by bane_tw Stainless Steel 6.3 Torrent
The site also offers the option of downloading using BitLet
( = only browser & java needed, no torrent client necessary)
Mirror 3 - Gamefront
by Losthief
Installer .EXE: Filefront or Gamefront (3mb)
(needs all of the following parts [the bin files] in the same folder to work)
SS 6.3 Part 1: Gamefront (596mb)
SS 6.3 Part 2: Gamefront (599mb)
SS 6.3 Part 3: Gamefront (599mb)
SS 6.3 Part 4: Gamefront (599mb)
SS 6.3 Part 5: Gamefront (66mb)
Note that the torrent is very well seeded, use it if you are familiar.
Mirror 4 - Filefront
by Black-
Attention:The files on filefront have been split in half due to upload limits. 7-zip is needed to unzip the files (free great unzipper and compressor)
To install, you have to un-zip the zip files together,
two parts make one .bin file (IE part 1.1+1.2 = .bin 1)
If your unfamiliar with this process try using the helper program for SS6.3 filefront mirror or select a different mirror
Installer .EXE: Filefront or MegaUpload (3mb)
(needs all of the following parts [bin files, have to be extracted first] in the same folder to work)
SS 6.3 Part 1: Part 1.1, Part 1.2 (7zip split archives)
SS 6.3 Part 2: Part 2.1, Part 2.2 (7zip split archives)
SS 6.3 Part 3: Part 3.1, Part 3.2 (7zip split archives)
SS 6.3 Part 4: Part 4.1, Part 4.2 (7zip split archives)
SS 6.3 Part 5: Part 5 (.bin file, extracted by installer)
MD5's for the recommended primary download links above (for those who want to check their download)
SS6.3-1.bin
MD5: c9d89c66600fb09513ce0a3c6e6b071f
SS6.3-2.bin
MD5: f2e26b7ccc07219199f6706ca2add985
SS6.3-3.bin
MD5: dd1788d2b3a7058cb11ee9f44e6348e9
SS6.3-4.bin
MD5: 3b953682675c7ba9d60013cab32f791e
SS6.3-5.bin
MD5: 1a529616bf9f3cd097f3f80264f51537
SS6.3.exe
MD5: 78c08a1f107fcfa9b85b0e607ccfc044
Originally Posted by Ishan
New features:
- New strategy map balance
Growing settlements is now a lot harder for both the player and the AI!
Although it's easy to get minor cities and fortresses, getting your settlements higher will be a struggle - and you won't be able to capture a lot of godly developed cities since the AI will be experiencing the same issue!
Citadels and Huge Cities are VERY rare now.
The whole system stands on a base of 50 auto-games which went above turn 200!
- Faith wars
Rebalanced the usage of priests for the AI. Now, the AI factions will work more on spreading their faith outside their borders.
BEWARE! as heretics and witches got seriously buffed in both their piety and spawn chance, both the player and the AI will have to work in order to stop heresy at their lands.
Religious unrest is more severe, so maintaining high faith levels is something a lot more important now.
Better get assassins for heretics labelled as prophet's....
Sample Screenshot
- New and rebalanced Faction Leader traits
Faction Leader traits are now a lot more important!
The Traits
- New buildings & rebalancements
Public Gallows, Bakehouse, Stonemasons hut, Logging camps and the third level of caravan stops these are the new buildings.
Their unique abilities will help you develop your cities nicely!
Sample Screenshot
- The Antipope
With the excommunication of HRE or France, their faction gets an Antipope - a priest who made a claim to be the Pope and is supported by a large faction in the church.
The Antipope is a godly buffed priest, who helps mostly in battling the inquisitors.
Station your Antipope(or any priest with piety more then 7) next to an inquisitor, and the next turn his piety will drop with a good chance.
The Antipope is designed for this, due to his massive movement boost!
This will help your generals survive an inquisitor onslaught!
Sample Screenshot
- Economic script updates
The economy script which tried to make the AI spend their money reasonably has gotten upgraded.
The AI will surely field a lot less troops if he cannot afford such!
- Guild System Overhaul
Guilds have been completely reworked.
Both the bonuses of the guilds were changed, as well as the points accumulation system.
Be sure to check what every guild can offer!
Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
List of Settlements where chapter houses can be built
Sample Screenshot
- New Setup
The setup for SS has been completely reworked.
It allows for a lot more freedom for any modder, as well as supports using translations.
The setup already houses the translations for German and Spanish version!
Sample Screenshot
- New UI's by cedric37, and battle UI's by KDK!
Brilliant Strat UI's by master cedric37 have made their way to the SS!
Master KDK have supplied us with Battle UI's!
the UIs
Southern European
Southern Battle UI
Eastern European
Battle EE
Greek
Battle Greek
Middle Eastern
Battle ME
Northern European
Battle NE
- New textures by Baraban
Baraban has kindly provided new unit models and textures for some of the SS units!
The battlemap is now a nicer place
- Teutonic Hilltop settlements added!
The hilltop settlement structure for the northern european settlements has been implemented into SS!
Sample Screenshot
- Warman222's new death animations added!
- Hotseat compatibility
SS was fully reviewed in terms of hotseat compatibility and is now smoother when it comes to hotseat campaigns.
Other:
Added stake sound when deploying stakes.
Bulgarian names fixed.
Russian names in Galway fixed. [early/late]
Banners fix.
Pre-battle one liner speeches fixed.
Wise Admin/Greedy ruler fix. [early/late]
Trebuchet+Catapult Smoke fix.
Imams and Pagan priests getting bishop title fixed.
Bonus movement hotseat bug fixed.
Sicily trait fix.
Infamous gui CTD bug fixed.
Slave merchants now have some movement points so you can't kill them accidentally.
Title stripping and faction killer traits now work correctly.
Old pagan priests portraits added.
Jihad video added.
New mongol/cuman cards added.
Timurid script overhaul.
Generals are now recruitable in higher level castles.
Merchant old age trait remade. [not so hardcore anymore]
Added newt's fix as 'DisableRR' option.
UI cards tweaks.
Tourney grounds can host tourneys!
Devastation bug removed.
+ all reported bugs were removed
Personal remarks:
Well, there it is. While 6.3 was packed with features, 6.4 is a more of a "balance, upgrade, fix bug and re-think" patch.
CTD's should be just incredibly rare with this patch if it's installed right, as just a hint, in over 100 auto-games which used these files i have not gotten one CTD, and i used the base version with permanent watchtowers, savage AI and permanent arrows.
Most importantly, the campaign map is now balanced in a lot nicer way. Although it is not hard to maintain your faction, growing and developing your settlements is harder.
First of all i'd like to thank bane_tw, Meneth, Rozanov, newt and Ishan; for keeping track of the bugs and writing bug-fixes. Without them, there would be no way to release a perfect bug-fixer like this one Secondly i want to thank PB, CC and Byg, who's work always was and always will be the core of SS. Thirdly, special thanks to everybody who reported bugs - without you guys this mod will never reach perfection!
The Stainless Steel 6.4 Team:
gracul - leader
King Kong - SS 6.1
Point Blank - RR/RC, lots of things
Byg - support and BGR
Caesar Clivus - forum handling, support and CBUR
Rozanov - coding and ideas
Germanicu5 - coding and ideas, BAI
y2day - art & graphics
Awellesley - units & support
Meneth - bug fixing
bane_tw - forum handling and bug fixing
Ishan - forum handling and bug fixing
cedric37 - art & ui graphics