Page 57 of 92 FirstFirst ... 73247484950515253545556575859606162636465666782 ... LastLast
Results 1,121 to 1,140 of 1833

Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1121
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    icons will come at last, i still got space to add new units...i just will finish the horses, than the last traits...than scripting final coding
    myself expected to finish this project much earlier, but i always found stuff to add...and bugs for sure...
    i dont understand, for what people need windows 10 or steam-did such people play that old lady at all...so even if i would play it alone at the end, its ok...but you can see, there are still enough people to play rs2 or lotr...and some people will find fixes i think...

  2. #1122

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    That's more or less my thoughts too.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  3. #1123
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    flsjdfl


    Last edited by leoni; October 02, 2015 at 03:04 AM.

  4. #1124

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    I know I would play it even if I had to run a VM for it to work^^. I haven't switched to W10, so it shouldn't even be a problem.
    Textures look good, although a bit stretched on

  5. #1125

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    *the horse's necks
    Sorry for double-post, but I don't seem to be able to edit my posts...

  6. #1126
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    you are right, cant do so much about this....its related to the cas model and how the texture is attached...maybe i will change the neck part with another armour, to look not so stretched....i played some turns eb1 today, after i worked out a basic plan for the parthian-armenian traits...its still enjoying...so this and rs2 should help while waiting for new stuff...

  7. #1127
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Excellent work as always! Well done!


  8. #1128

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Certainly looking great, but I'm afraid the WWF won't approve, as it seems they killed a lot of tigers. Would it be possible to limit those furs to officers only?
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  9. #1129
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    for sure, similar to armoured horses, they will be limited...beside that, i felt sick very fast, as i researched such skins...many dead animals, starring eyes of once so great cats
    but who we are to blame these poor local hunters, when the merchants and buyers should be punished...

  10. #1130

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    When rich people go to war, on horse or on foot, they should be totally blingy (and were, after all). Nice looking stuff.

  11. #1131
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    ....sorry guys. but my work is delayed again, after cleaning my unit entries and found a bug by adding a new climate, i started today a armenian test campaign, before adding new traits and sadly after 72 turns i faced a ctd, which i cant overcome...that really nerves...back when i added all that roman names and traits, i could play over 150 turns without any problem, but now something is really going down...i excluded the map, traits, names or the new units as reason...so for now i got no idea wtf
    may i will find some help...

  12. #1132

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Yeah that always happen when you think it's all right and working, but then it crashes. I know that feeling. Does it only crashes or do you get an error message with the problem?

  13. #1133
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    an error message would be easy to handle for me, sadly there is nothing...it crashes while the first ai faction...the romans doing their turn, moving their first general out of a town, with no enemy in the near, after two steps or so it crashes....cant get over that...thanks to all that buttheads, which never invented easy modding tools or smart editors for us players...

  14. #1134

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Sounds like something interesting.

    First thing that comes to mind: the settlement is not rebelling or anything, is it?

  15. #1135
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    no rebellion, i also set back all unit related files to orginal...excluded all new traits...still ctd....arrrgh

  16. #1136

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Hm, you said 72 turns, when was the last time you went past that without issue?

  17. #1137
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    my last great back up, was that after finishing the romans...played with them over 120 turns without problems...installed this stuff and ctd...absolute crazy

  18. #1138

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Move some units at random before clicking next turn. That usually helps.
    If not, it might be a missing txt for historic event, ancillary or something like that.
    Then remove temporarily all triggers for ancillaries to see if it was that.
    Next remove all triggers for traits ...
    Unfortunately you can't remove historic events, so check that specific year.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  19. #1139
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    test..
    Last edited by leoni; October 27, 2015 at 06:16 AM.

  20. #1140
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    84 years old - long time for a biography

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •