Page 56 of 92 FirstFirst ... 63146474849505152535455565758596061626364656681 ... LastLast
Results 1,101 to 1,120 of 1833

Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1101

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Ah okay. Well, I'll ask him when I have the time. Thanks. Again, awesome screens. You're really using Neo's models well for new ones. Like the one cavalry unit which is originally a spartan hoplite unit and also the same model for a sacred band unit.

  2. #1102
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you, you are right....i liked them a bit more than the rs origin...i also made different helm-crest colours...i like the diversity now...i know, not everything may be historical correct..but its still a game right...

  3. #1103

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Looking awesome as always ! Just a remark, I have the impression that the soldier textures (armor and helmet) are less detailed than the shield's/horse's, is it because they're not fully finished or to save performance ?

  4. #1104
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    its different from unit to unit...some cav soldiers, as for the generals-hetairoi are still rs origin, but the horses are remade...in case for neos units the texture quality is also different...also i have to scale up some textures, to add my or for example hig res shields from eb2...but in game it works quiet good...but for sure, i can and will not remake every unit...so some will stay like they are, from rs or neo...like the levy phalanx, where i changed nearly nothing...at the end that should be a good mix...i hope

  5. #1105

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Right, thanks for the clarification ! It must already be a huge work I imagine. Looking forward for more screens of your progress in any case.

  6. #1106
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    its much work yes, but the best piece of work...its a welcome change from boring text work, bug hunting...coding...current work are the half and full armoured horses...

  7. #1107

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    hey , the textures look amazing ¡¡¡¡

  8. #1108
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Fantastic work!!!


  9. #1109
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP



  10. #1110
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    whow, they look like evil panzer

  11. #1111

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Whoa! Those can absolutely compete with the Ala Catafracta in looking epic! That's what I call cataphracts. Amazing.

  12. #1112
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    these horses are still just half armoured ones....the new rider is the best shaped one i could find, maybe some modeller will help to give them a more hellenistic helmet, cause in their origin, they are kushan cataphract riders...cataphract horses will follow

  13. #1113

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    I offer a change

    I'll help you with that, if you help me with my horse model: P (when this finish, put it in the game)



    This is the model, even though I have a problem with the skin, but I'm studying how to fix it

  14. #1114
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    what is my part of help, to put it in the game? or skinning it?

    Last edited by leoni; September 30, 2015 at 04:06 AM.

  15. #1115

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Only put in game , because I want put some photos of model in game

  16. #1116

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Huh, I wonder, are these tapestries on the back of the horses historically accurate ? It doesn't look very practical to go to war, even if it does look pretty good. I'm not a specialist in Hellenistic war lore, so please bear with me^^.

  17. #1117
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    i think its more a question of what i like to see in the game, since what is really hist.accurate?!...from the spare sources, artefacts we have from the ancient...just imagine some years ago, no one would guess how colourfull the ancient, even their temples were...or the lost hellenistic wall paintings, we just know from some writings...and for the practical site...if you lead a full armoured horse into battle...those tapestries should be no problem at all...
    finished the cataphracts...redo now the hetairoi horses...with fox, bear, panther, tiger skins....

    Last edited by leoni; October 01, 2015 at 01:36 AM.

  18. #1118
    tomySVK's Avatar Campidoctor
    Join Date
    Nov 2011
    Location
    Slovakia
    Posts
    1,838

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Looks very good

  19. #1119

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    People did have amazingly decorated armor etc.

    If your horse was armored in the front and had some cloth over the back, why not have a patterned one...

  20. #1120

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Great work on the units! But it seems that you still need to do a number of icons.
    When would you expect to finish your mod?
    And will people play it now with all the compatibility problems running RTW on Windows 10?
    I'm asking because I have these doubts myself regarding my own mod RTH.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •