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Thread: Stupid (supertexture tool)

  1. #41
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Stupid (supertexture tool)

    Would there not need to be a complete height map as well?.The Height map for empire is only complete for the visible terrain areas in the game.

  2. #42

    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Fortes View Post
    @uanime5

    Do you know how to make impassable regions, passable?
    Unfortunately not. I'm not sure what I did to the startpos to make Syria impassible but I messed up somehow.

    Quote Originally Posted by Lord Flasheart View Post
    Would there not need to be a complete height map as well?.The Height map for empire is only complete for the visible terrain areas in the game.
    The height map only makes the map more bumpy to represent mountains. You could replace the height map with a completely black file and it would still work.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #43
    Okmin's Avatar In vino veritas
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    Default Re: Stupid (supertexture tool)

    If anyone's interested here's a batch file to break up the ETW map into 64 pieces. Just rename it to stupid.bat (take the .txt off the end).

    Files are named x-y, where x is the row and y is the column. You need to put stupid.exe, stupid.bat, world_.stpd, and world.stpi in the same folder. The script uses C:\Program Files (x86)\Steam\steamapps\common\empire total war\Stupid, but you can use Notepad to find/replace that with whatever folder you want
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  4. #44
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Okmin View Post
    If anyone's interested here's a batch file to break up the ETW map into 64 pieces. Just rename it to stupid.bat (take the .txt off the end).

    Files are named x-y, where x is the row and y is the column. You need to put stupid.exe, stupid.bat, world_.stpd, and world.stpi in the same folder. The script uses C:\Program Files (x86)\Steam\steamapps\common\empire total war\Stupid, but you can use Notepad to find/replace that with whatever folder you want
    That will make things easier

  5. #45

    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Okmin View Post
    If anyone's interested here's a batch file to break up the ETW map into 64 pieces. Just rename it to stupid.bat (take the .txt off the end).

    Files are named x-y, where x is the row and y is the column. You need to put stupid.exe, stupid.bat, world_.stpd, and world.stpi in the same folder. The script uses C:\Program Files (x86)\Steam\steamapps\common\empire total war\Stupid, but you can use Notepad to find/replace that with whatever folder you want
    Well done, +rep
    I'm planing to make a movie tutorial to explain people how to edit the map, I'll suggest your file when i do so
    Last edited by ForteS; February 08, 2011 at 09:43 AM.

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  6. #46
    Ordinarius
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    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Commander Flasheart View Post
    Would there not need to be a complete height map as well?.The Height map for empire is only complete for the visible terrain areas in the game.
    it's true but it's not sufficient
    how it was said by uanime we need more
    in fact if we want to add a mountain we need to add a block area in mountain_data of regions.esf file
    this will make area covers by mountain impassable
    but not only we also need to add a hole and an outline in region areas
    we also have to be careful that mountain area is not split trough 2 or more regions

    and so for each mountain, river or lake (considered sea regions)
    but luckily we have coordinates of coastlines of all word

  7. #47

    Default Re: Stupid (supertexture tool)

    crux3D i don't know if you still around here, but if in the somehow you see this message, could you try to update your tool to S2TW? I know that the map as suffered several changes at the point of be 3D now, but all you tool is extracting is this:

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  8. #48
    Okmin's Avatar In vino veritas
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    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Fortes View Post
    crux3D i don't know if you still around here, but if in the somehow you see this message, could you try to update your tool to S2TW? I know that the map as suffered several changes at the point of be 3D now, but all you tool is extracting is this:
    That's interesting It looks like a combined supertexture, bumbmap, and playable-area map...
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  9. #49

    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by Fortes View Post
    crux3D i don't know if you still around here, but if in the somehow you see this message, could you try to update your tool to S2TW? I know that the map as suffered several changes at the point of be 3D now, but all you tool is extracting is this:
    I'm planning a few improvements to stupid. I'll look at adding TW:S2 format support when I do.

  10. #50

    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by crux3D View Post
    I'm planning a few improvements to stupid. I'll look at adding TW:S2 format support when I do.
    Excellent that you plain so, and that you are still around.

    UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
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  11. #51

    Default Re: Stupid (supertexture tool)

    Original post updated with a new version of stupid.exe. Now supports the Shogun 2 format. Also fixed some errors handling files within packfiles and a progressive mipmap darkening bug. Note that for Shogun 2 the supertexture contains the parchment map and a normal map, it does not affect the visible terrain as it did for Empire and Napoleon.

  12. #52
    Okmin's Avatar In vino veritas
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    Default Re: Stupid (supertexture tool)

    +rep

    Shogun 2 supertexture doesn't do the same thing? Thanks CA
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  13. #53

    Default Re: Stupid (supertexture tool)

    Quote Originally Posted by crux3D View Post
    Original post updated with a new version of stupid.exe. Now supports the Shogun 2 format. Also fixed some errors handling files within packfiles and a progressive mipmap darkening bug. Note that for Shogun 2 the supertexture contains the parchment map and a normal map, it does not affect the visible terrain as it did for Empire and Napoleon.
    Thank you for the update. But now I'm asking my self what file defines the visible terrain

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  14. #54
    Okmin's Avatar In vino veritas
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    Default Re: Stupid (supertexture tool)

    Hopefully it's just a beta thing...
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  15. #55

    Default Re: Stupid (supertexture tool)

    I don't believe that to matter a lot, they won't change the map system for sure...

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  16. #56
    Okmin's Avatar In vino veritas
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    Default Re: Stupid (supertexture tool)

    Maybe they hardcoded the map just in the beta? Either way, we just have to wait 11 days to find out.
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  17. #57
    Agamemnon's Avatar Comes Limitis
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    Default Re: Stupid (supertexture tool)

    Any chance progress is still being made here? I know that it has been discovered how to make things passable, and with this we could make a basic world map...

  18. #58

    Default Re: Stupid (supertexture tool)

    Is there any tutorial for greenies (as i) that explains step by step how to use the tool the make a texture for a map?

  19. #59
    wangrin's Avatar Unguibus et Rostro
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    Default Re: Stupid (supertexture tool)

    Supertexture Tool and tutorial : Stupid from Crux3d


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  20. #60

    Default Re: Stupid (supertexture tool)

    Hey I am trying to extract the colour bitmap from the FOTS supertexture. The only issue I am having is the colour bmp file keeps coming out staight black. They hide the cloth map (its what I am after) on the green channel.
    I can use an outdated version of stupid to extract a preview:

    Spoiler Alert, click show to read: 


    but if throws and error, when I try and extract the full thing using the old version of stupid (not really that surprising)

    The updated version of stupid though generates the following two images.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    these are the preview versions but the full ones are the same just bigger. The problem is there is no cloth map hiding in any of the channels :: P. Especially the first since its nothing but black. XD
    Any ideas?
    thanks for your time.

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