I installed as it says in the released but when i hit start campaign it sends me back.
Does anyone got this error..or what is it ?
I installed as it says in the released but when i hit start campaign it sends me back.
Does anyone got this error..or what is it ?
Great work guys, just wanted to ask that the those long turn times is fixed? It was pain playing the mod with that.
LOOKS AMAZING!!!! i've had this mod since the version 5, and its the best mod i have used on Medieval total war
@deltaforce3
Well, they certainly should be a little shorter then before.
Two questions: what is the total HD space I will need to DL and install both files and in terms of difficulty...I get bored with vanilla rather fast...I saw this has no BGR, but it has RR? How is it in terms of difficulty? Is it easy to build super powers?
You can enable BGR in the setup, or disable RR over there too. A couple of more options are there.
HD Space? Its about 2,5GB DL, and 6GB after it installs.
Thanks...I had less than 100 MB...I just deleted TW: Napoleon...sounds like 6.4 has everything 6.3 has and then some? So there is really no reason to make 6.3 a new file? For some reason I thought someone said no BGR, but if it's there then I guess I can just install over...
Yep its 6.3 with a lot of balance thought applied to it.
Argh, just got my 6.3 campaign going nicely
But guess I'll just start over.
Thanks for the great mod! downloading now...
EDIT: I've got the mod, but now that I have the chance before I start off, I'd like to know:
does permanent arrows consume a LOT more system resources or just a little?
Last edited by Groenepuntmuts; January 13, 2011 at 10:16 AM.
Thanks a lot, really cool.
Quite a bit. Depends on your system. The amount it consumes is proportional to the number of arrows used in a battle.
If you already have to play on medium or lower settings, don't enable it. Otherwise I recommend it.
Also, it's one of the sub-mods that can be enabled/disabled for an on-going campaign.
I'm virtually certain he's asking how to change the list so that the chapter houses can be built in Edinburg. It's not completely ahistorical, since both Knights Templar and Knights Hospitalier have a history in Scotland. Knights Hospitalier built the Torphichen Preceptory in Torphichen while Knights Templar built a chapter house in Balantrodoch, now village of Temple in Scotland.
Not in Edinburg, but close enough.
Personally, I like building a line of Knights of St.John chapter houses and paved roads going from England to Jerusalem. Protecting the pilgrims and all that.
I really like 6.3 and going to play 6.4 as soon as I figure out how to remove the limitation on where chapter houses for hospitalier and templars.
@Veryinky
Ah that's simple you go in the base folder and add that hidden resource(in Edinburgh) for the Templar or st. john's type or both and then save it. After that delete the map.rwm and then you're all set.
Also please don't ask modding related questions here. Ask them here. Any further questions related to modding will be deleted or moved out of this section.
Welcome to TWC forums btw.
Then you haven't installed it properly please read the installation instructions and FAQs and reinstall the mod again. If still having problems then open a new thread don't discuss it here.
Thankyou.
uhm I have the no waiting-mod for the ss6.3 and may that interfere? I cant change the settings after installing 6.4, says it aborted the operation when creating a temporary file