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Thread: Stainless Steel 6.4 Released!

  1. #281

    Default Re: Stainless Steel 6.4 Released!

    There are some changes with map,new provinces etc?

    The best map for SS 6.3 I found in RozMod Towns and Castles.
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  2. #282
    newt's Avatar Primicerius
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    Default Re: Stainless Steel 6.4 Released!

    The regions are the same as in 6.3

  3. #283

    Default Re: Stainless Steel 6.4 Released!

    This looks awesome gracul

  4. #284

    Default Re: Stainless Steel 6.4 Released!

    Just noticed in real life seville is quite a bit south of cordoba, yet its north of it in game. Perhaps you could replace it with Badajoz? (same region just change settlement name)

  5. #285

    Default Re: Stainless Steel 6.4 Released!

    This mod is n°1= That is Number 1 mod as in cool etc.
    Last edited by Ishan; January 22, 2011 at 05:21 AM. Reason: Made it clear

  6. #286

    Default Re: Stainless Steel 6.4 Released!

    thank you the greaat modding God gracul for this massive improvement to an already splendid mod!

    mwah mwah

  7. #287

    Default Re: Stainless Steel 6.4 Released!

    Posts Deleted. No off-topic chit-chat please. If someone doesn't gets what a user has said (which is off-topic) than ask him on his profile not here.

  8. #288
    helmersen's Avatar Praepositus
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    Default Re: Stainless Steel 6.4 Released!

    is this save game compatible with 6.3?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  9. #289
    newt's Avatar Primicerius
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    Default Re: Stainless Steel 6.4 Released!

    no

  10. #290
    Tiro
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    Default Re: Stainless Steel 6.4 Released!

    wanted to know if there can such a thing possible ... like in napoleon TW you cannot enter a neutral territory until you have military access... can such a thing not be implemented in M2TW
    +

  11. #291

    Default Re: Stainless Steel 6.4 Released!

    So now that the chapter houses are normal buildings only available in certain regions, when do they show up?
    I've got a number of (large) cities / fortresses (HRE - early campaign) that should be able to build the Teutonic chapter houses (I've checked the list), but they don't show up and they are not in the building browser either.

    Are they available only from a certain date or do you need to accomplish things like with the guild system?

  12. #292
    newt's Avatar Primicerius
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    Default Re: Stainless Steel 6.4 Released!

    You have to build them before years 1225-1230. Otherwise you need a city or fortress.

  13. #293

    Default Re: Stainless Steel 6.4 Released!

    Once again thank you for the quick answer newt!

    I'm still in the 12th century and have about 5 different cities or fortresses that should be able to build them.
    Still, no chapter houses, I've checked them thoroughly. Maybe a bug?

  14. #294
    newt's Avatar Primicerius
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    Default Re: Stainless Steel 6.4 Released!

    Probably. I remember someone else had this problem too.

    edit: it doesn't show up in the building browser at all.
    Last edited by newt; January 22, 2011 at 02:41 PM.

  15. #295

    Default Re: Stainless Steel 6.4 Released!

    I reinstalled SS because i thought it might have something to do with Meneth's compilation, but the chapter houses still can't be built... (I started a new campaign and cheated Hamburg all the way to citadel to test it without the compilation) Pretty odd. It can't be because I have another mod (Third Age) installed right?

  16. #296

    Default Re: Stainless Steel 6.4 Released!

    Quote Originally Posted by Chimera View Post
    It can't be because I have another mod (Third Age) installed right?
    It's definitely not that, start a new thread here and post all the things discussed here.

  17. #297

    Default Re: Stainless Steel 6.4 Released!

    A temporary (or permanent, really) solution for Steam is to simply rename the folder in the mods folder to one of the 4 official campaigns (americas, teutonic, etc). Then from the launcher just pick that campaign to launch. Works like a charm. Just rename the real folder to something like real_americas if you want to keep it around.

    AFAIK this works with all MW2 mods. It's what I've been doing with Third Age as well.

  18. #298

    Default Re: Stainless Steel 6.4 Released!

    Teutonic Knights fix for v6.4
    • Simply put the export_descr_buildings.txt aka EDB file in your SS6.3\data folder.
    • Use the correct version if RR is enabled or disabled.
    • Download the attachment below.


    *Gameplay Info:- After this you can train\recruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though.

    Please report back if this works for you guys.
    Cheers!

  19. #299
    Tiro
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    Default Re: Stainless Steel 6.4 Released!

    U guys are keeping the love for this game Alive!... Im installing Medieval now and dying to play . Last SS I played was 6.1, so I am really interested how all the changes work out.

    I humbly bow before thee, ooh great modders
    Sold my Soul for Rock NRoll

  20. #300

    Default Re: Stainless Steel 6.4 Released!

    Thanks a lot Ishan, works like a charm!

    Can I remove the year limit on the recruitment of those units? I'd like to be able to retrain the units after the Teutonic Order emerges.

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