empire
I thank you for your kind help Ishan, will do as you said and going to start to enjoy 6.4!
*gives unfortunately a non-existent rep*
Thank you for this awesome mod all involved